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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Emulation - Most accurate Gameboy emulator? | |
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Which emulates the system most accurately?
Gameboy and GB Color, not GB Advance.
NO$GMB (http://www.work.de/nocash)
 
23.5%, 4 votes
BGB (http://bgb.bircd.org)
 
5.9%, 1 vote
Visual Boy Advance (http://vba.ngemu.com)
 
70.6%, 12 votes
Other (http://www.google.com/search?q=gameboy%20emulator)   0.0%, 0 vote
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

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Posted on 10-20-04 07:56 AM Link | Quote
I'm trying to write a ROM, but I seem to have problems on all 3 of them. On NO$, the sound volume register ($ff24) seems to magically reset to 0. Breakpoints don't catch anything, and my code doesn't write to it except at the beginning, but when the initializing code finishes it's at $77 and when the sound code starts it's at 0. On BGB, the graphics display garbage and nothing happens. On VBA it's just a blank screen. I don't have a way to try it on a real GB (I do have a method, but the 'ROM' would have to be specially written for it and it's a huge pain in the back end), so I need to know what the most accurate emulator is? Maybe I'll be be able to actually tell which is running it properly/where the problems are in my code. (Seeing how NO$ is nearly as buggy as Windows ME, BGB's GUI certainly does not give it any credibility points, and VBA's GB/GBC emulation sucks on my PC for some reason. )
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Posted on 10-20-04 08:15 AM Link | Quote
I would have to think that NO$ is the most accurate... Certainly wouldn't be BGB and I've gotten better results with some games in NO$ than VBA compatibility-wise. (Speed-wise, things are fine though.)
Prier

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Posted on 10-22-04 09:04 AM Link | Quote
NO$ for accuracy but...

I'd probably be after Visualboy Advance CE or the original Visualboy, whichever. NO$GB definitely isn't bad though, and I used it a lot on my older comps (i.e. I could run it on a 486-25/33 with 4 MB RAM and it ran decently with options swapped around...now THAT'S something)...

But overall, I'd prefer VB CE no matter what...bad me.

Although...NO$GBA? VBA way over it. NO$GBA may be fast, but CE is just as fast and runs way more ROMs.


(edited by Hiryuu on 10-22-04 04:57 PM)
KawaiiImoto-e

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Posted on 10-22-04 09:14 PM Link | Quote
Wich Version of N0$ du you use?

The newest is 2.5b and works great, even has some Bugs in the SOund-Departement fixed.


(edited by KawaiiImoto-e on 10-22-04 12:15 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

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Posted on 10-22-04 11:15 PM Link | Quote
The About screen says 2.5, dunno about a B. It does seem to have some sound bugs though - that or my GBA does. I wrote a program that I can run on a real GB (I write it into a game's RAM with Codebreaker's memory editor), and it produced sound on NO$ (hex-edited into a save state ) but only barely-audible blips on the real GBA. I haven't tried it on any other emus because I'd have to figure out their save state format.
iamhiro1112

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Posted on 10-23-04 08:34 AM Link | Quote
What I dont get is how this guy came in and made Visual advance work so well. How come the original maker couldnt do that?

I hope that the original maker just builds on visualboy advance CE, instead of working on what he has right now.
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Posted on 10-27-04 02:09 AM Link | Quote
I'm currently using VBA, since it's also for GBA games, I found it to play Links Awakening DX pretty well as a few other games.

I haven't tried out N0$, so I'll have to check it out.

But VBA is definently a good one.
dan

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Posted on 10-28-04 05:36 AM Link | Quote
I remember reading that KiGB is an extremely accurate emulator.
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Posted on 10-30-04 12:51 AM Link | Quote
I don
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