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Acmlm's Board - I2 Archive - Pokémon hacking - Music Hacking |
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GetLow![]() Koopa clone of a banned outcast Level: 17 Posts: 97/100 EXP: 20387 For next: 4356 Since: 09-12-04 Since last post: 378 days Last activity: 339 days |
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How do you replace music in ruby? And wich tools would i need so i replace them? |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 789/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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You could use my Juicer program to insert new music from other Sappy-enabled games but that'd require some HEX editing. | |||
NooNooKKM![]() Koopa Level: 18 ![]() Posts: 45/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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Originally posted by Kawa-oneechan Link please? |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 798/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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You could... if it was public. Which it isn't. And prolly never WILL be from the looks of things down under. | |||
NooNooKKM![]() Koopa Level: 18 ![]() Posts: 46/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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Damn, and I was getting all excited too. But to answer the original question, you can use a hex editor and sappy to change the music. Only problem is, at least for me, is assigning specific music rather than repointing it. |
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Keitaro![]() Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 784/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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um.you can't use sappy to change music ![]() ![]() |
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NooNooKKM![]() Koopa Level: 18 ![]() Posts: 48/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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Originally posted by MajinBlueDragon You don;t use sappy to change the music. You use sappy to find the offsets and the pointers for the music. It lists them, ya know. Hex editing takes care of the rest. (edited by NooNooKKM on 10-21-04 11:47 PM) |
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Keitaro![]() Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 791/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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having just the offsets and pointers isn't gonna do much for oyu unless you have an idea of what you are doing. The pointers are very anal and specific, and often referenced more than once...trust me, it takes alot of time and patience to get it down, and its nothing so easy as "using a hex editor". if you want to change what music plays for what map, that's a whole other story. otherwise, it's a bit complicated for most to try at first. | |||
NooNooKKM![]() Koopa Level: 18 ![]() Posts: 49/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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At least I have some sort of basic idea to work off of. Im assuming you're talking about applying specific music to specific events without having to repoint, which rocket science to me. I'm not going to deny that I'm new at rom hacking. But enlighten me on this method of yours. I'm interersted. (edited by NooNooKKM on 10-22-04 12:12 AM) |
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Keitaro![]() Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 793/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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eh, i'm talkingabout understanding what each individual value means within the sound code. so you know, you dont justcorrupt values blindly and produce garbage ![]() ![]() ![]() ![]() |
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Acmlm's Board - I2 Archive - Pokémon hacking - Music Hacking |
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