Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Exclusive! SMW2+ Demo 1 is out! 1st YI hack with a level editor! | |
Pages: 1 2 3 4Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Golden Yoshi

Pokey
Level: 41

Posts: 151/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-18-04 01:23 AM Link | Quote
Well...I used Yoshi's Island v1.0 (U) for both the modified and unmodified versions. I'll just try making the patch again and see what happens. Thanks for the tip .
Darkmatt

Red Cheep-cheep
Level: 24

Posts: 111/212
EXP: 75447
For next: 2678

Since: 03-15-04
From: Clarkston, WA

Since last post: 9 days
Last activity: 10 hours
Posted on 08-18-04 02:01 AM Link | Quote
The patch with a V1.0 rom is perfect. But if you patch it to the other version, you'll get graphical glitches all around!
me99909

Buzz Blob
Level: 28

Posts: 24/296
EXP: 122579
For next: 8759

Since: 04-02-04

Since last post: 31 days
Last activity: 8 hours
Posted on 08-18-04 05:30 AM Link | Quote
Once i downloaded it, it worked fine.

I like it! it is more challenging than the orignal, i hate one of the flowers in the(i think) first level, where it was encased in blocks I'm still working on getting 100%!
Chris

Boo
Level: 46

Posts: 97/922
EXP: 663200
For next: 48574

Since: 04-20-04

Since last post: 7 hours
Last activity: 4 hours
Posted on 08-18-04 05:41 AM Link | Quote
I really tried and made around 40%.
Golden Yoshi

Pokey
Level: 41

Posts: 152/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-18-04 07:43 AM Link | Quote
Heh, well keep at it, you'll get a perfect score sooner or later . Good luck.
Chris

Boo
Level: 46

Posts: 98/922
EXP: 663200
For next: 48574

Since: 04-20-04

Since last post: 7 hours
Last activity: 4 hours
Posted on 08-18-04 08:10 AM Link | Quote
Thanks
Koroc

Red Goomba
Level: 12

Posts: 2/45
EXP: 6336
For next: 1585

Since: 08-19-04

Since last post: 414 days
Last activity: 339 days
Posted on 08-19-04 03:17 AM Link | Quote
In 1-2, there is a flower in a ? cloud. Sometimes when the ? cloud is broken, the flower does not appear. This appears to happen most often when the ? cloud is broken while Yoshi is in mid-air, or standing on the vertically moving platform to the right of it.

In 1-4, when getting the key in the room with the two green bullet cannons you have to use to get up, the bottom and middle red coins sometimes disappear if you miss them when going up to get the key and the flower/red coins to the left.
me99909

Buzz Blob
Level: 28

Posts: 29/296
EXP: 122579
For next: 8759

Since: 04-02-04

Since last post: 31 days
Last activity: 8 hours
Posted on 08-19-04 03:52 AM Link | Quote
Originally posted by Darkmatt
The patch with a V1.0 rom is perfect. But if you patch it to the other version, you'll get graphical glitches all around!


But... I patched my version of it (v1.1) and it worked fine, can't open my version with eggvine though
Golden Yoshi

Pokey
Level: 41

Posts: 155/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-19-04 05:05 AM Link | Quote
Originally posted by Koroc
In 1-2, there is a flower in a ? cloud. Sometimes when the ? cloud is broken, the flower does not appear. This appears to happen most often when the ? cloud is broken while Yoshi is in mid-air, or standing on the vertically moving platform to the right of it.

In 1-4, when getting the key in the room with the two green bullet cannons you have to use to get up, the bottom and middle red coins sometimes disappear if you miss them when going up to get the key and the flower/red coins to the left.


Alright, thank you for reporting these bugs. Must have something to do with the number of sprites on the screen.
SM_Gamer

Shyguy
Level: 17

Posts: 69/93
EXP: 21882
For next: 2861

Since: 03-17-04
From: The depths of SR388

Since last post: 8 hours
Last activity: 7 hours
Posted on 08-21-04 05:07 AM Link | Quote
Nice hack! That gave me an idea. Because you got an SMW-, why not make an SMW2- hack. Like the first hack, it will have bad level design, gliched enemies, and bad grammer(once a text editor is added to Eggvine). How would that sound?
Golden Yoshi

Pokey
Level: 41

Posts: 164/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-21-04 07:21 AM Link | Quote
Oh, I don't think I would want to make a "minus-type" hack for YI, especially considering that EggVine was just released, and good hacks should be made for the time being. Just let me focus on my current YI hack please. I don't think people are going to be entertained by crap at this given point, or any point.
Katastrophe

Cheep-cheep
Level: 22

Posts: 36/187
EXP: 54697
For next: 3653

Since: 08-02-04
From: The Mushroom Kingdom

Since last post: 244 days
Last activity: 3 days
Posted on 08-21-04 09:35 PM Link | Quote
The design of the levels are good but, in my opinion, you appeared with the sprites too fast.
Golden Yoshi

Pokey
Level: 41

Posts: 165/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-21-04 11:16 PM Link | Quote
What do you mean I appeared with the sprites too fast?


(edited by Golden Yoshi on 08-21-04 02:16 PM)
Katastrophe

Cheep-cheep
Level: 22

Posts: 42/187
EXP: 54697
For next: 3653

Since: 08-02-04
From: The Mushroom Kingdom

Since last post: 244 days
Last activity: 3 days
Posted on 08-21-04 11:17 PM Link | Quote
I want to say, you appeared with too many tipe of sprites
Golden Yoshi

Pokey
Level: 41

Posts: 166/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-21-04 11:21 PM Link | Quote
Is that a bad thing to use a variety of sprites? Oh well, I thought that would improve my hack, but I guess I should reduce the variety of different sprites, that'll make it better...
Katastrophe

Cheep-cheep
Level: 22

Posts: 43/187
EXP: 54697
For next: 3653

Since: 08-02-04
From: The Mushroom Kingdom

Since last post: 244 days
Last activity: 3 days
Posted on 08-21-04 11:32 PM Link | Quote
No. Its a good idea. But I just don't like so much.
Golden Yoshi

Pokey
Level: 41

Posts: 167/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-22-04 12:03 AM Link | Quote
I really don't understand your conception of using the right amount of sprite variety. You have any suggestions, because you seem to have the right idea of how they should be set up...
Mario Maniac

Snifit
Level: 26

Posts: 40/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-22-04 12:23 AM Link | Quote





Some people don't like of appear with many different sprites in the same level. I am one. But in case of SMW2YI I think it's not a bad idea, because it have a lot of different sprites that appears in a single level, like Chain Chomp and the Lakitu who shots fire.
Golden Yoshi

Pokey
Level: 41

Posts: 169/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-22-04 12:25 AM Link | Quote
Alright, well, personally, I like using a variety of sprites in a level. It makes it less uniform, I suppose. So, I will continue to do so until someone else complains.
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 786/1567
EXP: 1516086
For next: 61460

Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
Last activity: 19 days
Posted on 08-22-04 12:31 AM Link | Quote
me too, a good variety of sprites plus smart level ideas using FG and sprites make a hack a lot more interesting
Pages: 1 2 3 4Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Exclusive! SMW2+ Demo 1 is out! 1st YI hack with a level editor! | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.011 seconds.