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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMWR demo release! | |
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KT
Newcomer
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Since: 03-21-04
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Posted on 06-06-04 12:37 PM Link | Quote
You can play to PirhanaRiver,Graveyard of Ship,Shower Secret.
http://www.h7.dion.ne.jp/~tkmt/smwr/SMWR.zip
Screenshots
elevater? it simply moves platform from bottom to top but works fineThis goomba bounces player, like stomp on supershell

I have status bar problem too

Bounces player too.I like this method

On.Off change conveyor

ExKay
Somebody set up us the bomb!
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Since: 03-15-04
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Posted on 06-06-04 01:14 PM Link | Quote
Very cool screens.
Downloads and time to play.
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
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Since: 03-15-04
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Posted on 06-07-04 01:14 AM Link | Quote
It is INSANELY hard. I had to keep my finger on the savestate button almost the who game... plus there are no bosses or message blocks. The levels are long and you usually have not enough time to complete them. But other than that, It's no badl I'd give it a B+
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
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Posted on 06-07-04 01:28 AM Link | Quote
Originally posted by Clockworkz
It is INSANELY hard. I had to keep my finger on the savestate button almost the who game... plus there are no bosses or message blocks. The levels are long and you usually have not enough time to complete them. But other than that, It's no badl I'd give it a B+


Am I the only one who sees something very, very wrong with that review? If it's insanely hard, you never have enough time to complete the level, you require savestates, and there's neither bosses nor message blocks, why did you give it a B+?
Aioria

Boss Bass
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Yes I will!! ;D

Middle Ages Warrior

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From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

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Posted on 06-07-04 01:39 AM Link | Quote
i guess its coz of the awesome graphics, all the neat level ideas and some really nice asm
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Posted on 06-07-04 01:54 AM Link | Quote
So now graphics, the occasional ASM, and a handful of good ideas overrule awful level design? That's a new one. *goes off to play* I'ma decide for myself.

EDIT: Broken patch. The graphics (At least for the intro) are broken. Same thing happened when I applied it to an edited ROM.


(edited by Kyouji (edited by Kyouji "Kagami" Craw on 06-06-04 05:00 PM)
Clockworkz

Birdo

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Posted on 06-07-04 02:12 AM Link | Quote
worked fine for me. You using Lunar IPS? And yes, Aioria. The graphics and asm rule out the level desgin. And Craw, the level design is superb. It's just really hard. And some traps are cheesy, but that's no big deal.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 06-07-04 02:31 AM Link | Quote
I tried with Lunar IPS, I tried with the vastly superior ipsXP, I tried with the default ZSNES auto-patch... That patch is broken.
Clockworkz

Birdo

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Posted on 06-07-04 02:42 AM Link | Quote
...Not for me. I guess you are not meant to play it =P
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
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Posted on 06-07-04 03:18 AM Link | Quote
I just beat Castle of Thwomp. I must say, this is very, very difficult. Luckily, it's not even close to savestatingly difficult.

Your ExGFX. I don't like them at all. But, your very creative level design more than makes up for anything any graphical problem ever presented. Good job.
Aioria

Boss Bass
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Yes I will!! ;D

Middle Ages Warrior

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Posted on 06-07-04 03:18 AM Link | Quote
the level design is kinda good, the ow is not good though, it is too squarish and bland. but the paletes are fine.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 06-07-04 03:30 AM Link | Quote
Huh. Wonder how I missed that.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
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Posted on 06-07-04 07:56 AM Link | Quote
Some of the later levels are WAY too hard, especially the one where you gotta bounce off of the ghost goombas or whatever they are.
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

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Posted on 06-07-04 08:26 AM Link | Quote
Originally posted by Juggling Joker
Some of the later levels are WAY too hard, especially the one where you gotta bounce off of the ghost goombas or whatever they are.


Agree,

again, the bad point that always make a game bad to play, is the excessive difficulty level.

Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

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Posted on 06-07-04 09:07 AM Link | Quote
As someone who has beaten Viewtiful Joe in Ultra V-Rated, and also Super Mario World + 3, I must say, the difficulty is by no means too much. It's just not accessable to all. It's just a hack, you pay nothing for it, you shouldn't complain about *that*. I quite like a tough hack now and then, so long as it's not just overwhelming.


(edited by Kyouji "Kagami" Craw on 06-07-04 12:09 AM)
KT
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Posted on 06-07-04 01:57 PM Link | Quote
>all
Thank you for playing

About difficulty
I agree with Kyouji .
The difficulty is not always designed for you.

As for SMWR,it is not impossible to beat because I tested levels again and again.

BTW.In Crystal Mountain2 there is a small help .
Clockworkz

Birdo

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Posted on 06-07-04 05:24 PM Link | Quote
What I wanna know is what enemy he used for the Ice Goombas and how he got a thwimp in with Cave sprite sets... ASM hack?
Smallhacker

Green Birdo

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Posted on 06-07-04 08:34 PM Link | Quote
Originally posted by Clockworkz
What I wanna know is what enemy he used for the Ice Goombas and how he got a thwimp in with Cave sprite sets... ASM hack?


ExGFX?
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

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Posted on 06-07-04 09:04 PM Link | Quote
i guess he used the code of the yellow invencuible koopa for the jumping over effect, and decreased the enemies spped.
but i realised that the ghost goomba doesnt die in that lava

very neat asm
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

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Posted on 06-08-04 08:57 AM Link | Quote
Nice job on making it seem like you added sprites.

Goombas: ExGFX'd small koopas. I almost didn't catch this, nice job. The fact you used a small blue koopa in the same level made it even less obvious. But when I saw a goomba jump over a kicked shell, I knew, as only yellow small koopas do that.

Shy Guy Ghost: Wavy eerie. You keep the straight eerie alone so it's rather obscure, though. Nice job on making it vulnerable, though.

EDIT: No I just saw a wavy eerie... But how did you expand the sprite data? Nice job.

That's all I've noticed so far, I've gone through only the alternate paths and I'm not too far in to the forest route.


(edited by Kyouji "Kagami" Craw on 06-08-04 12:04 AM)
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