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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMWR demo release! | | | |
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KT Newcomer Level: 6 Posts: 4/8 EXP: 550 For next: 357 Since: 03-21-04 From: Japan Since last post: 434 days Last activity: 11 days |
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You can play to PirhanaRiver,Graveyard of Ship,Shower Secret. http://www.h7.dion.ne.jp/~tkmt/smwr/SMWR.zip Screenshots |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 135/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Very cool screens. Downloads and time to play. |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 978/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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It is INSANELY hard. I had to keep my finger on the savestate button almost the who game... plus there are no bosses or message blocks. The levels are long and you usually have not enough time to complete them. But other than that, It's no badl I'd give it a B+ | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 840/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Clockworkz Am I the only one who sees something very, very wrong with that review? If it's insanely hard, you never have enough time to complete the level, you require savestates, and there's neither bosses nor message blocks, why did you give it a B+? |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 316/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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i guess its coz of the awesome graphics, all the neat level ideas and some really nice asm | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 841/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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So now graphics, the occasional ASM, and a handful of good ideas overrule awful level design? That's a new one. *goes off to play* I'ma decide for myself. EDIT: Broken patch. The graphics (At least for the intro) are broken. Same thing happened when I applied it to an edited ROM. (edited by Kyouji (edited by Kyouji "Kagami" Craw on 06-06-04 05:00 PM) |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 979/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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worked fine for me. You using Lunar IPS? And yes, Aioria. The graphics and asm rule out the level desgin. And Craw, the level design is superb. It's just really hard. And some traps are cheesy, but that's no big deal. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 843/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I tried with Lunar IPS, I tried with the vastly superior ipsXP, I tried with the default ZSNES auto-patch... That patch is broken. | |||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 984/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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...Not for me. I guess you are not meant to play it =P | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 844/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I just beat Castle of Thwomp. I must say, this is very, very difficult. Luckily, it's not even close to savestatingly difficult. Your ExGFX. I don't like them at all. But, your very creative level design more than makes up for anything any graphical problem ever presented. Good job. |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 318/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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the level design is kinda good, the ow is not good though, it is too squarish and bland. but the paletes are fine. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 846/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Huh. Wonder how I missed that. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 175/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Some of the later levels are WAY too hard, especially the one where you gotta bounce off of the ghost goombas or whatever they are. | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 319/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Originally posted by Juggling Joker Agree, again, the bad point that always make a game bad to play, is the excessive difficulty level. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 847/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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As someone who has beaten Viewtiful Joe in Ultra V-Rated, and also Super Mario World + 3, I must say, the difficulty is by no means too much. It's just not accessable to all. It's just a hack, you pay nothing for it, you shouldn't complain about *that*. I quite like a tough hack now and then, so long as it's not just overwhelming. (edited by Kyouji "Kagami" Craw on 06-07-04 12:09 AM) |
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KT Newcomer Level: 6 Posts: 5/8 EXP: 550 For next: 357 Since: 03-21-04 From: Japan Since last post: 434 days Last activity: 11 days |
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>all Thank you for playing About difficulty I agree with Kyouji . The difficulty is not always designed for you. As for SMWR,it is not impossible to beat because I tested levels again and again. BTW.In Crystal Mountain2 there is a small help . |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 986/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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What I wanna know is what enemy he used for the Ice Goombas and how he got a thwimp in with Cave sprite sets... ASM hack? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 188/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Clockworkz ExGFX? |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 323/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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i guess he used the code of the yellow invencuible koopa for the jumping over effect, and decreased the enemies spped. but i realised that the ghost goomba doesnt die in that lava very neat asm |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 850/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Nice job on making it seem like you added sprites. Goombas: ExGFX'd small koopas. I almost didn't catch this, nice job. The fact you used a small blue koopa in the same level made it even less obvious. But when I saw a goomba jump over a kicked shell, I knew, as only yellow small koopas do that. Shy Guy Ghost: Wavy eerie. You keep the straight eerie alone so it's rather obscure, though. Nice job on making it vulnerable, though. EDIT: No I just saw a wavy eerie... But how did you expand the sprite data? Nice job. That's all I've noticed so far, I've gone through only the alternate paths and I'm not too far in to the forest route. (edited by Kyouji "Kagami" Craw on 06-08-04 12:04 AM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMWR demo release! | | | |