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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Working on a YI Editor | | | |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 209/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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I'm aware that it looks a bit big. Wanted to show off the ability to resize the window. However, I'll split it into multiple windows like LM in some version or another. As for your offer... [explative of your choice] yes, that sounds great! What've you got planned? (PM or AIM me for a copy of the editor.) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 339/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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*Looks at screen shot* Sweeeeeeeet! Question: Will the released function have a automatical repointing feature which finds empty space, saves there, repoints and removes the old level data (like LM)? |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 294/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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*blackhole89 applies for beta testing to, woo. Nice shot btw. | |||
Golden Yoshi Pokey Level: 41 Posts: 116/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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I wouldn't mind beta testing also, if that offer of yours is still good. | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 210/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Alright, five people have copies of the editor now. This should be enough. Thank you everyone. HyperHacker, Oddgoo, Golden Yoshi, Elixer Nova, and blackhole89, you'll find the link in your PM inbox. (Elixer - it's updated, get that copy) (edited by Squash Monster on 08-05-04 11:06 AM) |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 3938/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Aww... only if I posted in this thread earlier so I could apply to the beta testing. The coloured boxes are brilliant, at unitl you figure out how to extract the graphics from the game. ...I gotta love that random menu choice. But I assume you put all sort of things in there. |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 211/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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I'll expand the number of people on beta eventually. Don't worry. And yes, all sorts of things are in "random". Four of them. And half of them work. And one of those two is usefull. |
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macks Level: 45 Posts: 345/900 EXP: 659955 For next: 209 Since: 03-15-04 From: Sweden Since last post: 1 day Last activity: 22 hours |
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Ahaha, that's a great feature Squash! And uh for the record, I wouldn't mind testing this I'm good at fucking stuff up, and I guess that's what testers are for |
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Imajin Buster Beetle Level: 34 Posts: 381/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
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Hm, will your editor be able to load a level from any given offset (In case the ROM is expanded, or something).. And you can't tell me to go find an offset for that one, heh... | |||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1206/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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Originally posted by Squash MonsterAh! I call the position of a new beta tester! Dibs! Also, there will be a text/text box editor, right? (edited by Clockworkz on 08-05-04 01:25 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 343/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Is there any beta testing spot open? I'll gladly fill it. *Gets program* *Messes around with it* *Notices three bugs* *Reports the bugs* *Sells the beta on E-Bay* |
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Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 43/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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Great, now if I ask to beta test I'll look like I am begging to use it just to play around with, when actually I am known for finding I think TWO huge corruption bugs in Lunar Magic and sending the corrupted hack that helped solve the problem, showing that I screw around with EVERY feature to find out how it works, what can or can't be done, and what can be totally screwed up when messed with! But, there aren't any spots open, so nevermind, I'll just say it looks to be the only editor that actually does something right now! | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 212/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Originally posted by ImajinThe editor will have the option to both load levels based on their indices in the game's pointer table and based on their offset. At the moment, the offset one is the one that's implemented. Go find the offse- er, nevermind. Originally posted by ClockworkzYes, there will be eventually. Eventually. Level editing is the focus, and I need to add a few things before I even consider working on other aspects.Originally posted by Squash MonsterAh! I call the position of a new beta tester! Dibs! Also, there will be a text/text box editor, right? As for all the beta tester offers: Thank you everyone. I don't want to have to manage a large number of testers yet, since, for a while, there will likely be bug fixes left and right and it will be difficult to make sure everyone has the latest version. (Seriously, the first other person to get their hands on it resulted in a bug fix, a feature addition, and a bug fix to that feature adition within fifteen minutes.) When that slows down a bit, I'll either add you five (and maybe more) or make an open beta. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1424/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I was thinking various enhancements, once the main editor is working. Gridlines, ASM hacks, etc. | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 214/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Beta folks - I fixed some bugs, and added Oddgoo's color additions to the data files. There's a new file with known bugs, so you can avoid them, bug fixes, so you can stop avoiding those, and data file changes, so you can put those in manually if you've changed your copies. Link is same as before. HyperHacker - Still sounds great. What exactly do you mean by gridlines, though? Just the in-editor display bit? If anyone wants it, I already have code that can do that, just need to tweek it a bit. Anyway, no new features, except the tooltips, which isn't new to the beta guys. Next version I should have screen exit support. (edited by Squash Monster on 08-05-04 08:15 PM) (edited by Squash Monster on 08-05-04 08:15 PM) |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 3945/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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(hey, I was the first one to ask being a Beta tester. Look back into this thread... ) And Squash monster should info about his new editor in a seperate thread. This thread have gone very far from it's orginal meaning. Just a suggestion. (edited by Kitten Yiffer on 08-05-04 08:35 PM) |
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knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 555/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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You got loading levels to work, why not try loading the gfx now? | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 215/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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I'm not loading graphics becouse I'm not loading sprites. Or screen exits. And those are more important. And, once I do load graphics, it won't mean anything. After I do that, I have to USE graphics, which means placing and drawing them. And that's not exactly an easy thing. Full list of everything needed to show you pretty pictures: 1-Find location in ROM that graphics are located. 2-Create proper calls to Lunar Compress. 3-Load decompressed graphic files. 4-Either convert decompressed graphics into bitmaps or create specialized draw routines to use decompressed graphics. 5-Figure out where each tile goes on each object (there are 512 of them) and how that's effected by each change in the object. 6-Figure out and emulate game's changes to graphic objects based on tilesets. One, two, and three shouldn't be much of a problem. Four is going to require research on my part and a bit of somewhat tricky coding. Five is a massive amount of tedious work. Six, if I get lucky, will be a tricky coding task. ...Just so people can see pretty pictures. I think getting a functional copy of the editor released is more important than that. |
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knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 560/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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Originally posted by Squash MonsterThe squares aren't in the objects position already? Originally posted by Squash Monster1- There is a list already. 2- Not hard 3- Er...files? 6- Not hard. Originally posted by Squash MonsterNo it's not. It's already functional. (kinda) |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 423/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by Kitten Yiffer I have to agree. This is supposed to be a thread for Chaos Flare's editor, not Squash Monster's (although... SM is the only one showing progress). I don't care if the editor consists of squares that are colored or you can see the ground. As long as I know what I am editing, it is good... |
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