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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Working on a YI Editor | |
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Squash Monster

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Posted on 08-05-04 10:37 AM Link | Quote
I'm aware that it looks a bit big. Wanted to show off the ability to resize the window. However, I'll split it into multiple windows like LM in some version or another.

As for your offer... [explative of your choice] yes, that sounds great! What've you got planned? (PM or AIM me for a copy of the editor.)
Smallhacker

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Posted on 08-05-04 04:04 PM Link | Quote
*Looks at screen shot*
Sweeeeeeeet!

Question: Will the released function have a automatical repointing feature which finds empty space, saves there, repoints and removes the old level data (like LM)?
blackhole89

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Posted on 08-05-04 07:34 PM Link | Quote
*blackhole89 applies for beta testing to, woo. Nice shot btw.
Golden Yoshi

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Posted on 08-05-04 07:46 PM Link | Quote
I wouldn't mind beta testing also, if that offer of yours is still good.
Squash Monster

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Posted on 08-05-04 08:05 PM Link | Quote
Alright, five people have copies of the editor now. This should be enough. Thank you everyone.

HyperHacker, Oddgoo, Golden Yoshi, Elixer Nova, and blackhole89, you'll find the link in your PM inbox.

(Elixer - it's updated, get that copy)


(edited by Squash Monster on 08-05-04 11:06 AM)
Kitten Yiffer

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Posted on 08-05-04 08:37 PM Link | Quote
Aww... only if I posted in this thread earlier so I could apply to the beta testing.

The coloured boxes are brilliant, at unitl you figure out how to extract the graphics from the game.

...I gotta love that random menu choice. But I assume you put all sort of things in there.
Squash Monster

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Posted on 08-05-04 08:50 PM Link | Quote
I'll expand the number of people on beta eventually. Don't worry.

And yes, all sorts of things are in "random". Four of them. And half of them work. And one of those two is usefull.

macks

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Posted on 08-05-04 09:58 PM Link | Quote
Ahaha, that's a great feature Squash!

And uh for the record, I wouldn't mind testing this I'm good at fucking stuff up, and I guess that's what testers are for
Imajin

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Posted on 08-05-04 10:03 PM Link | Quote
Hm, will your editor be able to load a level from any given offset (In case the ROM is expanded, or something).. And you can't tell me to go find an offset for that one, heh...
Clockworkz

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Posted on 08-05-04 10:24 PM Link | Quote
Originally posted by Squash Monster
I'll expand the number of people on beta eventually. Don't worry.
Ah! I call the position of a new beta tester! Dibs! Also, there will be a text/text box editor, right?


(edited by Clockworkz on 08-05-04 01:25 PM)
Smallhacker

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Posted on 08-05-04 10:40 PM Link | Quote
Is there any beta testing spot open? I'll gladly fill it.
*Gets program*
*Messes around with it*
*Notices three bugs*
*Reports the bugs*
*Sells the beta on E-Bay*
Someguy

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Posted on 08-05-04 10:44 PM Link | Quote
Great, now if I ask to beta test I'll look like I am begging to use it just to play around with, when actually I am known for finding I think TWO huge corruption bugs in Lunar Magic and sending the corrupted hack that helped solve the problem, showing that I screw around with EVERY feature to find out how it works, what can or can't be done, and what can be totally screwed up when messed with! But, there aren't any spots open, so nevermind, I'll just say it looks to be the only editor that actually does something right now!
Squash Monster

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Posted on 08-05-04 11:01 PM Link | Quote
Originally posted by Imajin
Hm, will your editor be able to load a level from any given offset (In case the ROM is expanded, or something).. And you can't tell me to go find an offset for that one, heh...
The editor will have the option to both load levels based on their indices in the game's pointer table and based on their offset. At the moment, the offset one is the one that's implemented. Go find the offse- er, nevermind.

Originally posted by Clockworkz
Originally posted by Squash Monster
I'll expand the number of people on beta eventually. Don't worry.
Ah! I call the position of a new beta tester! Dibs! Also, there will be a text/text box editor, right?
Yes, there will be eventually. Eventually. Level editing is the focus, and I need to add a few things before I even consider working on other aspects.

As for all the beta tester offers: Thank you everyone. I don't want to have to manage a large number of testers yet, since, for a while, there will likely be bug fixes left and right and it will be difficult to make sure everyone has the latest version. (Seriously, the first other person to get their hands on it resulted in a bug fix, a feature addition, and a bug fix to that feature adition within fifteen minutes.)

When that slows down a bit, I'll either add you five (and maybe more) or make an open beta.
HyperLamer
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Sesshomaru
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Posted on 08-06-04 01:05 AM Link | Quote
I was thinking various enhancements, once the main editor is working. Gridlines, ASM hacks, etc.
Squash Monster

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Posted on 08-06-04 05:13 AM Link | Quote
Beta folks - I fixed some bugs, and added Oddgoo's color additions to the data files. There's a new file with known bugs, so you can avoid them, bug fixes, so you can stop avoiding those, and data file changes, so you can put those in manually if you've changed your copies.
Link is same as before.

HyperHacker - Still sounds great. What exactly do you mean by gridlines, though? Just the in-editor display bit? If anyone wants it, I already have code that can do that, just need to tweek it a bit.

Anyway, no new features, except the tooltips, which isn't new to the beta guys. Next version I should have screen exit support.


(edited by Squash Monster on 08-05-04 08:15 PM)
(edited by Squash Monster on 08-05-04 08:15 PM)
Kitten Yiffer

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Posted on 08-06-04 05:27 AM Link | Quote
(hey, I was the first one to ask being a Beta tester. Look back into this thread... )

And Squash monster should info about his new editor in a seperate thread. This thread have gone very far from it's orginal meaning. Just a suggestion.


(edited by Kitten Yiffer on 08-05-04 08:35 PM)
knuck

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Posted on 08-06-04 06:38 AM Link | Quote
You got loading levels to work, why not try loading the gfx now?
Squash Monster

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Posted on 08-06-04 08:24 AM Link | Quote
I'm not loading graphics becouse I'm not loading sprites. Or screen exits. And those are more important.

And, once I do load graphics, it won't mean anything. After I do that, I have to USE graphics, which means placing and drawing them. And that's not exactly an easy thing.

Full list of everything needed to show you pretty pictures:
1-Find location in ROM that graphics are located.
2-Create proper calls to Lunar Compress.
3-Load decompressed graphic files.
4-Either convert decompressed graphics into bitmaps or create specialized draw routines to use decompressed graphics.
5-Figure out where each tile goes on each object (there are 512 of them) and how that's effected by each change in the object.
6-Figure out and emulate game's changes to graphic objects based on tilesets.

One, two, and three shouldn't be much of a problem. Four is going to require research on my part and a bit of somewhat tricky coding. Five is a massive amount of tedious work. Six, if I get lucky, will be a tricky coding task.

...Just so people can see pretty pictures. I think getting a functional copy of the editor released is more important than that.
knuck

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Posted on 08-06-04 09:15 AM Link | Quote
Originally posted by Squash Monster
And, once I do load graphics, it won't mean anything. After I do that, I have to USE graphics, which means placing and drawing them. And that's not exactly an easy thing.
The squares aren't in the objects position already?
Originally posted by Squash Monster
Full list of everything needed to show you pretty pictures:
1-Find location in ROM that graphics are located.
2-Create proper calls to Lunar Compress.
3-Load decompressed graphic files.
4-Either convert decompressed graphics into bitmaps or create specialized draw routines to use decompressed graphics.
5-Figure out where each tile goes on each object (there are 512 of them) and how that's effected by each change in the object.
6-Figure out and emulate game's changes to graphic objects based on tilesets.
1- There is a list already.
2- Not hard
3- Er...files?
6- Not hard.
Originally posted by Squash Monster
...Just so people can see pretty pictures. I think getting a functional copy of the editor released is more important than that.
No it's not. It's already functional. (kinda)
cpubasic13
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Posted on 08-06-04 10:18 AM Link | Quote
Originally posted by Kitten Yiffer

And Squash monster should info about his new editor in a seperate thread. This thread have gone very far from it's orginal meaning. Just a suggestion.


I have to agree. This is supposed to be a thread for Chaos Flare's editor, not Squash Monster's (although... SM is the only one showing progress).

I don't care if the editor consists of squares that are colored or you can see the ground. As long as I know what I am editing, it is good...
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