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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Working on a YI Editor | | | |
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Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 4/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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When I was trying to map Make Eggs, Throw Eggs, I discovered a very peculiar feature of Yoshi's Island. Each time a room is entered/reentered, the spots/flowers/pebbles change in position. It even exists in SMA3. How will Island Magic handle this? (Animation soon) (edited by Neko54123 on 07-27-04 03:59 AM) |
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Rain Man Buzzy Beetle Level: 31 Posts: 66/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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Originally posted by Peardian K, I never actually noticed this. Quite cool. |
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Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 5/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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Look at this animation I made based on the feature. Note: I edited the end, of course. |
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Parasyte Bullet Bill Level: 35 Posts: 139/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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Are they all completely randomly placed, or does it look more like different static positions? Very hard to tell from that animation, but I'm leaning toward "completely random." Editors may only be able to do a few things with that ... such as enable\disable the feature, and\or generate static maps for it. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 336/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by PeardianThat looks so funny. Even without Kamek. |
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Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 6/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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At the time I was mapping the end of 1-1, there was a flower floating in the air above the corner of the green platform. The next day it was gone. (edited by Neko54123 on 07-28-04 05:03 PM) |
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Captain moneybags Bloober Level: 33 Posts: 35/447 EXP: 208968 For next: 20211 Since: 07-01-04 From: the lol land (or in reality sweden) Since last post: 1 day Last activity: 1 day |
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cool thing that they change places but i wonder why? it doesnt really have a point | |||
Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 7/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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My theory is to prevent boredness and instill a sense of never being in the same place twice... exact same place, at least. (edited by Neko54123 on 07-28-04 05:03 PM) |
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Captain moneybags Bloober Level: 33 Posts: 36/447 EXP: 208968 For next: 20211 Since: 07-01-04 From: the lol land (or in reality sweden) Since last post: 1 day Last activity: 1 day |
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yeah you are right you will se the exat place two times in a row it does have a point! | |||
Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 8/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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Now that I think about it, this randomization also applies to those colored cement blocks. They keep changing colors from bronze to gray to blue. (edited by Neko54123 on 07-28-04 05:03 PM) |
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Rain Man Buzzy Beetle Level: 31 Posts: 67/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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Originally posted by Peardian Erm... what coloured cement blocks? |
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JJ64 Boo Level: 45 Posts: 850/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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Originally posted by Banzai_BillOriginally posted by Peardian You know where the pipe to the cave is? The ledge above it has the cement blocks on the left. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1313/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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That's looking pretty good. One thing I'd like to point out, though: Debug.Print BTW: MsgBox > MessageBox.Show. |
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Lespna1 Micro-Goomba Level: 8 Posts: 4/18 EXP: 1824 For next: 363 Since: 04-10-04 From: Bettendorf,IA USA Since last post: 7 days Last activity: 7 days |
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Originally posted by Peardian What program or editor did you use to make it do that? It looks good, but is it really trying to show something in particular or it just random things not meant to make sense? Just wondered b/c my friend said it looked like Mario was blowing up and then the Kamek thing appears before it says,"The end" Lespna1 |
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Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 9/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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The main part of the animation (made with Jasc Animation Shop 3.0) is the changing ground. I simply took screenshots of Yoshi in different poses. I love Kamek so I put him at the end for laughs. No special tricks were used. For a good example of the color changing blocks, go to 3-5: Jammin' Through the Trees. However, this does not seem to apply in 4-8: Hookbill the Koopa's Castle. All blocks are gray. (edited by Neko54123 on 07-28-04 05:04 PM) |
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Lespna1 Micro-Goomba Level: 8 Posts: 5/18 EXP: 1824 For next: 363 Since: 04-10-04 From: Bettendorf,IA USA Since last post: 7 days Last activity: 7 days |
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That's good, Pearidian. I just remembered something about the game to tell Chaosflare. There is this level,2-1,I think. It's the one where you jump on a big jumping board and you go up to this part where the screen starts scrolling, and these blocks start falling like in Tetris and they try to crush you. Is this like a special generator or something and how will it be used in the game? Also,does he or anyone know if the introduction part after the Yoshies are talking is a level too or what is it? Lespna1 |
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Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 12/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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Correct, Lespna1, 2-1: Visit Koopa and Para-Koopa is the only stage in YI with the Tetris like feature. The blocks start as sprites but become part of Layer 1 when the hit the ground. Strangely enough, the coins aren't sprites but part of Layer 1. In 1-2: LOOK OUT BELOW!!, The normal coins in the Incoming Chomp's path are sprites. I do not know if the talking intro before the Welcome to Yoshi's Island! stage is a level or not, but I have a feeling it's just an animation using Yoshi sprites and flowers to create a 3D sense. If I remember correctly, the BG is pure white. Plus, the Yoshies are at different heights. Then again, I could be wrong. | |||
JJ64 Boo Level: 45 Posts: 866/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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Will it be able to edit item properties, such as how many times you can spit ice, or what enemies it can freeze? | |||
Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 13/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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Will you be able to change the length of Transformation time? I have some ideas for underwater bosses... | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1357/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Maybe we should focus on level editing first, hm? Dammit, you people are all making me want to work on my editor, but I can't. |
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