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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Working on a YI Editor | | | |
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Weasel Missionary in Peru Level: 34 Posts: 404/454 EXP: 236444 For next: 17207 Since: 03-15-04 From: Washington Since last post: 467 days Last activity: 339 days |
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Granted, it is suspicious that he hasn't done anything here for a while. Perhaps, now that he's out of school, he has more time to work on it and he's just preparing some big surprise for us. I'll give him a few more days to post in here, otherwise I'll just close the thread Too much "it's fake, no it's real, stfu!" crap.... |
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Atma X Bandit Level: 43 Posts: 388/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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A few more days eh? It'll honestly take much longer to have a Game Editor prepared to a good extent that the public can use, and if he's posting here too much, then all his time will be consumed here and not on the project (so I would consider it to be a good thing that he's not posting much ). Since it'll take a while longer, I suppose he'll make a new thread when he's ready to release the first version, so I guess it doesn't exactly matter if you close the Thread or not. (edited by Atma X on 06-18-04 12:49 PM) |
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dormento Shyguy Level: 17 Posts: 27/99 EXP: 24075 For next: 668 Since: 03-15-04 From: Esteio - Brasil Since last post: 182 days Last activity: 161 days |
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Remember chankast a.k.a that fake dreamcast emulator? The programmers were labeled a bunch of fakers and several even worse things. I still think the possibility of an YY editor is reasonably (sp?) real (and i don't even like the game). We already have the tools to extract the graphics and some data to begin with. I don't think it's 100% fake. Maybe he just though it would be easy to make the editor (carried by the famous lunar magic "omg wtf i can do anything yeeeee!" syndrome) and got "overwhelmed" by the "tedious" work tracking bugs and whatnot. Maybe not, but if (and only if) he just abandoned the thread to see us fools bitching about it then I would be glad to show him my leet capoeira skeells j00 f00!!!11oneoneone. @knuck: isso n |
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knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 377/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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dormento: eu, advertido mal, aqui?? tipo, vc tem q saber q cg-games != Acmlm's board. Tipo, eu sei como agir nesse forum. Nao funciona como naquela @%$ do TEKhacks ou no ridiculo #rom-hacking. For those who are whining about he leaving the project, try IMing him. He is on AIM almost all the day.... (edited by knuck on 06-18-04 01:55 PM) (edited by knuck on 06-18-04 01:58 PM) |
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Gywall Silver axe Level: 30 Posts: 54/356 EXP: 164069 For next: 1800 Since: 03-15-04 From: In front of my moniter, where you're not! Since last post: 104 days Last activity: 14 hours |
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He's busy with that and other things.. I asked him a while ago to do something for me. an i'm having to wait | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -3958/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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I could care less wether or not he releases a public beta: I'd just like to see it load a level. Surely making it place a 16x16 colored box on the screen for an object isn't too much, right? Hell... CMED 0.01 did that at least; before I started posting about it I had a working screenshot of it showing the level data, albeit in hex values but still better than seeing nothing but blank windows. It's like Fu did with LM: the only reason he even told people he was workign on it was to stop people from wasting their time., and soon after 1.0 was released. If you think I'm saying an editor should be fully usable and/or done at the time of release, no, I'm just saying that you should wait until you can at least show a screenshot of it having loaded the level successfully, however lame it looks. Someone catch him on AIM, I'd love to see what he says about this. |
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dan Snap Dragon Level: 43 Posts: 86/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by dormento Chankast wasn't fake. I think what happened here, was the guy got a bit excited at the prospect of working on an editor for YI, and made a thread about. He probably realises now that he shouldn't have made a thread so soon, without anything to show for it. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1063/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I do believe he had every intention of doing it, but he's probably found it far beyond his programming skill. It's not easy to make a level editor. (I should know. *cough*hackomatic*cough* - and Pok | |||
dormento Shyguy Level: 17 Posts: 28/99 EXP: 24075 For next: 668 Since: 03-15-04 From: Esteio - Brasil Since last post: 182 days Last activity: 161 days |
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Chankast wasn't fake i know I just used it as an example. People were dissing the chankast "team" left and right, and then when they learned the emu wasn't fake they just went "oooh!" Maybe he got a little excited and got ahead of it's expectatives(sp?)? It's not that bad, maybe he's just occupied right now, or even sick who knows |
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Emptyeye Real American Level: 67 Posts: 272/2273 EXP: 2488421 For next: 104451 Since: 05-24-04 From: I DUNNOOOOOOOO!! Since last post: 9 hours Last activity: 4 hours |
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I have to go with the general concensus here, that being he got a little ahead of himself without stopping to think of all the work he'd actually have to do. Easy to understand if you've been there; I saw many posts along the lines of "i want 2 maek an rpg wut do eye dew." on the GameFAQs programming board from people with no clue, and I personally thought it would be cool to do a Sonic 2 hack before I realized all the work involved (Granting I never announced it)--and there were editing tools already available! So yeah, I understand where he's coming from. Or isn't coming from, as it were. |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 291/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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ok, heres whats going on, basically right now, im looking into the layout of YI's levels a little so I understand it more so ill actually know what im dealing with, that and a few other things, if you want you can close this, as its getting a little to big, ill post another one when I have something significant to show you I would have posted here sooner, but ive been out of town so, I should have something to show soon...I hope... oh, and dont worry, it'll be done, sooner or later, hopefully not to much later...its just taking longer then I would have hoped... also one last thing, im gonna try using lunar compress one more time to load the level, if not, ill write my own wrapper for loading levels, but that will take longer....but if I do, it will be YI specific, and ill probably release it for other people to use aswell...and dont worry, this project, even if it takes forever will never be shut down, (edited by Chaosflare on 06-20-04 11:58 AM) (edited by Chaosflare on 06-20-04 12:05 PM) |
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Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 1/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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I can't wait for this to come out. I want to make a YI hack. I love mapping and have maps for YI (All of World 1, except 1-5) and SMRPG (Up to the Sunken Ship, except Seaside Town). You can see them at http://www.vgmaps.com. | |||
Parasyte Bullet Bill Level: 35 Posts: 98/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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Prepare to wait a long time. | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 299/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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im not sure how long, just wait patiently. | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 439/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Originally posted by Peardian I like how the pics of the levels on SMW aren't credited to FuSoYa at all. |
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Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 2/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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I thought of a name. How about Kamek's Island? | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 257/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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I'd rather see more progress shots than name suggestions at the moment... | |||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1140/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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I'm a bit.... concerned. I haven't heard much of this thread as of late; I'm starting to think he bagged it. Anyways, I have a few questions of my own: Are pipes tileset specific? Some levels have different pipe styles, like the heavily animated lava in Tap-tap's fort... How will you pull off the the many layers? Isn't there a layer 4? Will the overworld be editable? Im sure the text will be editable... won't it? |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 324/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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Not a chance my Friend. im actually waiting, right now im working on a website, where im gonna post other peoples hacks. and programs, as well as some things im working on, and thats where you will hear about updates and stuff, so heres whats happening(A priority List): 1st: Doing the site, and uploading programs, and ips patches. 2. learning vb.net, which, is what im gonna do the editor in now, seeing as its more OO(Object Oriented) and it will make a better choice, for multiple reasons, such as: there will be more features, probably faster loading the gfx and probably load the rom faster as well. and a MUCH better layout, because its easier to make a XP style with .NET as well as custom button shapes, etc. What im working on in .NET right now will be the Interface, which ill post later on, and in .net ill have more control over what happens. and after the YI editor, ill be working on 2 things, 1. A sample hack, to show Island Magic(New Name, Thanks to whoever mentioned it) and 2. Other Rom editors for roms with all the data, but no editor.... Well Thats about what I have to say..... ill post Interface screenshots tonight. to answer some of your questions: 1. Im not to sure about the Pipes..... 2. With the layers, im gonna make it so you can switch by right clicking anywhere in level editor interface. 3. The overworld, will be editable. if you can call it an overworld.... 4. as will the text. (edited by Chaosflare on 07-19-04 10:16 PM) |
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JJ64 Boo Level: 45 Posts: 774/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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On the overworld, will you be able to add or subtract worlds? I'm thinking it would be nice to add a secret 7th world... |
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