Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in General Gaming: supernova05 | 4 guests
Acmlm's Board - I2 Archive - General Gaming - The most important element of a videogame? | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
What do you prefer to see in a game?
As a developer, I'm asking people to seek the most popluar key features a game should have. I make shooters/action games, mostly vertical scrolling shoot'em ups. Choose one that seems most important to you as a gamer.
Intense graphics/effects   0.0%, 0 vote
Violence - Explosions, blood   0.0%, 0 vote
Good story/puzzle
 
22.2%, 4 votes
Unlockables - Hidden items, characters
 
16.7%, 3 votes
Simple graphics - Retro   0.0%, 0 vote
Customizable Features - Level maker/engine
 
5.6%, 1 vote
Multiplayer - Online Play   0.0%, 0 vote
Interactivity
 
44.4%, 8 votes
Sounds
 
11.1%, 2 votes
Multi-voting is disabled.

User Post
Cruel Justice

XD
Level: 55

Posts: 1365/1384
EXP: 1253266
For next: 60923

Since: 03-20-04
From: Darkwoods Penetentiary

Since last post: 11 hours
Last activity: 7 hours
Posted on 10-31-05 04:51 AM Link | Quote
I'm developing videogames and I cannot quite decide what I should put in it that will draw a crowd. I just need some advice...
Wurl 4.0

Level: 18

Posts: 242/244
EXP: 27558
For next: 2339

Since: 09-11-05
From: Illinois: Land of Eternal Desert

Since last post: 11 hours
Last activity: 10 hours
Posted on 10-31-05 04:57 AM Link | Quote
It depends on the type of a game, but all are important. Just try to make a well balanced game.
Setzer

Popo
Level: 36

Posts: 531/532
EXP: 290182
For next: 17928

Since: 04-22-04
From: Not Florida. because I'm going to sink it.

Since last post: 5 hours
Last activity: 48 min.
Posted on 10-31-05 07:11 AM Link | Quote
I say unlockables, because thats one of the things I look for in games, it's fun to play point a to point b, but giving me extras to look for just make the thing more fun.
Tamarin Calanis

We exist. Earth exists. The universe exists. Do we really need to know why?
Level: 59

Posts: 1793/1802
EXP: 1672751
For next: 377

Since: 07-12-04
From: The gas station on the corner...

Since last post: 5 hours
Last activity: 5 hours
Posted on 10-31-05 07:41 AM Link | Quote
Given that you say you usually do shooters, and gameplay isn't up there (so I assume you know how obvious that is), I'm gonna go with good sound effects. You're gonna hear the sound effects a lot, so...

Unlockables are also good, but in a scrolling shooter (though admittedly, I'm far more familiar with side-scrolling), I generally just wanna sit down and get destructive, without worrying about jumping through hoops to get certain things.


(edited by Tamarin Calanis on 10-30-05 10:42 PM)
Colleen
Administrator
Level: 136

Posts: 11257/11302
EXP: 29369328
For next: 727587

Since: 03-15-04
From: LaSalle, Quebec, Canada

Since last post: 3 hours
Last activity: 1 hour
Posted on 10-31-05 07:54 AM Link | Quote
I'd have to say unlockables although that would be tied together with replay value. You NEED to give the gamer an incentive to play through the game several times; either to find items or as different characters.
Kitten Yiffer

Purple wand
Furry moderator
Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien !
Level: 135

Posts: 11146/11162
EXP: 28824106
For next: 510899

Since: 03-15-04
From: Sweden

Since last post: 3 hours
Last activity: 4 min.
Posted on 10-31-05 08:01 AM Link | Quote
Unlockables are fun, but they don't have to be too hard. Or at least... not too many of the hard ones. SSBM is a good example. That was one of the few games I had pure bliss with unlocking stuff, at lesat the first time around.

Also, openess and freedom is another thing I like in games, but I also get annoyed at times of I get too much freedom... or at least freedom but no guide or hints where to go next.
Colleen
Administrator
Level: 136

Posts: 11261/11302
EXP: 29369328
For next: 727587

Since: 03-15-04
From: LaSalle, Quebec, Canada

Since last post: 3 hours
Last activity: 1 hour
Posted on 10-31-05 08:04 AM Link | Quote
Hey, you can easily give a shooter replay value. Either have something that's unlocked by grabbing items (new weapons/ships) or simply offer different ships right off the bat when you start a game.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 8166/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 10-31-05 10:22 AM Link | Quote
It has to be fun. None of those specifically make a game fun. Good design all around (level design in particular) make a game fun. Mario Kart: Double Dash has awesome graphics, and it's fun. Zelda: OoT has pretty good graphics, and it's fun. Super Mario 3 has (by today's standards) crappy graphics, and it's fun. Similarly, Mario Kart 64 has decent graphics, and it's not really much fun. It's because they're well-designed games. MK64 was slow and had mostly plain, uninteresting courses, while MK:DD (or for that matter, F-Zero X which had about equal graphic quality) really give you a rush and have a lot of bumps, jumps, twists and turns.
NetSplit

Koopa
Level: 19

Posts: 116/117
EXP: 30378
For next: 5399

Since: 04-05-04

Since last post: 1 day
Last activity: 1 hour
Posted on 10-31-05 11:47 AM Link | Quote
Good music that helps set the mood, a good amount of unlockables to give the player more of an incentive to play through the game and find more stuff, and lots of detail are all things that I enjoy in a game, in addition to the plainly obvious good-gameplay aspect. Have good gameplay, though, and you're pretty much set, as far as I'm concerned. Anything else is just a nice extra to better the game.
Shane -26-

Ninji
Level: 17

Posts: 235/239
EXP: 21382
For next: 3361

Since: 09-30-05
From: The Sunny SouthEast of Éire

Since last post: 8 hours
Last activity: 7 hours
Posted on 11-01-05 01:20 AM Link | Quote
Every game has to have a good story to it, unless its a puzzle or something like that
supernova05

Paragoomba
Level: 9

Posts: 66/70
EXP: 2555
For next: 607

Since: 10-14-05
From: England

Since last post: 13 hours
Last activity: 1 min.
Posted on 11-01-05 01:34 AM Link | Quote
You missed out 'Enjoyability' It must have that.
Tatrion

Red Cheep-cheep
Level: 18

Posts: 203/215
EXP: 27181
For next: 2716

Since: 08-20-05

Since last post: 8 hours
Last activity: 7 hours
Posted on 11-02-05 02:49 AM Link | Quote
I like stuff that's hidden. Like battle network games, those have an absurd amount of hidden crap in them.
Slash Dafter

Kodondo
Level: 38

Posts: 584/584
EXP: 338934
For next: 31513

Since: 04-04-04
From: E. Millinocket, ME

Since last post: 9 hours
Last activity: 9 hours
Posted on 11-02-05 03:08 AM Link | Quote
Hidden stuff is pretty cool, but a good story wouldn't hurt either.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - General Gaming - The most important element of a videogame? | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.010 seconds.