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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Gaming - The most important element of a videogame? | |
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What do you prefer to see in a game?
As a developer, I'm asking people to seek the most popluar key features a game should have. I make shooters/action games, mostly vertical scrolling shoot'em ups. Choose one that seems most important to you as a gamer.
Intense graphics/effects   0.0%, 0 vote
Violence - Explosions, blood   0.0%, 0 vote
Good story/puzzle
 
22.2%, 4 votes
Unlockables - Hidden items, characters
 
16.7%, 3 votes
Simple graphics - Retro   0.0%, 0 vote
Customizable Features - Level maker/engine
 
5.6%, 1 vote
Multiplayer - Online Play   0.0%, 0 vote
Interactivity
 
44.4%, 8 votes
Sounds
 
11.1%, 2 votes
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Cruel Justice

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Posted on 10-31-05 04:51 AM Link | Quote
I'm developing videogames and I cannot quite decide what I should put in it that will draw a crowd. I just need some advice...
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Posted on 10-31-05 04:57 AM Link | Quote
It depends on the type of a game, but all are important. Just try to make a well balanced game.
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Posted on 10-31-05 07:11 AM Link | Quote
I say unlockables, because thats one of the things I look for in games, it's fun to play point a to point b, but giving me extras to look for just make the thing more fun.
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Posted on 10-31-05 07:41 AM Link | Quote
Given that you say you usually do shooters, and gameplay isn't up there (so I assume you know how obvious that is), I'm gonna go with good sound effects. You're gonna hear the sound effects a lot, so...

Unlockables are also good, but in a scrolling shooter (though admittedly, I'm far more familiar with side-scrolling), I generally just wanna sit down and get destructive, without worrying about jumping through hoops to get certain things.


(edited by Tamarin Calanis on 10-30-05 10:42 PM)
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Posted on 10-31-05 07:54 AM Link | Quote
I'd have to say unlockables although that would be tied together with replay value. You NEED to give the gamer an incentive to play through the game several times; either to find items or as different characters.
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Posted on 10-31-05 08:01 AM Link | Quote
Unlockables are fun, but they don't have to be too hard. Or at least... not too many of the hard ones. SSBM is a good example. That was one of the few games I had pure bliss with unlocking stuff, at lesat the first time around.

Also, openess and freedom is another thing I like in games, but I also get annoyed at times of I get too much freedom... or at least freedom but no guide or hints where to go next.
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Posted on 10-31-05 08:04 AM Link | Quote
Hey, you can easily give a shooter replay value. Either have something that's unlocked by grabbing items (new weapons/ships) or simply offer different ships right off the bat when you start a game.
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Posted on 10-31-05 10:22 AM Link | Quote
It has to be fun. None of those specifically make a game fun. Good design all around (level design in particular) make a game fun. Mario Kart: Double Dash has awesome graphics, and it's fun. Zelda: OoT has pretty good graphics, and it's fun. Super Mario 3 has (by today's standards) crappy graphics, and it's fun. Similarly, Mario Kart 64 has decent graphics, and it's not really much fun. It's because they're well-designed games. MK64 was slow and had mostly plain, uninteresting courses, while MK:DD (or for that matter, F-Zero X which had about equal graphic quality) really give you a rush and have a lot of bumps, jumps, twists and turns.
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Posted on 10-31-05 11:47 AM Link | Quote
Good music that helps set the mood, a good amount of unlockables to give the player more of an incentive to play through the game and find more stuff, and lots of detail are all things that I enjoy in a game, in addition to the plainly obvious good-gameplay aspect. Have good gameplay, though, and you're pretty much set, as far as I'm concerned. Anything else is just a nice extra to better the game.
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Posted on 11-01-05 01:20 AM Link | Quote
Every game has to have a good story to it, unless its a puzzle or something like that
supernova05

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Posted on 11-01-05 01:34 AM Link | Quote
You missed out 'Enjoyability' It must have that.
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Posted on 11-02-05 02:49 AM Link | Quote
I like stuff that's hidden. Like battle network games, those have an absurd amount of hidden crap in them.
Slash Dafter

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Posted on 11-02-05 03:08 AM Link | Quote
Hidden stuff is pretty cool, but a good story wouldn't hurt either.
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