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1 user currently in General Gaming: |
Acmlm's Board - I2 Archive - General Gaming - The most important element of a videogame? | | | |
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What do you prefer to see in a game?As a developer, I'm asking people to seek the most popluar key features a game should have. I make shooters/action games, mostly vertical scrolling shoot'em ups. Choose one that seems most important to you as a gamer. | Intense graphics/effects |
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0.0%, 0 vote | Violence - Explosions, blood |
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0.0%, 0 vote | Good story/puzzle |
22.2%, 4 votes | Unlockables - Hidden items, characters |
16.7%, 3 votes | Simple graphics - Retro |
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0.0%, 0 vote | Customizable Features - Level maker/engine |
5.6%, 1 vote | Multiplayer - Online Play |
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0.0%, 0 vote | Interactivity |
44.4%, 8 votes | Sounds |
11.1%, 2 votes | Multi-voting is disabled.
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Cruel Justice XD Level: 55 Posts: 1365/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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I'm developing videogames and I cannot quite decide what I should put in it that will draw a crowd. I just need some advice... | |||
Wurl 4.0 Level: 18 Posts: 242/244 EXP: 27558 For next: 2339 Since: 09-11-05 From: Illinois: Land of Eternal Desert Since last post: 11 hours Last activity: 10 hours |
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It depends on the type of a game, but all are important. Just try to make a well balanced game. | |||
Setzer Popo Level: 36 Posts: 531/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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I say unlockables, because thats one of the things I look for in games, it's fun to play point a to point b, but giving me extras to look for just make the thing more fun. | |||
Tamarin Calanis We exist. Earth exists. The universe exists. Do we really need to know why? Level: 59 Posts: 1793/1802 EXP: 1672751 For next: 377 Since: 07-12-04 From: The gas station on the corner... Since last post: 5 hours Last activity: 5 hours |
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Given that you say you usually do shooters, and gameplay isn't up there (so I assume you know how obvious that is), I'm gonna go with good sound effects. You're gonna hear the sound effects a lot, so... Unlockables are also good, but in a scrolling shooter (though admittedly, I'm far more familiar with side-scrolling), I generally just wanna sit down and get destructive, without worrying about jumping through hoops to get certain things. (edited by Tamarin Calanis on 10-30-05 10:42 PM) |
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Colleen Administrator Level: 136 Posts: 11257/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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I'd have to say unlockables although that would be tied together with replay value. You NEED to give the gamer an incentive to play through the game several times; either to find items or as different characters. | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 11146/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Unlockables are fun, but they don't have to be too hard. Or at least... not too many of the hard ones. SSBM is a good example. That was one of the few games I had pure bliss with unlocking stuff, at lesat the first time around. Also, openess and freedom is another thing I like in games, but I also get annoyed at times of I get too much freedom... or at least freedom but no guide or hints where to go next. |
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Colleen Administrator Level: 136 Posts: 11261/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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Hey, you can easily give a shooter replay value. Either have something that's unlocked by grabbing items (new weapons/ships) or simply offer different ships right off the bat when you start a game. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 8166/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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It has to be fun. None of those specifically make a game fun. Good design all around (level design in particular) make a game fun. Mario Kart: Double Dash has awesome graphics, and it's fun. Zelda: OoT has pretty good graphics, and it's fun. Super Mario 3 has (by today's standards) crappy graphics, and it's fun. Similarly, Mario Kart 64 has decent graphics, and it's not really much fun. It's because they're well-designed games. MK64 was slow and had mostly plain, uninteresting courses, while MK: |
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NetSplit Koopa Level: 19 Posts: 116/117 EXP: 30378 For next: 5399 Since: 04-05-04 Since last post: 1 day Last activity: 1 hour |
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Good music that helps set the mood, a good amount of unlockables to give the player more of an incentive to play through the game and find more stuff, and lots of detail are all things that I enjoy in a game, in addition to the plainly obvious good-gameplay aspect. Have good gameplay, though, and you're pretty much set, as far as I'm concerned. Anything else is just a nice extra to better the game. | |||
Shane -26- Ninji Level: 17 Posts: 235/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
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Every game has to have a good story to it, unless its a puzzle or something like that | |||
supernova05 Paragoomba Level: 9 Posts: 66/70 EXP: 2555 For next: 607 Since: 10-14-05 From: England Since last post: 13 hours Last activity: 1 min. |
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You missed out 'Enjoyability' It must have that. | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 203/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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I like stuff that's hidden. Like battle network games, those have an absurd amount of hidden crap in them. | |||
Slash Dafter Kodondo Level: 38 Posts: 584/584 EXP: 338934 For next: 31513 Since: 04-04-04 From: E. Millinocket, ME Since last post: 9 hours Last activity: 9 hours |
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Hidden stuff is pretty cool, but a good story wouldn't hurt either. |
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