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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Newlands - Short Demo | | | |
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TapTap Nipper Plant Level: 24 Posts: 339/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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Actually SoNotNormal, blue flames are flames that are hotter than usual. | |||
SoNotNormal Fuzzy Level: 34 Posts: 774/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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....I guess the blue flame idea is completely out then "removes flame from level" Well, there goes my OMG sweet ice fortress |
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Tatrion Red Cheep-cheep Level: 18 Posts: 178/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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What about the blue fire from ocarina of time? It melts hot ice And it's described as a "cool flame"... but meh, this isn't Hyrule | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 1075/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by SoNotNormal Heh... That's what I was thinking, Zachio... but I also saw it from Tatrion's point of view The lava was red, like normal x_X I've replaced it with freezing water, instead. |
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SoNotNormal Fuzzy Level: 34 Posts: 777/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Freezing water . . so cold that it's fatal to touch. Now why didn't I think of that? I figured your lava might be blue or something, so it would fit the theme of the castle. But since you decided to change the lava completely, it should look a lot better now EDIT: Ok, I just played it. It's sweet. But I do have a few bugs/suggestions to point out. 1. Why did you use so many time berries in the first level? This isn't the problem though - as you're eating them, they flash the default colour (green) 2. The Thwomps head at the beginning of Frozen Fortress is cut off. 3. Same goes with the spring board just past the lava - its a bit cut off 4. Is there supposed to be an invisible row of blocks above the ball'n'chain? Because I can jump right on top of them and run along the whole level - plus, I get stuck in the ground in certain points. 5. In the area with the 4 ball'n'chains, one of them always gets cut off. You might not want to have so many on the screen at once - I know it's only 3, but it's still considered a lot Those are all the bugs I found. . comment time! 1. Awesome work in the first level finding the brown blocks. It was slippery, so it was tough. 2. Nice ending of the fort 3. All in all, the level design rocked, levels were long and fun Awesome work - please make more! (edited by SoNotNormal on 10-30-05 06:16 PM) |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 1077/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Glad you liked it, SNN. I've decided that I'm going to use a few new types of levels, too. Which, I won't tell you... but trust me, they CAN be done using SMW's GFX. (Not like the graphics matter, I could easily have made this same hack in SMAS graphics.) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Newlands - Short Demo | | | |