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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Newlands - Short Demo | |
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TapTap

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Posted on 10-31-05 01:20 AM Link | Quote
Actually SoNotNormal, blue flames are flames that are hotter than usual.
SoNotNormal

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Posted on 10-31-05 01:30 AM Link | Quote
....I guess the blue flame idea is completely out then

"removes flame from level"

Well, there goes my OMG sweet ice fortress
Tatrion

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Posted on 10-31-05 02:21 AM Link | Quote
What about the blue fire from ocarina of time? It melts hot ice And it's described as a "cool flame"... but meh, this isn't Hyrule
Xkeeper 2.0

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Posted on 10-31-05 03:00 AM Link | Quote
Originally posted by SoNotNormal
Oh, I thought you were calling me blind or something with the answer directly in the quote What colour is the lava earlier in the castle? In the ice fortress in my hack, I had the lava blue, just to suit the castle. If you could fix the palette up a bit, it might look really cool.

I'll try this when I get home later tonight, and post any glitches, bug reports, or stuff like that


Heh... That's what I was thinking, Zachio... but I also saw it from Tatrion's point of view

The lava was red, like normal x_X I've replaced it with freezing water, instead.
SoNotNormal

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Posted on 10-31-05 03:03 AM Link | Quote
Freezing water . . so cold that it's fatal to touch. Now why didn't I think of that?

I figured your lava might be blue or something, so it would fit the theme of the castle. But since you decided to change the lava completely, it should look a lot better now

EDIT: Ok, I just played it. It's sweet. But I do have a few bugs/suggestions to point out.

1. Why did you use so many time berries in the first level? This isn't the problem though - as you're eating them, they flash the default colour (green)
2. The Thwomps head at the beginning of Frozen Fortress is cut off.
3. Same goes with the spring board just past the lava - its a bit cut off
4. Is there supposed to be an invisible row of blocks above the ball'n'chain? Because I can jump right on top of them and run along the whole level - plus, I get stuck in the ground in certain points.
5. In the area with the 4 ball'n'chains, one of them always gets cut off. You might not want to have so many on the screen at once - I know it's only 3, but it's still considered a lot

Those are all the bugs I found. . comment time!

1. Awesome work in the first level finding the brown blocks. It was slippery, so it was tough.
2. Nice ending of the fort
3. All in all, the level design rocked, levels were long and fun

Awesome work - please make more!


(edited by SoNotNormal on 10-30-05 06:16 PM)
Xkeeper 2.0

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Posted on 10-31-05 08:02 PM Link | Quote
Glad you liked it, SNN.

I've decided that I'm going to use a few new types of levels, too. Which, I won't tell you... but trust me, they CAN be done using SMW's GFX. (Not like the graphics matter, I could easily have made this same hack in SMAS graphics.)
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