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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Magical quest-related Custom block. | |
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hamtaro126

Shyguy
Level: 16

Posts: 78/83
EXP: 17272
For next: 2984

Since: 05-29-04
From: hacktown, USA

Since last post: 3 hours
Last activity: 1 hour
Posted on 10-26-05 05:33 AM Link | Quote
I need a custom block which
imitates the one on:

The Magical Quest starring Mickey Mouse

The Block I need that imitates the Blue
Turn block (A Throw block) In SMW, Except
That it does Reappear!

My level also needs that block for certain
things too! like my new Ghost house!
With boo in it! Can anyone make it for me?
Kailieann

Koopa
Level: 11

Posts: 81/106
EXP: 5320
For next: 665

Since: 10-09-05

Since last post: 2 hours
Last activity: 2 hours
Posted on 10-26-05 08:16 AM Link | Quote
I don't think you could actually do that with Blocktool. Shouldn't be too difficult with LevelASM though. Just make it so that the block reappears when you grab it.

And, next time don't drag Mickey into the equation. Just say you want a reappearing throw block.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 1238/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 10-26-05 12:21 PM Link | Quote
hamtaro126, you've been told time and time again that you need to learn how to do some of this stuff for yourself. Constantly asking for these things isn't going to get you anywhere, not just because most of us don't know how to do it (yet), but also because you haven't really shown any signs of progress on, well, anything. Why should we bother making a custom block or ASM hack if the project it's being used in probably won't see the light of day? You've asked for a wide variety of blocks and hacks for both SMB3 and SMW (and probably others, I forget), yet you've never released so much as a screenshot or story line or anything, AFAIK.

Before we can help you, you need to help yourself...
Bio

Buster Beetle
Level: 27

Posts: 444/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-26-05 11:06 PM Link | Quote
why poeple keep thinking that Sprite and Block can be ported from one game to another like graphic
Spel werdz rite

Koopa
Level: 14

Posts: 101/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 10-27-05 12:31 AM Link | Quote
I remember a rom address that determined what the throw block would be after you hit it. I will re-look for it and post it here and in the SMW Rom Addresses thread.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1979/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 10-27-05 07:51 AM Link | Quote
Y'know, if the block location were hardcoded, then it would be interesting to see whether you could reset the block by changing the RAM address for that particular 16x16 tile in the level.
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