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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Background problem | | | |
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Joshi Goomba Level: 7 Posts: 21/28 EXP: 1001 For next: 447 Since: 09-17-05 From: Southwell Since last post: 8 days Last activity: 8 days |
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If I want to change the background of this level: Then I go to Copy background image, but if I change the background for let's say a water level then it says this: What should I do??? |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7969/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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It means if you use the water background, you need to use the water tileset. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1959/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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1. Click yes 2. Open the old (or super if you prefer it... I prefer the old one) GFX bypass. 3. Enable it, then for the BG1 slot (upper-right dropdown box) 4. Out of the available options, select number $0D. 5. Click Okay. 6. There you go However, certain tilesets use graphics in that file for FG GFX, but that tilesat doesn't, as far as I remember. |
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Joshi Goomba Level: 7 Posts: 22/28 EXP: 1001 For next: 447 Since: 09-17-05 From: Southwell Since last post: 8 days Last activity: 8 days |
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Have I done something wrong: |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1962/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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No. If you don't want to use any tileset specific item,s you could change the GFX tileset in header to get the correct animated tiles, or you could romove the seaweed tiles (with the wrong animated GFX) from the backgground with the BG editor (green leaf icon is toolbar). | |||
Joshi Goomba Level: 7 Posts: 23/28 EXP: 1001 For next: 447 Since: 09-17-05 From: Southwell Since last post: 8 days Last activity: 8 days |
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Thanks!!!!!!!!! That really helped!!!! | |||
Spade Red Paragoomba Level: 10 Posts: 45/51 EXP: 3215 For next: 1199 Since: 08-16-05 Since last post: 2 days Last activity: 2 days |
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I'm too lazy to open a new thread. I have a problem with the famous background garbage. I changed the "SNES Registers and Level Modes" to 0D so I have a vertical level. I tried all combinations of FG and BG initial positions but the only thing that changes is the Y-coordinate of the garbage. It just won't go away... T.T |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7982/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Move your entrance up or down a screen. Having it on an odd (or was it even? ) screen will do that. BTW there's a program to convert images between BMP, JPEG, GIF and PNG without any crappy ads - MSPaint. |
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Joshi Goomba Level: 7 Posts: 24/28 EXP: 1001 For next: 447 Since: 09-17-05 From: Southwell Since last post: 8 days Last activity: 8 days |
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But now how do I add UNDERWATER objects and not objects like these: |
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Luigi-San Melon Bug Level: 42 Posts: 708/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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Change the FG GFX to Underground. (They use the same FG GFX) | |||
Joshi Goomba Level: 7 Posts: 26/28 EXP: 1001 For next: 447 Since: 09-17-05 From: Southwell Since last post: 8 days Last activity: 8 days |
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I have and that didn't work: |
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Spade Red Paragoomba Level: 10 Posts: 46/51 EXP: 3215 For next: 1199 Since: 08-16-05 Since last post: 2 days Last activity: 2 days |
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My level uses Underground 2 and it works, try that. I changed the Entrance from screen 0 to screen 1 but it still produces garbage (besides: I would have to rebuild the whole level if I move it down...) (edited by Spade on 10-24-05 11:18 AM) |
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Joshi Goomba Level: 7 Posts: 28/28 EXP: 1001 For next: 447 Since: 09-17-05 From: Southwell Since last post: 8 days Last activity: 8 days |
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Nope, that doen't work either! | |||
XPeter Fuzz Ball Level: 42 Posts: 914/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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It's because you already bypassed the GFX. Find the FG UG GFX file no., and enter it into the Bypass Dialog. |
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