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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - probably last pictures of COTMK 1 'til release | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1947/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Well, I've got 14 images for you to look at and rate. Please give me any feedback on them, I'd appreciate it. NOTE: I received some suggestions from board members for the status bar, and am working on it right now. The leevels will have their names in the upper-left corner (most of them) |
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Chris Boo Level: 46 Posts: 882/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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The hack looks... okay... Danger Pass 3 looks pretty weird. I guess it's because of the wavy water. Pipe Land 4: are those suppose to be berries in the background? If so, maybe you shoulden't have so many... The hack, overall, looks decent. No major problems. Nice work. (edited by Chris on 10-21-05 11:53 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7932/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Not bad, BGs are kinda plain though. What's with the red spots in the forest BG? | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 1020/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Not too bad. Though... are you adding HDMA effects to this? |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 163/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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So this is the top of a snow-capped mountain? Well it's not OMG-awesome, but certainly not in the range of bad. No flaws, at least I can't see any. I don't feel that ExGFX is in need here, since it already looks nice. I don't rate according to creativity unless it's bland, but rather on flaws, so 10/10. Pretty good, but background could use a little more detail and some clouds. Foreground looks real nice, at least the landscape. 9/10. ^^^Ditto. 9/10. ^^^Ditto. 9/10. ^^^Ditto, but with ugly FG palette! And the FG takes up half the screen! 7/10. ^^^Ditto, but this time less of the ugly ground and better landscape. Nice idea with the lava. 9/10. I never was fond of water levels. But I can still tell that the backdrop color is way too light IMO, and that it could use a little more graphics than underwater hills for the BG. Bland, too, as are 90% of water levels. 7/10. I like the concept of berries in the BG! And the foreground isn't too shabby, wither. 10/10. ^^^Ditto. 10/10 Very creative! I like the log maze. 10/10 This gives me such a great sense of realness that I want to jump in and be a part of it. 10/10. This is simply THE BEST overworld I have ever seen. Flawless, ExGFX, this gets a 10/10. Koopa submersibles? This is a nice picture, and nice concept. 10/10. Could a flawless and creative overworld get anything less than a 10/10? 'Cause that's what this gets. I also like the lakitu with the camera! OVERALL: -½ for the *slight* lack of possible graphics in the BG. -¼ for the green in the "M" indicator in the status bar. Please make the letter thicker, and with a different color. -¼ for your water level having a bland foreground. Combined, I give you a 9/10 for your hack. Well done! I can't wait for the release. |
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asdf Cukeman Level: 28 Posts: 290/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Camera? I thought it was a sniper rifle. 01 - Great, no problems here. 02 - The tides make it look weird with the background. 03 - Same. 04 - Background is plain, but good otherwise. 05 - Odd lava. 06 - This has great potential, but for some reason (probably the brightness) I just don't like it. 07 - If I didn't know any better I'd say the background caught STDs 08 - See above. 09 - See above. The linked logs look great. 10 - Nothing much to say here. 11 - The "invisible paths" look strange, as does the world. Cool, though. 12 - Very nice! The top right reveals minor blandness, but it doesn't matter much. 13 - Great design. (edited by asdf on 10-22-05 04:22 AM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1228/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Not bad, but get rid of that ugly ((M)) thing in the status bar. It looks like either a deflated football or something I wouldn't dare smoke. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1950/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Noted, I'm, working on your suggestions. In the meantime, one other shot... |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7960/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Cool. Shouldn't there be mud below those arches though? | |||
elixirnova Red Paratroopa Level: 22 Posts: 176/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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On that last pic, very much need to add some of that gray bubbly stuff under the bridges. Or make it more convincing that the gray bubbly isn't out of place like it looks there. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1957/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Oh, right... I'll make some animated tiles for that. I also redid that status bar's Mario/Luigi counter, and finished the GFX for the item box, and it looks muuuuuch better. No screenies of it though, my other computer's off. | |||
XxShaynee2xX Koopa Level: 11 Posts: 94/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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i downloaded the patch, but when i patched and tried to play, it wont load right. Do i have to expand the rom or something? | |||
Glyph Phoenix Level: 39 Posts: 686/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Ugly red vivid dots in the background and one changed log intersection net a picture 10/10? An ugly BMF ripoff earns a "Cool"? What the hell is wrong with you people? |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 1910/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Here's whats wrong: We're not deliberatly trying to be assholes! Actually, I know where your coming from with the misplaced red dots in the forestry levels. But everything else is fine! (edited by yugyhS on 10-24-05 03:00 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7985/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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You can't have a space station without it being a ripoff of BMF's? Those red dots do need to go, though. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1967/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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eh? Try redownloading the file, cuz freewebs sucks ballsfor downloads. I'm going to reduce thenumber of red dots and spread them out, though. |
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SoNotNormal Fuzzy Level: 34 Posts: 736/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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That was an interesting idea with the space station - but it WAS in that first part of SMO - wonder what kinda of GFX I'll need for TTYD's Palace of Shadow . . . Doesn't look like your space buttom is working Sukasa (edited by SoNotNormal on 10-24-05 05:33 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1969/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Space buttom? What do you mean by that? I suppose the 'fuel' indicators were ripoffs... but I had the OXY and H2O indicators first! Oh, and GP isn't an asshole, he's just being honest, and is one critic I really appreciate, because he almost always finds something that I can work on to make better. People like him really do help a lot. | |||
Glyph Phoenix Level: 39 Posts: 687/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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HH, don't be stupid. If you can't tell the difference between the general title of "Space Station" and a fuel tank tileset with extremely similar tiles, then I pity you. Shyguy, I pity you too but for far more obvious reasons so I won't even list them. And Sukasa, most people would say something stupid in this situation, but you didn't. Way to be. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1971/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Thanks, GP. I know that tileset a lot like BMF's, but I kinda wanted to add in that tileset, to complement the power generation, H2O storage, and air storage parts of the station. Completion, I guess. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - probably last pictures of COTMK 1 'til release | | | |