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1 user currently in Super Mario World hacking: ![]() |
Acmlm's Board - I2 Archive - Super Mario World hacking - Star Warp Problems |
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XxShaynee2xX![]() Koopa Level: 11 ![]() Posts: 41/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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I keep trying to use a star warp in what was originally forest of illusion submap. It works fine... ![]() ![]() ![]() |
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FPI Productions![]() Goomba Level: 11 ![]() Posts: 21/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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Actually, I have a very similar problem. In one direction the star warp works fine, but if I want to go back it will send me somewhere on the Special World map. From what I can see, the connection path-thing is set up correctly for both directions. | |||
Bio![]() Buster Beetle Level: 27 ![]() Posts: 416/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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select one star road and click on the pipe icon.make sure that the Exit index from warp star 1 is the destination of warp star 2 and destination of 1 is index of 2 (edited by Bio on 10-09-05 11:45 PM) (edited by Bio on 10-09-05 11:59 PM) |
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FPI Productions![]() Goomba Level: 11 ![]() Posts: 22/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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That's not the problem. That was of course the first thing I've checked. Warp Star 1: Exit index to use: 00: 0000,000C Vanilla Dome Destination exit index: 0F: 0011,001A Star Road Warp Star 2: Exit index to use: 0F: 0011,001A Star Road Destination exit index: 00: 0000,000C Vanilla Dome Or is it neccessary to have events on the star tiles (actually they have both "N/A", because they do nothing but warp)? I think not. Or it is neccessary to start a completely new game before it works? I think not, because I set up a few pipes and level tiles before and they all worked right without starting a new game. |
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Kailieann![]() Koopa Level: 11 ![]() Posts: 6/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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I don't think events are the problem. Three of the star tiles in the normal SMW rom have N/A events (and a bunch of places that theoretically should have paths don't have paths, which just confuses me) I'd reccommend starting a new game. If trying to go through all the levels again is too time-consuming, just drop a goal sphere on the entrance screens. Great for debugging. |
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FPI Productions![]() Goomba Level: 11 ![]() Posts: 23/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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I just tried it right now with starting a new game. Still don't work right. ![]() |
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Lil Yosh-Yosh![]() Micro-Goomba Level: 5 Posts: 2/18 EXP: 376 For next: 153 Since: 10-09-05 Since last post: 4 days Last activity: 1 day |
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you know i have the same problem but i couldnt figure it out |
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XxShaynee2xX![]() Koopa Level: 11 ![]() Posts: 44/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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ok... so anyone at ALL know how to fix it?![]() |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Star Warp Problems |
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