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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Star Warp Problems | | | |
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XxShaynee2xX Koopa Level: 11 Posts: 41/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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I keep trying to use a star warp in what was originally forest of illusion submap. It works fine... until I try to go back. when i try to warp back, it takes to the middle of Yoshis Island! This happened on one of my previous hacks... but it took me to the middle of Overworld. Any idea what's wrong? | |||
FPI Productions Goomba Level: 11 Posts: 21/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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Actually, I have a very similar problem. In one direction the star warp works fine, but if I want to go back it will send me somewhere on the Special World map. From what I can see, the connection path-thing is set up correctly for both directions. | |||
Bio Buster Beetle Level: 27 Posts: 416/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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select one star road and click on the pipe icon.make sure that the Exit index from warp star 1 is the destination of warp star 2 and destination of 1 is index of 2 (edited by Bio on 10-09-05 11:45 PM) (edited by Bio on 10-09-05 11:59 PM) |
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FPI Productions Goomba Level: 11 Posts: 22/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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That's not the problem. That was of course the first thing I've checked. Warp Star 1: Exit index to use: 00: 0000,000C Vanilla Dome Destination exit index: 0F: 0011,001A Star Road Warp Star 2: Exit index to use: 0F: 0011,001A Star Road Destination exit index: 00: 0000,000C Vanilla Dome Or is it neccessary to have events on the star tiles (actually they have both "N/A", because they do nothing but warp)? I think not. Or it is neccessary to start a completely new game before it works? I think not, because I set up a few pipes and level tiles before and they all worked right without starting a new game. |
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Kailieann Koopa Level: 11 Posts: 6/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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I don't think events are the problem. Three of the star tiles in the normal SMW rom have N/A events (and a bunch of places that theoretically should have paths don't have paths, which just confuses me) I'd reccommend starting a new game. If trying to go through all the levels again is too time-consuming, just drop a goal sphere on the entrance screens. Great for debugging. |
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FPI Productions Goomba Level: 11 Posts: 23/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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I just tried it right now with starting a new game. Still don't work right. | |||
Lil Yosh-Yosh Micro-Goomba Level: 5 Posts: 2/18 EXP: 376 For next: 153 Since: 10-09-05 Since last post: 4 days Last activity: 1 day |
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you know i have the same problem but i couldnt figure it out |
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XxShaynee2xX Koopa Level: 11 Posts: 44/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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ok... so anyone at ALL know how to fix it? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Star Warp Problems | | | |