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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Lava GFX Number? | |
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Dylan Yoshi

Paragoomba
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Posted on 09-23-05 07:48 AM Link | Quote
I feel like I'm making too many topics, but I need to know this. In some of the castles in my hack, I'm making lava that floats in the air, but it looks ugly. I need the lava GFX number so I can make my lava look better when floating. And yes, I've already checked here.

So, a little help here?
Dark Ludwig

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Posted on 09-23-05 08:00 AM Link | Quote
They are part of the animated tiles. In the 8x8 editor, hold ctrl+shift and press page down to view animated and internal GFX. You might want to try finding this sort of stuff for yourself next time. Also, there is no way to implement exgraphics for the original animated tiles. You would have to use exanimations, I'm assuming that's what you want to do.


(edited by Dark Ludwig on 09-22-05 11:00 PM)
Dylan Yoshi

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Posted on 09-23-05 08:10 AM Link | Quote
Thanks. I should have figured that out on my own. Sorry.
asdf

Cukeman
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Posted on 09-23-05 09:56 PM Link | Quote
Originally posted by Dark Ludwig
They are part of the animated tiles. In the 8x8 editor, hold ctrl+shift and press page down to view animated and internal GFX. You might want to try finding this sort of stuff for yourself next time. Also, there is no way to implement exgraphics for the original animated tiles. You would have to use exanimations, I'm assuming that's what you want to do.


Or, you could just change the original GFX. You can find the animations at the end of AllGFX.bin. That's best done when you're willing to sacrifice something to use something else on a regular basis, though. Unless you're like me, that's unlikely.
Bio

Buster Beetle
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Posted on 09-24-05 12:45 AM Link | Quote
If you don't use joined GFX, its the GFX33
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