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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Lava GFX Number? | | | |
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Dylan Yoshi Paragoomba Level: 11 Posts: 51/79 EXP: 5598 For next: 387 Since: 08-31-05 Since last post: 13 hours Last activity: 9 hours |
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I feel like I'm making too many topics, but I need to know this. In some of the castles in my hack, I'm making lava that floats in the air, but it looks ugly. I need the lava GFX number so I can make my lava look better when floating. And yes, I've already checked here. So, a little help here? |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 115/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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They are part of the animated tiles. In the 8x8 editor, hold ctrl+shift and press page down to view animated and internal GFX. You might want to try finding this sort of stuff for yourself next time. Also, there is no way to implement exgraphics for the original animated tiles. You would have to use exanimations, I'm assuming that's what you want to do. (edited by Dark Ludwig on 09-22-05 11:00 PM) |
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Dylan Yoshi Paragoomba Level: 11 Posts: 52/79 EXP: 5598 For next: 387 Since: 08-31-05 Since last post: 13 hours Last activity: 9 hours |
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Thanks. I should have figured that out on my own. Sorry. | |||
asdf Cukeman Level: 28 Posts: 270/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Originally posted by Dark Ludwig Or, you could just change the original GFX. You can find the animations at the end of AllGFX.bin. That's best done when you're willing to sacrifice something to use something else on a regular basis, though. Unless you're like me, that's unlikely. |
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Bio Buster Beetle Level: 27 Posts: 336/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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If you don't use joined GFX, its the GFX33 |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Lava GFX Number? | | | |