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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - New Screenshots for Super Mario Element Worlds! | | | |
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Skyon Red Koopa Level: 14 Posts: 87/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
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Here they are! They're mostly from the 2nd world(Desert) When we say green, we mean it! Tar Pits! Desert Cliffs Desert Castle Glowing shroomtops at dusk in the desert Another Desert level... Ghastly Koopa haunt the ship harbor Spirits in the desert The desert is lovely this time at night Desert water preserve A really hot water level!!! (edited by Skyon on 09-21-05 03:24 PM) (edited by Skyon on 09-21-05 03:25 PM) (edited by Skyon on 09-21-05 03:26 PM) (edited by Skyon on 09-21-05 03:27 PM) (edited by Skyon on 09-21-05 03:27 PM) (edited by Skyon on 09-21-05 03:29 PM) (edited by Skyon on 09-21-05 03:31 PM) (edited by Skyon on 09-21-05 03:31 PM) (edited by Skyon on 09-21-05 03:32 PM) (edited by Skyon on 09-21-05 03:33 PM) (edited by Skyon on 09-21-05 03:34 PM) (edited by Skyon on 09-21-05 03:35 PM) (edited by Skyon on 09-21-05 03:36 PM) (edited by Skyon on 09-21-05 03:44 PM) (edited by Skyon on 09-21-05 03:45 PM) (edited by Skyon on 09-21-05 03:48 PM) (edited by Skyon on 09-21-05 03:52 PM) (edited by Skyon on 09-21-05 03:54 PM) |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 1038/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Ugh, my eyes! Those palettes are horrible, please fix them. | |||
Bio Buster Beetle Level: 27 Posts: 326/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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you got some background pallete problem is screenshot 4 and the koopa pallete is wierd is screenshot 8, and the pallete awfull in 12, I don't see any problem exept these three (edited by Bio on 09-21-05 03:36 PM) (edited by Bio on 09-21-05 03:37 PM) |
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Skyon Red Koopa Level: 14 Posts: 88/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
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So you guys think I should make it a little less vibrant? The Koopa was supposed to look like a ghost, but if you thought it was ugly than I guess it didn't come across as one hmm... | |||
Bio Buster Beetle Level: 27 Posts: 327/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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the koopa will be ok If the line around it would be black | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 1039/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Some tips: -If you want a Koopa looking like a ghost, make it a little bit grey-ish. -Green water only fits in nuclear stations. -Yellow blocks in a castle....just..ugh, make them grey or blue, but not yellow. -Ahhh, this is the worst shot from all, if you want a night effect, make the BG blue-purple-ish and the FG a little bit darker. -That's definetely TOO bright. Darken it. |
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Skyon Red Koopa Level: 14 Posts: 89/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
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Thank you guys for your input, I'll probobly go ahead and fix those things. Other than those things does it look okay? I mean does it look fun? (edited by Skyon on 09-21-05 03:51 PM) (edited by Skyon on 09-21-05 03:51 PM) |
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TapTap Nipper Plant Level: 24 Posts: 61/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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It looks cool, but... I don't think you should open a new thread every time you update something. you should keep one thread. good for a first hack, though. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 838/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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I dunno, I actually like the screenshots. The palettes are unique and refreshing. | |||
asdf Cukeman Level: 28 Posts: 267/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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-Green water only fits in nuclear stations. Poisonous swamp... 01: Wacky palette. Neat, though. 02: Alternate palettes for ripped tiles that are good = instant win 03: The rope and normal bridge are joined. 04: Nothing wrong here. 05: Nice palette, but the design could use some work. 06: Fix those completely pink hills, and mess with the color of the orange other ones. 07: That light seems out of place, but it's tolerable. 08: Great in concept, but the background grandint should go from dark blue to darker blue. The black at the top messes it up. 09: Looks more like Antarctica or something. Use a palette not unlike the one recommended for shot 08 10: Holes back be seen through the blocks and pipes. 11: The background should be A LOT darker, and fix up the foreground a little. (edited by asdf on 09-21-05 07:01 PM) |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 1670/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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The palettes aren't bad. They're just a tad awkward. Trust me, I've seen worse. As for the gameplay, try to add in a little bit of ExGFX if you can. If you can't, that's ok too. Try to add originality to it. Make challenges beyond just jumping. Make time challenges and challenges that you have to have Yoshi to get to a certain point. CHALLENGE ME! I'M STINKOMAN!!!!11!!1!! In all seriousness, you're doing a fine job. Just keep it up. |
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Skyon Red Koopa Level: 14 Posts: 92/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
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So do all of you think I should make the Green Switch design less vibrant? | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 62/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Nah, it looks okay for the green switch, but you're gonna keep the same theme for the yellow palace, please tone it down. | |||
Skyon Red Koopa Level: 14 Posts: 93/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
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Sure thing then... I'll start using a suttle color pallette for my hack. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7194/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Link2004 Bit Level: 25 Posts: 234/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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The level design looks great. Just work on the palletes and it might be a good hack. Good job. | |||
Skyon Red Koopa Level: 14 Posts: 95/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
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I must say I love some of the palettes! But are you guys saying I should change the overexcessive vibrant ones?! Because I'll change the Bright red one you see, and the green switch one. | |||
TapTap Nipper Plant Level: 24 Posts: 63/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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Originally posted by HyperHacker He said it was a really hot water level. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7214/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Oh, duh. | |||
XxShaynee2xX Koopa Level: 11 Posts: 14/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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That looks great to me! Personally, I like it. Send me the hack if you can, I really want to try it! |
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Acmlm's Board - I2 Archive - Super Mario World hacking - New Screenshots for Super Mario Element Worlds! | | | |