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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - New Screenshots for Super Mario Element Worlds! | |
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Skyon

Red Koopa
Level: 14

Posts: 87/125
EXP: 11845
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Since: 08-22-05

Since last post: 32 days
Last activity: 16 days
Posted on 09-22-05 12:22 AM Link | Quote
Here they are! They're mostly from the 2nd world(Desert)


When we say green, we mean it!

Tar Pits!

Desert Cliffs

Desert Castle

Glowing shroomtops at dusk in the desert

Another Desert level...

Ghastly Koopa haunt the ship harbor

Spirits in the desert

The desert is lovely this time at night

Desert water preserve

A really hot water level!!!



(edited by Skyon on 09-21-05 03:24 PM)
(edited by Skyon on 09-21-05 03:25 PM)
(edited by Skyon on 09-21-05 03:26 PM)
(edited by Skyon on 09-21-05 03:27 PM)
(edited by Skyon on 09-21-05 03:27 PM)
(edited by Skyon on 09-21-05 03:29 PM)
(edited by Skyon on 09-21-05 03:31 PM)
(edited by Skyon on 09-21-05 03:31 PM)
(edited by Skyon on 09-21-05 03:32 PM)
(edited by Skyon on 09-21-05 03:33 PM)
(edited by Skyon on 09-21-05 03:34 PM)
(edited by Skyon on 09-21-05 03:35 PM)
(edited by Skyon on 09-21-05 03:36 PM)
(edited by Skyon on 09-21-05 03:44 PM)
(edited by Skyon on 09-21-05 03:45 PM)
(edited by Skyon on 09-21-05 03:48 PM)
(edited by Skyon on 09-21-05 03:52 PM)
(edited by Skyon on 09-21-05 03:54 PM)
ExKay
Somebody set up us the bomb!
Level: 50

Posts: 1038/1114
EXP: 908268
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Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
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Posted on 09-22-05 12:34 AM Link | Quote
Ugh, my eyes! Those palettes are horrible, please fix them.
Bio

Buster Beetle
Level: 27

Posts: 326/458
EXP: 107144
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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
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Posted on 09-22-05 12:35 AM Link | Quote
you got some background pallete problem is screenshot 4 and the koopa pallete is wierd is screenshot 8, and the pallete awfull in 12, I don't see any problem exept these three


(edited by Bio on 09-21-05 03:36 PM)
(edited by Bio on 09-21-05 03:37 PM)
Skyon

Red Koopa
Level: 14

Posts: 88/125
EXP: 11845
For next: 1226

Since: 08-22-05

Since last post: 32 days
Last activity: 16 days
Posted on 09-22-05 12:38 AM Link | Quote
So you guys think I should make it a little less vibrant? The Koopa was supposed to look like a ghost, but if you thought it was ugly than I guess it didn't come across as one hmm...
Bio

Buster Beetle
Level: 27

Posts: 327/458
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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

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Posted on 09-22-05 12:40 AM Link | Quote
the koopa will be ok If the line around it would be black
ExKay
Somebody set up us the bomb!
Level: 50

Posts: 1039/1114
EXP: 908268
For next: 39049

Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
Last activity: 1 hour
Posted on 09-22-05 12:42 AM Link | Quote
Some tips:

-If you want a Koopa looking like a ghost, make it a little bit grey-ish.
-Green water only fits in nuclear stations.
-Yellow blocks in a castle....just..ugh, make them grey or blue, but not yellow.
-Ahhh, this is the worst shot from all, if you want a night effect, make the BG blue-purple-ish and the FG a little bit darker.

-That's definetely TOO bright. Darken it.
Skyon

Red Koopa
Level: 14

Posts: 89/125
EXP: 11845
For next: 1226

Since: 08-22-05

Since last post: 32 days
Last activity: 16 days
Posted on 09-22-05 12:49 AM Link | Quote
Thank you guys for your input, I'll probobly go ahead and fix those things.

Other than those things does it look okay? I mean does it look fun?


(edited by Skyon on 09-21-05 03:51 PM)
(edited by Skyon on 09-21-05 03:51 PM)
TapTap

Nipper Plant
Level: 24

Posts: 61/405
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Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

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Posted on 09-22-05 12:55 AM Link | Quote
It looks cool, but... I don't think you should open a new thread every time you update something. you should keep one thread. good for a first hack, though.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

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Since: 03-15-04
From: K-Town

Since last post: 4 hours
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Posted on 09-22-05 01:01 AM Link | Quote
I dunno, I actually like the screenshots. The palettes are unique and refreshing.
asdf

Cukeman
Level: 28

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Since: 03-16-04

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Posted on 09-22-05 03:55 AM Link | Quote
-Green water only fits in nuclear stations.
Poisonous swamp...

01: Wacky palette. Neat, though.
02: Alternate palettes for ripped tiles that are good = instant win
03: The rope and normal bridge are joined.
04: Nothing wrong here.
05: Nice palette, but the design could use some work.
06: Fix those completely pink hills, and mess with the color of the orange other ones.
07: That light seems out of place, but it's tolerable.
08: Great in concept, but the background grandint should go from dark blue to darker blue. The black at the top messes it up.
09: Looks more like Antarctica or something. Use a palette not unlike the one recommended for shot 08
10: Holes back be seen through the blocks and pipes.
11: The background should be A LOT darker, and fix up the foreground a little.


(edited by asdf on 09-21-05 07:01 PM)
Shyguy
The Original Femme Fatale!
Level: 57

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Since: 02-14-05

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Posted on 09-22-05 04:37 AM Link | Quote
The palettes aren't bad. They're just a tad awkward. Trust me, I've seen worse. As for the gameplay, try to add in a little bit of ExGFX if you can. If you can't, that's ok too.

Try to add originality to it. Make challenges beyond just jumping. Make time challenges and challenges that you have to have Yoshi to get to a certain point.

CHALLENGE ME! I'M STINKOMAN!!!!11!!1!!

In all seriousness, you're doing a fine job. Just keep it up.
Skyon

Red Koopa
Level: 14

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Since: 08-22-05

Since last post: 32 days
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Posted on 09-22-05 06:08 AM Link | Quote
So do all of you think I should make the Green Switch design less vibrant?
Tatrion

Red Cheep-cheep
Level: 18

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Posted on 09-22-05 06:10 AM Link | Quote
Nah, it looks okay for the green switch, but you're gonna keep the same theme for the yellow palace, please tone it down.
Skyon

Red Koopa
Level: 14

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Since: 08-22-05

Since last post: 32 days
Last activity: 16 days
Posted on 09-22-05 06:20 AM Link | Quote
Sure thing then... I'll start using a suttle color pallette for my hack.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 09-22-05 06:31 AM Link | Quote
  1. The colours are painful. Neat idea, poor execution.
  2. Cool, but those bouncy green things are a major pain. Putting them over something that kills you is bound to be frustrating.
  3. BG behind the cactus is a bit repetitive, otherwise nice. Good use of the rope.
  4. I can see this level's going to be difficult, but probably rather fun. Nice gold blocks.
  5. Not bad, but why are the shroomtops flying? Also, the vine looks odd purple, and ? blocks should always be yellow (unless they're special or you changed all of them to a different colour).
  6. Only problem here is the blackness at the top of the ground. Looks like you filled it with the wrong colour.
  7. The ground looks corrupted or something. Otherwise, it's nice, but the Koopa could use some work. (Looks like you tried to make a ghost Koopa, but it didn't turn out so well... try less blue and more gray.)
  8. Ooh, that seems difficult. Make sure you check everything, I find sprites disappear fairly often when I use Eeries.
  9. Night desert? Cool!
  10. Pretty good, but the pipes should be thicker. Consider using ExGFX to make pipes with water around them. As it is now, there's big gaps.
  11. It's a bit bright. If you want to simulate heat, use d4s's HDMA hack instead. It wouldn't necessarily be bright in a cave, after all. Also, why is there a dead fish floating in the air in a volcano?
Link2004

Bit
Level: 25

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Since: 08-11-04
From: Lost Woods

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Posted on 09-22-05 09:26 AM Link | Quote
The level design looks great. Just work on the palletes and it might be a good hack. Good job.
Skyon

Red Koopa
Level: 14

Posts: 95/125
EXP: 11845
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Since: 08-22-05

Since last post: 32 days
Last activity: 16 days
Posted on 09-22-05 09:34 AM Link | Quote
I must say I love some of the palettes! But are you guys saying I should change the overexcessive vibrant ones?! Because I'll change the Bright red one you see, and the green switch one.
TapTap

Nipper Plant
Level: 24

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Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

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Posted on 09-22-05 06:05 PM Link | Quote
Originally posted by HyperHacker
why is there a dead fish floating in the air in a volcano?


He said it was a really hot water level.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7214/8210
EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 09-22-05 06:15 PM Link | Quote
Oh, duh.
XxShaynee2xX

Koopa
Level: 11

Posts: 14/102
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Since: 10-03-05
From: San Diego

Since last post: 5 hours
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Posted on 10-05-05 07:11 AM Link | Quote
That looks great to me! Personally, I like it. Send me the hack if you can, I really want to try it!
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