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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - What is the your favourite type of level | | | |
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What is the your favourite type of levelLine-guided Platforming |
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0.0%, 0 vote | Line-guided Platforming with On/OFF |
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0.0%, 0 vote | Any cave |
11.5%, 3 votes | Underwater level |
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0.0%, 0 vote | Fast Autoscroll |
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0.0%, 0 vote | Medium/Slow Autoscroll |
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0.0%, 0 vote | Any layer 2 sink/rise/scroll level |
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0.0%, 0 vote | Pipe Maze |
3.8%, 1 vote | Puzzle level - lots of P-Switch/vine puzzles, etc |
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0.0%, 0 vote | Ghost House Maze |
11.5%, 3 votes | Doomship/Battleship |
11.5%, 3 votes | Mechanical Factory |
19.2%, 5 votes | Sky level |
19.2%, 5 votes | Other |
23.1%, 6 votes | Multi-voting is disabled.
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User | Post | ||
SoNotNormal Fuzzy Level: 34 Posts: 196/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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The reason I ask is because I want to see what types of levels everyone likes. This will help me decide what kind of levels I should make next. Also, if you vote other, please post what level it is that you like the most. Thank you |
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Koneko Flurry Level: 21 Posts: 99/256 EXP: 49237 For next: 706 Since: 06-11-05 From: Tartarus, tartarus, tartarus Since last post: 9 hours Last activity: 8 hours |
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Um, why is there not a choice for, say, normal levels, or sky levels, or or or or or. Other will beat anything else in this poll, if anyone votes at all, and you'll have to way to tell which from Other they wanted. Make a few more categories, then I'll vote. Until then, let's all post suggestions as to categories! Plains Sky Pipemaze Mecha etcetera... Unless you want people to pick the gimmick to levels you're making, but in that case, why the underground category? Ever do I apologise for being an asshole. |
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SoNotNormal Fuzzy Level: 34 Posts: 197/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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When I do this poll, I mean, like, unique, or other levels. Not levels like Donut Plains 1, that are just there. I'll add a few more categories, but I basically want, unique levels. Thats the best way I can describe it. EDIT: There - added about 5 more choices - but not gonna add plains - they're just too . .original (edited by SoNotNormal on 08-16-05 04:52 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1671/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Mechanical factory. Better yet, mechanical city world. | |||
Yoshi Master Red Koopa Level: 17 Posts: 62/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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I love pipe maze levels. If you make them though make them fun and not to large. To large bugs me! | |||
SoNotNormal Fuzzy Level: 34 Posts: 198/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Mechaincal city - perfect - Ill use that for my last world - as for pipe maze, Ill see what I can do about that | |||
deuce mott Mini Octorok Level: 6 Posts: 9/18 EXP: 714 For next: 193 Since: 08-07-05 Since last post: 54 days Last activity: 11 days |
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what is a mechanical factory? are we picking our favorite background now? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1997/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by deuce mott Uh... It's a factory... Which is mechanical... It's that simple... Originally posted by deuce mott No, this thread is for picking favourite level types. Read the thread name! |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 2029/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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None of those work for me. My favorite ones are the levels that a lot of stuff in them. When one level is only pipes, then one level is only platforms, its just boring. Mix it up, put some stuff together. | |||
ExKeeper Bullet Bill Level: 31 Posts: 453/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I chose other because I like Ice levels (I like Ice GFX) | |||
Sketchie Mole Level: 28 Posts: 324/356 EXP: 118351 For next: 12987 Since: 12-27-04 Since last post: 7 days Last activity: 10 hours |
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You know what would be interesting? A side-scroller that you have to use P-switches stragetically or you risk dying. For example, there's a line of coins. Normally people would dash ahead and pick them all up, but then realize that the line of coins is actually going over a bottomless pit, and plummet to their doom. They then bring a P-Switch this time and use it, and the line of coins become blocks to help them cross the pit. Fancy coin patterns could actually be platforms to get over walls or pits. Using a P-Switch too soon would result the blocks reverting back to coins or vice-versa, resulting in death. Same with if you use it too late. It's just some ideas, really. =P |
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deuce mott Mini Octorok Level: 6 Posts: 10/18 EXP: 714 For next: 193 Since: 08-07-05 Since last post: 54 days Last activity: 11 days |
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smallhacker - can't you comprehend sarcasm? anyway the first question was serious. here i'll reword it. what distinguishing features make a "mechanical factory" level? |
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Sketchie Mole Level: 28 Posts: 327/356 EXP: 118351 For next: 12987 Since: 12-27-04 Since last post: 7 days Last activity: 10 hours |
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Originally posted by deuce mott I'm guessing metallic things - metal platforms, metal blocks, metal enemies - things like that. It could actually look furturistic if you wanted. I've noticed that in many mechanical factory levels, they had the buzzsaws (the huge spinny things and things that follow platform paths), bullet bills and most types of Chucks. Oooh, a good example of a mechanic level would be some of the levels in Ninji's Saga! |
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SoNotNormal Fuzzy Level: 34 Posts: 199/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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These are all great ideas - I will definitely use your guys input for my next few levels. Mechanical factory could = conveyor belts, moving platforms, even some cranes in the background. I forgot about ice level those are always fun. |
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Glyph Phoenix Level: 39 Posts: 458/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I don't think I've ever seen the mechanical factory tileset done, so I voted for it. I personally don't like most of these, because they've all been done before. The levels that shoot for something totally different than any one I've seen before would be my favorite. But voting "other" sucks because you never know what kind of "other" you mean until you read the whole thread, and if you never do, you'll never have any idea of what the person really meant. Edit: Oh, and all of you should look for the James Pond III rom. It's got totally awesome and new levels; it'd be a great inspiration for any level designer. And it's really fun. (edited by Glyph Phoenix on 08-16-05 06:53 PM) |
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Riku Giant Goomba Level: 42 Posts: 539/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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Sky scrollers are the best. When that cool music is playing, it's makes you want to do more.... Sky levels are harder than castles. Seriously. | |||
SoNotNormal Fuzzy Level: 34 Posts: 200/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Something totally different . . .hmm . . so Glyph, do you mean something so weird that no one would have ever even dreamt of it? If that's the case, I have a few. . . crazy ideas . . |
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Glyph Phoenix Level: 39 Posts: 459/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Well, as long as it's not ugly. But yeah, the more interesting the idea, the better the level. For the love of ROM, you just have to make interesting levels with interesting themes. Without people finding different ways to make more interesting levels, then ASM is the only way anyone can make interesting hacks. | |||
hhallahh Bob-Omb Level: 38 Posts: 606/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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Can't believe I'm the only doomship fan.. I can't believe I've never seen a hack where you do a doomship level with one of the always-flying blue Yoshis. =\ |
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SoNotNormal Fuzzy Level: 34 Posts: 201/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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I plan on making a doomship level soon - but no blue flying yoshi, sorry Also, I can't believe no one liked the ghost house maze. We all LUV ghost houses, don't we? It also appears that sky levels are right up there too. If you look in my screens for my hack a few topics down, at the very bottom I added some sky level screenies for you all to look at. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - What is the your favourite type of level | | | |