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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Coin sprite(not background) modification | | | |
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hamtaro126 Shyguy Level: 16 Posts: 44/83 EXP: 17272 For next: 2984 Since: 05-29-04 From: hacktown, USA Since last post: 3 hours Last activity: 1 hour |
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Hi, I was wondering where the coin sprite is, and How to change it so it can flip the sprite like the Super Mario 1 and 3 coins! |
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Chaos Force Panser Level: 29 Posts: 323/332 EXP: 147860 For next: 25 Since: 03-15-04 Since last post: 21 days Last activity: 4 hours |
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Well, If your talking about editing the gfx, use TLP, its all the way at the bottom. There is also a coin animation near the top that is for when the enemies are turned to coins... (edited by Chaos Force on 08-16-05 01:59 PM) |
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XPeter Fuzz Ball Level: 42 Posts: 735/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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1. Sprites and Graphics are two completely different things. 2. The SMB1 coin doesn't flip, it is animated by palette animation. 3. What do you mean by "not background"? 4. Are you talking about the object coin or the sprite coin? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1669/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Peter, sometimes layer 1 - 4 are considered background layers, and the sprites layer the... sprites layer. As for animating the sprite's colours, set an ExAnimated palette entry to $x8, where x is hte yellow sprite palette row. | |||
hamtaro126 Shyguy Level: 16 Posts: 45/83 EXP: 17272 For next: 2984 Since: 05-29-04 From: hacktown, USA Since last post: 3 hours Last activity: 1 hour |
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(1) Smb1's coins flip horizontal, you will understand that: Pretend a coin is a sm1 coin: O 0 | *0 *This is flipped horizontally (2) But a smw coin does not: O **0 | **0 **: These are in the same position! if you understand, then tell me! |
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Keikonium Banned Level: NAN Posts: 2333/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Why don't you just rip the graphics from SMB1 (or 3) and overwrite the graphics in SMW? In SMW, it may only use 3 different animations (I thought it used 4, but meh), but there are spaces for 4 animations. 4 DIFFERENT animations. So it is a really easy task. Simple graphics editing. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1068/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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I don't think anyone understands what he's talking about. The coins in SMW use only three different graphics for their animation. Two of the frames use the exact same tiles. SMB, on the other hand, used FOUR graphics: SMB coin SMW coin I believe he wants to change that duplicate frame to something unique, so he can have an SMB-style coin. Unfortunately, this requires more than just graphics editing. If I have time, I'll try and track down the tile mappings for the sprite... (edited by BMF54123 on 08-17-05 07:18 AM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Coin sprite(not background) modification | | | |