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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Lunar Magic Version 1.62 Released! | |
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myname92

Goomba
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Posted on 04-13-04 11:12 AM Link | Quote
Fast DownLoad~~~:Here~~~
Grinto

Red Goomba
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Posted on 04-13-04 01:17 PM Link | Quote
I'm sure he'd rather people visit his site, instead of just leeching off of his files.
Toadeeboy
Banned for being a flaming jackass, thinking he could get away with it by stating he's only doing it in his last post.
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Since: 03-15-04
From: Inside Paper Mario

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Posted on 04-13-04 06:13 PM Link | Quote
Originally posted by Grinto
I'm sure he'd rather people visit his site, instead of just leeching off of his files.


I agree, and if you just do that and never visit his site, you won't get to experience (Da da DAAAAAA) Super Demo World.
Jesper
Busy, busy, busy.
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Since: 03-15-04
From: Sweden.

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Posted on 04-13-04 08:38 PM Link | Quote
Originally posted by BMF54123
Ah...another gift from the heavens. I didn't think much of it when Jesper brought it up, but now I realize the ability to turn off object IDs is very nice. No more searching for "Yoshi coin" in the Extended Objects dialog--just press Y, and BAM, you're there!
Thanks, FuSoYa. I know it's a seemingly small fix (which it is) but sometimes a little change can have a very profound effect. There are still interface issues, but what got added now really cuts a lot of time, and he's not gonna completely redo the interface anyway, so this is a great feature.

*checks "appearing in the LM help file" off his "Things to do before I die" list*
Smallhacker

Green Birdo

SMW Hacking Moderator
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Posted on 04-14-04 12:23 AM Link | Quote
Originally posted by Jesper
*checks "appearing in the LM help file" off his "Things to do before I die" list*


Hmm?

*Writes a "Things to do before I die" list*
*Adds "appearing in the LM help file"*
*Notices that there won't be any more versions*
*Uhm... Lives forever then, I guess...*
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
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Since: 03-15-04
From: Wyoming

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Posted on 04-14-04 12:24 AM Link | Quote
*flexes muscles*

Only real men are in the help file.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
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Posted on 04-14-04 12:27 AM Link | Quote
I pasted "Blisseh" and "Kyouji" into the search bits... Don't suppose that counts...


(edited by Kyouji "Kagami" Craw on 04-13-04 03:27 PM)
Clockworkz

Birdo

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Posted on 04-14-04 01:06 AM Link | Quote
*Downloads like a madman*
Then, FuSoYa made the 1.62 version of Lunar Magic; and it was good.
SM_Gamer

Shyguy
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Posted on 04-14-04 03:56 AM Link | Quote
Excellent work on this new release on Lunar Magic, Fu! I really enjoyed the new ability to seek objects and sprites! Hopfully, more great releases are to come.
theclaw

Red Cheep-cheep
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Posted on 04-14-04 05:28 PM Link | Quote
*already downloaded*

Looks like I'm in the help file too. At least this means I can insert GFX again.

Why does the Map16 editor window allow itself to be maximized? There's nothing else to see in it. Unless this paves the way for another "easter egg" feature...


(edited by ||bass on 11-07-04 12:27 AM)
Atma X

Bandit
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From: Derrière vous!!!

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Posted on 04-15-04 12:51 AM Link | Quote
I think it can only do that in Windows XP, it couldn't be maximized in Windows 98 as far as I can remember.
asdf

Cukeman
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Posted on 04-15-04 01:05 AM Link | Quote
A minor bugfix? Good nonetheless. And here's a bug for you while you're at it: If you modify the palette when on a level not using a custom pallete, then make it so it uses one, the "Save Palette Changes" and "Discard Changes" buttons will remain pressable, possibly with side-effects.
FuSoYa
Defender of Relm
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Posted on 04-15-04 01:16 AM Link | Quote
Originally posted by asdf
A minor bugfix? Good nonetheless. And here's a bug for you while you're at it: If you modify the palette when on a level not using a custom pallete, then make it so it uses one, the "Save Palette Changes" and "Discard Changes" buttons will remain pressable, possibly with side-effects.


And that's as it should be, as there's no way to know if the person had previously made other changes in another level and still wanted to keep them (and there should be no side effects, the custom palette is separate from the shared palettes).



(edited by FuSoYa on 04-14-04 04:40 PM)
cpubasic13
17 years old now. Time to buy some M rated games by myself!
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Posted on 04-15-04 03:48 AM Link | Quote
I still realized that the Hammer Bro. still doesn't say that it changes throwing speed depending on its Y-position. That still should be fixed.
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
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Posted on 04-15-04 06:11 AM Link | Quote
know what would be REALLY great? in the palette editor, you could have an eyedropper tool, then you pick a color. It tells you what pallette it is, and points you to that color. That would help a LOT.
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

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From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

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Posted on 04-17-04 11:02 PM Link | Quote
yay new version
*d/loads*
LordDhaos
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Posted on 04-17-04 11:35 PM Link | Quote
Meh, you guys make a big deal out of appearing in the help file. I've been in there since...er...1.61. :p

I think I'll play around with LM for a bit.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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From: Canada, w00t!
LOL FAD

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Posted on 04-20-04 09:29 PM Link | Quote
Yes, what's the big deal? ...When you were in the last version.

The Hide Object/Sprite ID option rocks, thanks! (Now all we need is to have object/sprite tooltips tell what palette they use. )
cpubasic13
17 years old now. Time to buy some M rated games by myself!
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From: Blame my parents, Eddy

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Posted on 05-02-04 09:51 AM Link | Quote
I was wondering...

I usually open up my hack to edit the overworld. I usually use the unhacked SMW for a reference to see how they sometimes do stuff. But... when I open up the original SMW, I press the Overworld Editor in LM and it shows the overworld I was just editing, not the original SMW overworld! I have to exit LM in order to change the overworld. Could this be fixed?
Aioria

Boss Bass
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Yes I will!! ;D

Middle Ages Warrior

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From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

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Posted on 05-02-04 10:01 AM Link | Quote
you just need to choose 'reload and discard unsaved changes'.....but careful to not choose save ow to rom by accident!
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