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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Lunar Magic Version 1.62 Released! | | | |
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User | Post | ||
myname92 Goomba Level: 10 Posts: 11/26 EXP: 3236 For next: 1178 Since: 03-16-04 Since last post: 206 days Last activity: 182 days |
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Fast DownLoad~~~:Here~~~ | |||
Grinto Red Goomba Level: 12 Posts: 9/43 EXP: 6890 For next: 1031 Since: 03-15-04 Since last post: 13 hours Last activity: 12 hours |
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I'm sure he'd rather people visit his site, instead of just leeching off of his files. | |||
Toadeeboy Banned for being a flaming jackass, thinking he could get away with it by stating he's only doing it in his last post. Level: 27 Posts: 110/264 EXP: 104840 For next: 11319 Since: 03-15-04 From: Inside Paper Mario Since last post: 502 days Last activity: 339 days |
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Originally posted by Grinto I agree, and if you just do that and never visit his site, you won't get to experience (Da da DAAAAAA) Super Demo World. |
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Jesper Busy, busy, busy. Level: 69 Posts: 273/2390 EXP: 2856000 For next: 13743 Since: 03-15-04 From: Sweden. Since last post: 176 days Last activity: 79 days |
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Originally posted by BMF54123Thanks, FuSoYa. I know it's a seemingly small fix (which it is) but sometimes a little change can have a very profound effect. There are still interface issues, but what got added now really cuts a lot of time, and he's not gonna completely redo the interface anyway, so this is a great feature. *checks "appearing in the LM help file" off his "Things to do before I die" list* |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 107/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Jesper Hmm? *Writes a "Things to do before I die" list* *Adds "appearing in the LM help file"* *Notices that there won't be any more versions* *Uhm... Lives forever then, I guess...* |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 75/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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*flexes muscles* Only real men are in the help file. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 487/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I pasted "Blisseh" and "Kyouji" into the search bits... Don't suppose that counts... (edited by Kyouji "Kagami" Craw on 04-13-04 03:27 PM) |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 480/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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*Downloads like a madman* Then, FuSoYa made the 1.62 version of Lunar Magic; and it was good. |
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SM_Gamer Shyguy Level: 17 Posts: 6/93 EXP: 21882 For next: 2861 Since: 03-17-04 From: The depths of SR388 Since last post: 8 hours Last activity: 7 hours |
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Excellent work on this new release on Lunar Magic, Fu! I really enjoyed the new ability to seek objects and sprites! Hopfully, more great releases are to come. | |||
theclaw Red Cheep-cheep Level: 24 Posts: 31/202 EXP: 69367 For next: 8758 Since: 03-28-04 From: USA Since last post: 21 hours Last activity: 7 min. |
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*already downloaded* Looks like I'm in the help file too. At least this means I can insert GFX again. Why does the Map16 editor window allow itself to be maximized? There's nothing else to see in it. Unless this paves the way for another "easter egg" feature... (edited by ||bass on 11-07-04 12:27 AM) |
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Atma X Bandit Level: 43 Posts: 118/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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I think it can only do that in Windows XP, it couldn't be maximized in Windows 98 as far as I can remember. | |||
asdf Cukeman Level: 28 Posts: 17/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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A minor bugfix? Good nonetheless. And here's a bug for you while you're at it: If you modify the palette when on a level not using a custom pallete, then make it so it uses one, the "Save Palette Changes" and "Discard Changes" buttons will remain pressable, possibly with side-effects. | |||
FuSoYa Defender of Relm Level: 26 Posts: 25/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by asdf And that's as it should be, as there's no way to know if the person had previously made other changes in another level and still wanted to keep them (and there should be no side effects, the custom palette is separate from the shared palettes). (edited by FuSoYa on 04-14-04 04:40 PM) |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 207/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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I still realized that the Hammer Bro. still doesn't say that it changes throwing speed depending on its Y-position. That still should be fixed. | |||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 530/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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know what would be REALLY great? in the palette editor, you could have an eyedropper tool, then you pick a color. It tells you what pallette it is, and points you to that color. That would help a LOT. | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 121/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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yay new version *d/loads* |
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LordDhaos Newcomer Level: 6 Posts: 1/9 EXP: 646 For next: 261 Since: 04-08-04 From: Dark Fields of Nomm Since last post: 494 days Last activity: 339 days |
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Meh, you guys make a big deal out of appearing in the help file. I've been in there since...er...1.61. :p I think I'll play around with LM for a bit. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 446/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yes, what's the big deal? ...When you were in the last version. The Hide Object/Sprite ID option rocks, thanks! (Now all we need is to have object/sprite tooltips tell what palette they use. ) |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 268/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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I was wondering... I usually open up my hack to edit the overworld. I usually use the unhacked SMW for a reference to see how they sometimes do stuff. But... when I open up the original SMW, I press the Overworld Editor in LM and it shows the overworld I was just editing, not the original SMW overworld! I have to exit LM in order to change the overworld. Could this be fixed? |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 185/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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you just need to choose 'reload and discard unsaved changes'.....but careful to not choose save ow to rom by accident! |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Lunar Magic Version 1.62 Released! | | | |