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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - We Need A Palette Fading Out Patch | | | Thread closed |
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Keikonium Banned Level: NAN Posts: 1189/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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With all the new things coming out (mario palette editing, power-up editing, slow-down patch, and music editing(!!!)), we are in need of a palette fading out patch. Something that will fade out rows 2-6 and then 8-F (so just the first 2 rows at the top that hold status bar color, and mario's palette row shouldn't fade out). There has been talk about this before, and I think its time that one was made. I would do it, but I dont have the first clue on where to start. So if one could be made that would be awesome! EDIT: While looking at Fu's site, I saw this picture: Click Here Do you see where it says Fadefix.asm? Could that possibly be a fade fix for the exit of a level! If so, Fu, would you mind releasing it? (edited by Keikonium on 04-24-05 09:07 AM) |
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ExKeeper Bullet Bill Level: 31 Posts: 208/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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you mean when mario passes the level, the colors fade out? is that what you mean? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 465/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Yes and no. Some colours fade out, but other colours still don't fade out. Keikonium is talking about those ones. | |||
Keikonium Banned Level: NAN Posts: 1190/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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the first half of every row fades out (the first 8 colors) except mario's row. The last 8 colors of every row don't fade out. We need a patch that will keep this how it is, except fade out the last 8 colors in every row except mario's and the 2 top most ones (the status bar). I dont think it would be that hard, but I have no clue where to even start. It may be as simple as a byte change, or may be as hard as some ASM with JMP, CMP what ever. I dont know how ASM works. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 466/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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my guess is you'd need a set of commands that; 1. get the current colour 2. is it black? if so, skip to 5. 3. darken it 4. re-write it to CGRAM. 5. next colour Something like that. you'd probably need two jump commands- one to start the routine, and one for step 2. |
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ExKeeper Bullet Bill Level: 31 Posts: 211/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I wish that someone would make this patch because I need it to fix my hack smw 1.5. I am already fixing the status bar, but that doesn't stop the colors from not fading. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 803/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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OK. I downloaded Geiger's Snes9x debugger, tracked down that nasty little palette fading routine, and (after several frustrating, sleep-deprived hours) knocked some sense into the stupid thing, so it fades out everything but the status bar rows (08-0F and 18-1F). This fix shouldn't cause any problems, aside from a slight slowdown when the palette fades in and out. Now download the God-forsaken thing and LET ME GET SOME !@#$% SLEEP fadefix.ips |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 773/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Holy smokes, BMF, I love you. Seriously man, good job. I have been waiting for a skilled hacker to make this patch for a very long time. | |||
XPeter Fuzz Ball Level: 42 Posts: 396/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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thanks BMF, and good night | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 468/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Thanks you, BMF-god-person! | |||
Mattrizzle Paragoomba Level: 14 Posts: 7/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Good job, BMF! I'm sorry to say this, but I had one problem, that colors 78-7F (the last 8 on the last BG palette) still don't fade out. Anyway, thanks for doing what should've been done sooner! | |||
ExKeeper Bullet Bill Level: 31 Posts: 219/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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would this work if I just patched this directly to my hack? if not, is there a way to transfer the overworld to another rom? | |||
Mattrizzle Paragoomba Level: 14 Posts: 8/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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smwedit: Yes. All you need to do is apply the patch to your hack. | |||
Keikonium Banned Level: NAN Posts: 1193/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Thanks BMF! I knew it was worth posting this topic again! Finally I can use more palettes for my BG's!!! | |||
ExKeeper Bullet Bill Level: 31 Posts: 222/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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now to fix my hack | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 804/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by BigMattrizzleArg...I KNEW I had forgotten to change something (the starting index). Thanks for reminding me. Just download the patch again from the previously-posted link. (here for you lazy types) I've also created an alternate patch that fades out colors 0C-0F, as the original game did. AFAIK, this palette is used for some layer 3 effects, like fish and mist. Apply this patch instead if you plan on using layer 3 effects at the goal tape, or have used the colors in your backgrounds. However, if you've modified the status bar to take advantage of those colors, use the original patch. fadefix2.ips For anyone who's curious as to how the routine works, it just modifies the level palette currently stored in RAM (which is DMA'd to CGRAM every frame). Starting at color 77 ($9F3), it loads each color in series, along with a "backup" copy of the color stored in a duplicate palette, and jumps to a subroutine that uses crazy voodoo magic to darken or lighten the color. To avoid changing columns 8-F, it stores a counter value of #$07 at $00, and decrements that after each color is processed; once it reaches zero, #$12 is subtracted from the palette index in the X register, thus bypassing said columns, and the process starts over again. (edited by BMF3PO on 04-25-05 10:16 AM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 473/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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nice. now I can really get to work on my hack. | |||
Mattrizzle Paragoomba Level: 14 Posts: 9/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Thank you, BMF! Now if there was only a way to disable the color cycling on color 64... | |||
ExKeeper Bullet Bill Level: 31 Posts: 226/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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now I don't have to worry about the BG fading as soon as I fix the status bar problems in all of my levels | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 815/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by BigMattrizzleBMF strikes again! coinfade.ips This patch disables color-cycling for #64 after you pass the goal tape. However, this will reveal the color underneath, which is normally an ugly purple color; you'll need to change it to a coin-y orange in LM (though it might actually do that by default). It also has no effect on custom palette animations. If you just want to disable #64's cycling altogether, change the following ROM addresses: $262C: EA EA EA $2632: EA EA EA Also, you may have noticed that Mario's end-level animation is a little bit off after installing the palette-fading fix, because the routine now takes much longer to complete. I've figured out how to fix that, so he does his "victory" pose in time with the music again. Just change $4B77 to 38. (edited by BMF3PO on 04-26-05 01:08 PM) (edited by BMF3PO on 04-26-05 01:15 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - We Need A Palette Fading Out Patch | | | Thread closed |