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Acmlm's Board - I2 Archive - General Gaming - Video Game Industry Faces 'Crisis of Creativity' | | | |
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75.0%, 9 votes | No |
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neotransotaku Baby Mario 戻れたら、 誰も気が付く Level: 87 Posts: 266/4016 EXP: 6220548 For next: 172226 Since: 03-15-04 From: Outside of Time/Space Since last post: 11 hours Last activity: 1 hour |
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Think this is true? I dunno--as a above average gamer, not really--but to those with really critical tastes, i believe so... anyways, here is the article Video Game Industry Faces 'Crisis of Creativity' |
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alte Hexe Star Mario I dreamed I saw Joe Hill last night Alive as you and me "But Joe you're ten years dead!" "I never died" said he "I never died!" said he Level: 99 Posts: 415/5458 EXP: 9854489 For next: 145511 Since: 03-15-04 From: ... Since last post: 2 hours Last activity: 2 hours |
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The (lack) of creativity we see now is more our fault than the industry's. We have always said 'push graphics, sound and blah, blah, blah'. We look at the aestheticly pleasing aspects of a game. We think 'wow, so and so is the director'. As much as that matters, it is forcing out smaller companies who have fresh ideas from making games, it is too damned expensive. $ > people |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 723/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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I have pretty much ignored the graphics aspect of games. Games probably will reach an point soon in a few when they look like it was real... But the problem is that to many Devolopers are looking for reality. Alitte unrealism can't hurt. And there is still orginal games coming out, just not as many as before. Devolopers shoudl try aspects that seems wierd at first, but works well. Think on The sims, none thought that it would work expect for Will Wright. For 5-6 years ago... Now it's one of the most selling PC games, ever. The devolopers needs to be more daring... |
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Utilityman Like Like Level: 44 Posts: 347/813 EXP: 566605 For next: 44680 Since: 03-15-04 Since last post: 353 days Last activity: 4 days |
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Spend five minutes dusting off a classic game and slap a full price on it, it'll sell like hot cakes. Make sure the Square-Enix logo shows up somewhere on the boxart, it's a guaranteed million-seller. Frame that little "M" in the corner. You've got it made. A great majority of people are desensitized to this. Once people find a fad or a brand to stick with they'll cling to it no matter what. People begin creative, they see that they've stumbled upon something big and attempt to milk every last dollar out of it. Kitten Yiffer's got a good example, though I'm bending it a bit... The Sims was revolutionary, but I doubt anyone with half a mind would have spent the $300+ over the years expanding it. And you have those without, who are dropping the dollars into this revolutionary game and refusing to give anything else a chance because... oh noes. THEY'RE not revolutionary. I know people who have never played a non-FF RPG. Dear mother of god. People are afraid of new things. GTA3 was revolutionary, even if it was in bringing a new level of adultery to the home console, thus beginning the "kiddy" argument into play against any other conceivable title. Wind Waker was a keeper and a seller, but those sales are still diluted somewhat by those completely disgusted with its graphics. People shrug off any epic revision of Mario that comes to the Cube, and they spend their money on the Advance old ports instead. Kingdom Hearts appears outwardly as a childish game. It was damn great, but honestly, ask yourself, if the game were the exact same quality would it have done as nearly as well as it did without having some Square backing? People need to play more daringly. I'll hear people saying that such and such is an awesome FPS that sheets your screen in blood whenever you score a headshot, or Final Fantasy CXVIII is coming out next week and I'm getting it because FF is good or something, and while those games might be good, there are underdogs that yet deserve attention, and they must get what they deserve before gaming becomes an elitist society, if it hasn't already. I bet none of this made any sense whatsoever. It's 2AM here, and I have laundry to do. |
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Uncle Elmo Hammer Brother Partly Sweet, Helpful, good at advice and a half decent writer. Also modest. Level: 49 Posts: 118/1062 EXP: 845899 For next: 37984 Since: 03-15-04 From: Prestatyn, Uk Since last post: 23 hours Last activity: 2 hours |
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No, not at all, anyone who says there is a crisis of creativity is talking bollocks, the Eye Toy, the Bemanoi series and other gameplay revelations like Boktai (on the GBA) have all come out in recent years. Technology is freeing games makers to make things that are truly special. | |||
The Guru of Furu Ninji Level: 26 Posts: 13/240 EXP: 90642 For next: 11633 Since: 03-18-04 From: Cali Since last post: 4 days Last activity: 7 hours |
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I wouldn't agree with that completely, but i have noticed a giant drop off in the difficulty and challenges in games, who knows, maybe it's just that i'm too good at games now that they seem easier. I just got Metroid Zero Mission and it barely took me three hours to beat without trying to hard. I think i only died once, but that could be wrong and i got something like 80% completion. I have to say that it was one of the most fun games i've played in a while, but that's probably cause it brings back great memories of days of yore. There are some great games that are comming out that are truely inovative. Let's take Lifeline, that game is one of the most unique games i've heard of in a long time. I know that it's not the best game ever made, and it's not going to sell as well as the mainstream games, but it is truely inovative and i just might buy it for the novelty of the idea. I think the major problem is that developers are afraid to go into new directions, and that it's going to be very difficult to come up with new, fun ways of making games. Back in the day, platformers were the only type of game around, so when rpgs came out they were unique, tehn came fps which was a totally different direction for games. It'll take a while for people to think up new ways ot take games and the risk is great so most producers won't go there. Hopefully there are some startup companies taht will get taken under the wings of the major production studios so that they can create so truly inovative games. |
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Jarukoth IRRATIONAL EXUBERENCE!!1! Level: 79 Posts: 264/3194 EXP: 4402011 For next: 177456 Since: 03-17-04 From: New Jersey, U.S.A. Shoes: Yes. Since last post: 8 days Last activity: 1 day |
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I wouldn't say that the industry has a "Crisis of Creativity". Consider the following examples: Manhunt Lifeline (Ok, so it sucked. At least it's somewhat different.) Final Fantasy X-2 (Different as far as FF games go, and it worked.) WWX: Rumble Rose (Doesn't an all female wrestling game count for ANYthing?) That Arcade game with the Cow Butt ('Nuff Said.) |
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Imajin Buster Beetle Level: 34 Posts: 179/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
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There is some creativity, but there's also a lot of boring rehashes... and worse, crappy remakes... (Good remakes are, well, good... For isntance, SMAS was a great remake.. which is now being borken up and remade into a crappy remake... WOW TEH 1337 MARIO BROZ GAM TEH ARKADE CLASSIK!1!) | |||
Chickenlump Level: 41 Posts: 82/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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There is no lack of creativity that I see. Yes there are games similar, remixed, redone etc, but it's because people like playing retro. I like playing retro. Think about the emulation community as a whole. Nobody emulates to play the latest, greatest (theyre not supposed to anyway). They emulate the games of the past, the ones they go back to time and time again. Theres the newer games, and theres the retro style games. It's just that simple. Creativity Crisis? Pfffft..... XD |
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Colleen Administrator Level: 136 Posts: 601/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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There is innovation and creativity in games, but let's be honest - if you come up with something original these days, it has to put a new spin on gaming - period. See the EyeToy, Bemani dance games, online gaming, etc. If you don't think your original concoction will amount to anything on the shelves, then it's safer to go with a tried and true formula - but put a new spin on THAT. Take RPG's for example - there's hundreds of them on the market, and at least half of them follow a cookie-cutter formula or borrow innovations off other games. The rest at least try to come up with unique storylines, unique attack systems, replay value, etc... And in a few of those cases, you get a mega-hit. WWX: Rumble Rose (Doesn't an all female wrestling game count for ANYthing?) Been done in Japan. |
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Utilityman Like Like Level: 44 Posts: 362/813 EXP: 566605 For next: 44680 Since: 03-15-04 Since last post: 353 days Last activity: 4 days |
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Originally posted by Jarukoth Before anyone gets confused, we're looking for creativity and substance. |
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Chickenlump Level: 41 Posts: 83/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by UtilitymanOriginally posted by Jarukoth We? *snicker* No no no, I require very little to keep me entertained, and creativity in the form of all female wrestling suits me just fine, as I'm sure it does others. Creativity and substance in all games would mean that every game would be a block buster hit. Thats not going to happen, thankfully. If every game were just bursting with both creativity and substance, and was a must have, how would my poor wallet cope? |
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Colleen Administrator Level: 136 Posts: 609/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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Before anyone gets confused, we're looking for creativity and substance. I... don't follow. There's been some wrestling games with a lot of substance - the Fire Pro series comes to mind. Unique fighting system, unique edit mode, unique features... |
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JaCory Porcupo Level: 29 Posts: 133/323 EXP: 141854 For next: 6031 Since: 03-15-04 Since last post: 69 days Last activity: 17 days |
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This is very ture, theres no more original games that become true classics, the last one I can think of would probly be Donkey Kong Country (SNES) | |||
Utilityman Like Like Level: 44 Posts: 364/813 EXP: 566605 For next: 44680 Since: 03-15-04 Since last post: 353 days Last activity: 4 days |
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I was getting the assumption that it was mentioned solely because it featured women as opposed the usual rosters, there are great wrestling games, sure... I'm sorry if I made it sound like otherwise | |||
Banedon Giant Red Paratroopa Level: 55 Posts: 333/1408 EXP: 1291380 For next: 22809 Since: 03-15-04 From: Michigan Since last post: 101 days Last activity: 90 days |
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Modern games have been lacking...all they care about these days is graphics, and not gameplay, which is more important. | |||
Toxic in a sublime state of mind Level: 75 Posts: 582/2857 EXP: 3732709 For next: 94195 Since: 03-15-04 Since last post: 3 days Last activity: 8 hours |
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Originally posted by Banedon That's not really true. In last month's PC gamer, a game got a 88% or something, and you could run it with a VCR. After Dikatana, people started to say stuff like this more and more. |
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Colleen Administrator Level: 136 Posts: 617/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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A VCR-based game getting 88%?!? WTF was that game's selling point? I routinely see interviews where the game gets an average rating, with props given to the graphics and points taken away for bugs or gameplay flaws. The days where graphics would count for 40-50% of a review score are long gone. |
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Toxic in a sublime state of mind Level: 75 Posts: 588/2857 EXP: 3732709 For next: 94195 Since: 03-15-04 Since last post: 3 days Last activity: 8 hours |
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Originally posted by Colleen I was joking (in case you missed that ) But serisously, it could run on a comp from 10 years ago. It was a RPG that took 100+ hours to beat Geforge or something like that. |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 764/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Virtual reality is an quite unused concept. It was hot for ten years ago but never striked through... It would be better now with out powerful graphics card but, almost no intrest. But then people got ill all the time with thoose helmets so... I would like to see more cross-over concepts. RTS with FPS have been done, but I would like to see it more propoly made... |
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