Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - A look at what in SMW we have decoded | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 144/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Hey! I was looking at all the utilities we have for hacking SMW, and wondered just how much we actually have left to decode to make SMW completely editable. So here goes. What we have decoded: -Status Bar editing -Level editing -text editing -GFX editing -Iggy/larry battles arena editing -(soon)music editing -ASM editing(custom blocks, disabling timer...) -mode 7 GFX editing (reznor/ iggy battles) -enemy name editing things we have left to decode -Sprite ASM -Layer 3 use(tides/tileset specific) -Bowser battle editing -ending editing -cutscene editing -select text tidbits (ending-related) -Eating/Creating block path editing -Layer 2 behaviours editing If I have missed anything (I must have), please PM me and I'll add it to the list. (edited by Darkflight on 03-11-05 04:04 PM) (edited by Darkflight on 03-11-05 10:59 PM) (edited by Darkflight on 03-12-05 04:12 PM) |
|||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1362/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Add this to your "What we have decoded" list: Status Bar editing (Very, very soon) |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 145/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
done | |||
Sendy Shyguy Level: 17 Posts: 69/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Not implimented: Eating/Creating block path editing Layer 2 behaviours editing (edited by Sendy on 03-11-05 10:56 PM) |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 149/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
added So what percent of SMW do you think we have decoded? |
|||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 1440/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
| ||
probably not even 50%, even when the things on the list are accomplished, there will always be something else someone wants to hack. | |||
Glyph Phoenix Level: 39 Posts: 92/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
| ||
I disagree. With levels, overworld, graphics, text, and later music we have covered all the important bases. I'd say that SMW is now the most easily hackable game there ever was, but then there are games like DOOM where the source code was released and then they are therefore completely hackable... meh. | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 1443/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
| ||
Shut up no one likes you Heh, all kidding aside, I remember when all you could do was edit GFX, people thought it was awesome. People were happy, then they wanted more. I agree, it is the most hackable, but there is a whole lot left we could do, but most of it we might just leave alone. |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 151/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
well, I would like to at least be able to edit the bowser battle text and the boss sequences, and smallhacker seems to be preparing his status bar editor for release. BTW, about the bar editor, will it be able to move the counters around? |
|||
Glyph Phoenix Level: 39 Posts: 93/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
| ||
OMG kario is mean to me And I bet that Smallhacker will tell you all the details about his program once it's released. It's supposed to be a secret, you know. A kickass secret. |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3674/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Originally posted by Glyph Phoenix It's not hacking when you have the source though. |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 174/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Originally posted by HyperHackerOriginally posted by Glyph Phoenix Only if you are trying to hck the program. Otherwise it could still be hacking beause you are hacking the visuals/sound. |
|||
Jesper Busy, busy, busy. Level: 69 Posts: 2237/2390 EXP: 2856000 For next: 13743 Since: 03-15-04 From: Sweden. Since last post: 176 days Last activity: 79 days |
| ||
Originally posted by HyperHackerUh. ASM source?Originally posted by Glyph Phoenix |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - A look at what in SMW we have decoded | | | |