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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX file size error | | | |
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MadMikeXP Red Paratroopa Level: 21 Posts: 79/168 EXP: 45026 For next: 4917 Since: 09-01-04 From: Augusta Since last post: 25 days Last activity: 11 days |
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I'm having a small problem with the file when I export my tiles to GFX or ExGFX, whenever I am working with YY-CHr or TLP, I copy three tiles that I want to use say like poles or small wooden blocks, whenever I save this file as GFX or ExGFX file it will save it above 2 MB... when I try to import it to LM it refuses it immediatley saying the file is to large. I know that normal GFX or ExGFX files are supposed to be at least 10kb and under. can someone please explain to me why tile layer pro or YY-CHr is saving the file so big ? thanks |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 1243/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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What was the size of the original file? You should be using regular GFX files for SMW and then editing them. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1323/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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ExGFX files has to be 4kb. No more, no less. | |||
MadMikeXP Red Paratroopa Level: 21 Posts: 80/168 EXP: 45026 For next: 4917 Since: 09-01-04 From: Augusta Since last post: 25 days Last activity: 11 days |
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Well I had opened up TLP or YY-CHr, I open up the rom and copy the tiles that I need. I then go to file>save as change the file from roms to all files , then I rename it to (ExGFX9A).bin and click save it then generates the file at 2049 kb and this the problem that I'm having can somepne please tell me what I'm doing wrong ? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1326/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Make sure that the file only contains 128 4bpp tiles | |||
dan Snap Dragon Level: 43 Posts: 439/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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It sounds like you are trying to load the ROM as a exgfx file. I think you have to export all the graphics using Lunar Magic, which creates small .bin files. You edit those in your tile editor. (I'm not sure on the details, so maybe someone more knowledgeable can fill in the details) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX file size error | | | |