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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Zelda - Gates of Time | | | |
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Euclid Cheep-cheep Level: 23 Posts: 155/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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you refering to me or seph? I did those asm for my hack back in january (if you check the modified date for the pictures i posted at tek) and gate of time is not my hack |
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Ice Ranger Leever Level: 23 Posts: 126/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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My mistake, yeah, Euclid's. Heh, I forgot you were doing one as well for awhile. Post the documentation for doing this stuff sometime . *had to have a point for the post, not a one sentence one* @Euclid, send me a PM with some more information about yours, I don't think I've seen or heard much about it. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4112/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Frickin awesome. Regarding the item screen, it shouldn't be too difficult to only apply translucency when the game is paused (between the time the status bar disappears and the item screen appears), or you might be able to draw the tiles with half black and half transparent. A gradient effect might look cool too. | |||
SePH Geldman Level: 33 Posts: 302/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by Chill Penguin Yeah, I felt some blocksets needed the use of snow for quite some time. Have experimented various palettes/tiles and tried those. As for the head up display, I clearly said it was Euclid's Alteration.. Well nonetheless It bring some confusion to everybody. My bad. The only documentation Euclid gave me concerning the pause menu are: ------ there's about 32 tiles going from the left of the screen to the right. the magic bar (as it is) takes 3 tiles width. 1 heart, 1 number etc is one 1 tile. the Y item thing is 4 tiles if you include the border. ------ As for his hack, he released a demo a while back. Check out that thread, second from the top: http://board.acmlm.org/thread.php?id=4557. Best demo released to date. Dunno how you miss that one Originally posted by Dart ZaidyerThe grass looking fences are an old idea I had that I still have to take rid of. As for the the snow/grass, I'll do that too. Originally posted by HyperHackerI'll leave that stuff to the ASM pros out there. Drawing the tiles to bring up transparency sure works and leaves the message boxes the same. Athrough the corners looks bad (Since the tiles are re-used -mirrored- there.) Note that I hadn't done the rest for everything else like the texts and so, it was just a test. |
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Euclid Cheep-cheep Level: 23 Posts: 156/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Any asm hackers want to take a challenge to rearrange the screen? playing screen: a few useful addresses are: 7EC700 - start of DMA transfer to vram. $0D/FBA2 - About the right place when it starts drawing stuff. subscreen: a few useful addresses are: $0D/DDAE - drawing routine (when start is pressed) $0D/DF88 - refresh routine (drawn every vblank in menu) $1100 - i think it's about here is the start of the DMA transfer addr to vram. enjoy. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4154/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Maybe if you killed the big 'Y' and 'A' graphics (make them smaller at least), you'd have more room to put in new corner tiles. | |||
Domin189 Mini Octorok Level: 6 Posts: 10/14 EXP: 823 For next: 84 Since: 02-28-05 From: Poland Since last post: 121 days Last activity: 3 days |
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Why aren't there any new replies? | |||
KTurbo Paragoomba Level: 15 Posts: 37/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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Cause noone has written and most ppl would think that would be bumping. |
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Acmlm's Board - I2 Archive - Rom Hacking - Zelda - Gates of Time | | | |