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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Zelda - Gates of Time | |
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Euclid

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Since: 03-15-04
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Posted on 04-10-05 05:47 AM Link | Quote
you refering to me or seph?

I did those asm for my hack back in january (if you check the modified date for the pictures i posted at tek) and gate of time is not my hack
Ice Ranger

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Posted on 04-10-05 05:52 AM Link | Quote
My mistake, yeah, Euclid's. Heh, I forgot you were doing one as well for awhile.

Post the documentation for doing this stuff sometime .

*had to have a point for the post, not a one sentence one*

@Euclid, send me a PM with some more information about yours, I don't think I've seen or heard much about it.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 04-10-05 10:55 AM Link | Quote
Frickin awesome. Regarding the item screen, it shouldn't be too difficult to only apply translucency when the game is paused (between the time the status bar disappears and the item screen appears), or you might be able to draw the tiles with half black and half transparent. A gradient effect might look cool too.
SePH

Geldman
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Since: 06-23-04
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Caliss de libéraux

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Posted on 04-10-05 05:40 PM Link | Quote
Originally posted by Chill Penguin
This is starting to remind me of some stuff I've seen in Zelda Classic now. Very nice, I've only seen the use of snow or ice in one demo Zelda hack at least a year ago.


Yeah, I felt some blocksets needed the use of snow for quite some time. Have experimented various palettes/tiles and tried those.

As for the head up display, I clearly said it was Euclid's Alteration.. Well nonetheless It bring some confusion to everybody. My bad. The only documentation Euclid gave me concerning the pause menu are:

------

there's about 32 tiles going from the left of the screen to the right.

the magic bar (as it is) takes 3 tiles width.

1 heart, 1 number etc is one 1 tile.

the Y item thing is 4 tiles if you include the border.

------

As for his hack, he released a demo a while back. Check out that thread, second from the top: http://board.acmlm.org/thread.php?id=4557.

Best demo released to date. Dunno how you miss that one

Originally posted by Dart Zaidyer
The fences look like they're caked over with several layers of thick, thick moss. What's that about?
The snow really clashes and fights with the brown surroundings in that one shot. I definitely agree that grass might work better.
The grass looking fences are an old idea I had that I still have to take rid of. As for the the snow/grass, I'll do that too.

Originally posted by HyperHacker
Frickin awesome. Regarding the item screen, it shouldn't be too difficult to only apply translucency when the game is paused (between the time the status bar disappears and the item screen appears), or you might be able to draw the tiles with half black and half transparent. A gradient effect might look cool too.
I'll leave that stuff to the ASM pros out there. Drawing the tiles to bring up transparency sure works and leaves the message boxes the same. Athrough the corners looks bad (Since the tiles are re-used -mirrored- there.)



Note that I hadn't done the rest for everything else like the texts and so, it was just a test.
Euclid

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Posted on 04-10-05 08:37 PM Link | Quote
Any asm hackers want to take a challenge to rearrange the screen?

playing screen:
a few useful addresses are:
7EC700 - start of DMA transfer to vram.
$0D/FBA2 - About the right place when it starts drawing stuff.

subscreen:
a few useful addresses are:
$0D/DDAE - drawing routine (when start is pressed)
$0D/DF88 - refresh routine (drawn every vblank in menu)
$1100 - i think it's about here is the start of the DMA transfer addr to vram.

enjoy.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 04-11-05 08:00 AM Link | Quote
Maybe if you killed the big 'Y' and 'A' graphics (make them smaller at least), you'd have more room to put in new corner tiles.
Domin189

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Posted on 04-21-05 07:06 PM Link | Quote
Why aren't there any new replies?
KTurbo

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Posted on 04-21-05 07:24 PM Link | Quote
Cause noone has written and most ppl would think that would be bumping.
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