Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Zelda - Gates of Time | |
Pages: 1 2 3 4 5 6 7Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Domin189

Mini Octorok
Level: 6

Posts: 7/14
EXP: 823
For next: 84

Since: 02-28-05
From: Poland

Since last post: 121 days
Last activity: 3 days
Posted on 03-09-05 12:57 AM Link | Quote
GOD

Uchiha, you rock!!!
Greets, Domin189...

The screens are cool!
SePH

Geldman
Level: 33

Posts: 277/459
EXP: 219339
For next: 9840

Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
Last activity: 14 hours
Posted on 03-09-05 04:22 AM Link | Quote
Originally posted by Euclid
About that torch thing, if you have light torch to get chest or light torch to open, you'll need 4 torches (they don't have to be in the same small room if layout is 0).

I believe you can't stack the effects of a room header, say you can't put "SW kill enemy to open" then "light torch to open", but you can possibly have light torch to get chest ( i haven't tested this, but i think it'll work)

Yup with the 4 torches, the doors are finally working properly. That dungeon is now 99.9% finished (play tested and all). One thing that stills buggers me through are the light torch to see floors. They work good, but somehow I can see two different black colors. Meaning that without the torchs lit, I can still see the floor. I'm probably going to have to find the proper palettes for that... By stacking effects, you mean having two effects at once in a set of 4 rooms? I haven't tested much features like that.
Euclid

Cheep-cheep
Level: 23

Posts: 141/193
EXP: 65528
For next: 2195

Since: 03-15-04
From: Australia

Since last post: 24 days
Last activity: 7 days
Posted on 03-09-05 03:43 PM Link | Quote
Originally posted by Uchiha Itachi
One thing that stills buggers me through are the light torch to see floors. They work good, but somehow I can see two different black colors. Meaning that without the torchs lit, I can still see the floor. I'm probably going to have to find the proper palettes for that... By stacking effects, you mean having two effects at once in a set of 4 rooms? I haven't tested much features like that.


Only particular palettes which shows that object in HM as bright blue (or blueish or whatelse, just blue) makes it light torch to see floor.

stacking effects:
you have light torch to open door (which applies to whole room), then you have something like "NE move block to open door" or "NE kill enemy to open" or even "switch toggles door", it'll most likely not work.

but 2 things unrelated to doors will work, say
move block to get chest, then have like NE kill enemy to open...

I can't say i'm really really sure on this since i haven't really tested out all combinations.
Dart Zaidyer

Red Tektite
Level: 15

Posts: 36/72
EXP: 13571
For next: 2813

Since: 06-27-04

Since last post: 8 days
Last activity: 2 hours
Posted on 03-10-05 08:17 PM Link | Quote
If you play LttP on an emulator like ZSNES, which doesn't have fast enough SPC emulation, you'll notice that the metallic clinking of Link walking on stairs is actually accomplished with the Rain sample. Knowing this, it would be a bad idea to get rid of it altogether.

LttP is notorious for using all of its samples more than once.
SePH

Geldman
Level: 33

Posts: 278/459
EXP: 219339
For next: 9840

Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
Last activity: 14 hours
Posted on 03-11-05 05:19 AM Link | Quote
Originally posted by Euclid
Only particular palettes which shows that object in HM as bright blue (or blueish or whatelse, just blue) makes it light torch to see floor.

I know about the blue floors (I'm using the proper palettes.. But as for the floors without beeing lighted with the torchs, I can still clearly see the difference with the holes around. See a supersized pic of what I'm talking about.



I'd like to have both black colors the same, but I can't find the right palettes to change.

Originally posted by Dart Zaidyer
If you play LttP on an emulator like ZSNES, which doesn't have fast enough SPC emulation, you'll notice that the metallic clinking of Link walking on stairs is actually accomplished with the Rain sample. Knowing this, it would be a bad idea to get rid of it altogether.

LttP is notorious for using all of its samples more than once.

I've restored all the original sounds. But still I'll have to find a way somehow to block these sounds in the beginning sequence. It can be done, somewhat the data just needs to be found and deciphered. I just don't know why Seph3 didn't bother to include it with HM (since you can toggle sounds for the rest of the events.
Dart Zaidyer

Red Tektite
Level: 15

Posts: 37/72
EXP: 13571
For next: 2813

Since: 06-27-04

Since last post: 8 days
Last activity: 2 hours
Posted on 03-11-05 09:47 AM Link | Quote
Ah, a palette swap... very clever.
Well, If it didn't matter to you, you could just change all of the black entries for that level palette. I don't know why, but for some reason there's a difference between black outlines and transparent black in LttP. Presumably, it's so you can see the black outlines if you were happening to edit the graphics, (Which most editors will let you change to a more suitable color anyway), or so you can see the shadows of the bricks on the wall as they drop into the darkness.
SePH

Geldman
Level: 33

Posts: 279/459
EXP: 219339
For next: 9840

Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
Last activity: 14 hours
Posted on 03-12-05 12:57 AM Link | Quote
A demo might happen in sometime.


(edited by Uchiha Itachi on 03-12-05 01:27 PM)
Euclid

Cheep-cheep
Level: 23

Posts: 142/193
EXP: 65528
For next: 2195

Since: 03-15-04
From: Australia

Since last post: 24 days
Last activity: 7 days
Posted on 03-12-05 04:09 AM Link | Quote
oh those floors, yeah it's a palette swap, thus the reason you can see it when you cast that ether spell.

still it's pretty hard to see... i couldn't see it until i highlighted the big picture...
Fafouin Ultima

Octorok
Level: 9

Posts: 15/22
EXP: 2500
For next: 662

Since: 03-25-04
From: St-Georges

Since last post: 53 days
Last activity: 33 days
Posted on 03-14-05 04:35 AM Link | Quote
It look awesome and more challenging than the original.

Keep good work!
Domin189

Mini Octorok
Level: 6

Posts: 8/14
EXP: 823
For next: 84

Since: 02-28-05
From: Poland

Since last post: 121 days
Last activity: 3 days
Posted on 03-25-05 04:24 PM Link | Quote
Hey, talk about something What about a HomePage of Zelda - Gates of Time? Can somebody write the story of this game (when it begins, and what we have to do in it) - sorry, my english ...

Greets...

P.S.

AND SCREENS OF COURSE
Write some more about this hack...
SePH

Geldman
Level: 33

Posts: 283/459
EXP: 219339
For next: 9840

Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
Last activity: 14 hours
Posted on 03-25-05 11:59 PM Link | Quote
I'm not sure about that homepage thing yet.

For the story, it's beeing writed by someone else then me for the time beeing. I believe he's better then me at writing things (English beeing my second language).

As for screens. I'll show a few more:



New title screen palettes.



Some overworld water place.



A new dungeon that's beeing worked on.


More at a later time...
Dart Zaidyer

Red Tektite
Level: 15

Posts: 38/72
EXP: 13571
For next: 2813

Since: 06-27-04

Since last post: 8 days
Last activity: 2 hours
Posted on 03-26-05 09:32 AM Link | Quote
The "life" display font looks kind of stretched out and weird, and the new heart graphics make them look spikey. Why change it in the first place?

That's a pretty sweet title screen, though. I didn't think it was possible to update the Master Sword within the confines of the original image. Makes me wonder why Nintendo didn't do it when they re-released the game.
SePH

Geldman
Level: 33

Posts: 285/459
EXP: 219339
For next: 9840

Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
Last activity: 14 hours
Posted on 03-26-05 09:53 AM Link | Quote
Originally posted by Dart Zaidyer
The "life" display font looks kind of stretched out and weird, and the new heart graphics make them look spikey. Why change it in the first place?
I changed them a long time ago.. thanks for reminding me to change them back tho. I have a long list of things to "put back in". Like graphics that I got rid in my first experimentations with HM. Yes, the game is built on the same rom as my Gates of Darkness "cancelled" hack. So there's a few things that'll need to be redone.

As for the Master Sword, I guess they leaved it like that to keep the original's game feeling.
Dart Zaidyer

Red Tektite
Level: 15

Posts: 39/72
EXP: 13571
For next: 2813

Since: 06-27-04

Since last post: 8 days
Last activity: 2 hours
Posted on 03-26-05 12:06 PM Link | Quote
Or maybe it's because the GBA version is a really quick and sloppy hack in order to make the game work, with some altered bits that actually feel tacked on without much thought. At least the translation is better, though.

Which reminds me, what special hacks are in use here, if any? You know, stuff you can't normally do by changing graphics or editing with HM?
SePH

Geldman
Level: 33

Posts: 286/459
EXP: 219339
For next: 9840

Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
Last activity: 14 hours
Posted on 03-26-05 01:25 PM Link | Quote
Originally posted by Dart Zaidyer
Which reminds me, what special hacks are in use here, if any? You know, stuff you can't normally do by changing graphics or editing with HM?
I'm not too sure what you meant by "special hacks". Well one of the things that would require some asm work and that I'd like to change would be the layout style. (Re-organize it in other words). Something that would look like this:



Most of it can be done with some asm knowledge, except probably the horizontal magic bar which I'm doubtful. But still that's an exemple of something that I'd like to change (Could probably make the hack more original too.)

Also, I'd like to find a way to completely get rid of the rain without affecting the other sounds samples around (Turning the beginning sounds in other words.) The problem with that is that HM doesn't support that function.
Euclid

Cheep-cheep
Level: 23

Posts: 144/193
EXP: 65528
For next: 2195

Since: 03-15-04
From: Australia

Since last post: 24 days
Last activity: 7 days
Posted on 03-26-05 04:11 PM Link | Quote
that screen is do-able, but it'll take a lot of work to do the money and arrow/bomb count since the ram used to DMA to vram goes only 1/4 way of the screen and also the message boxes will flicker too since they are drawn on the same BG.

If i wasn't this busy with RL i could lend you a hand, unless you're willing to wait until july which by then i'll be pretty free...
SePH

Geldman
Level: 33

Posts: 287/459
EXP: 219339
For next: 9840

Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
Last activity: 14 hours
Posted on 03-27-05 12:12 AM Link | Quote
Originally posted by Euclid
If i wasn't this busy with RL i could lend you a hand, unless you're willing to wait until july which by then i'll be pretty free...
I don't mind waiting all that time Euclid. I'm not currently working that much on the hack itself, so it could take more time then expected.
Dart Zaidyer

Red Tektite
Level: 15

Posts: 40/72
EXP: 13571
For next: 2813

Since: 06-27-04

Since last post: 8 days
Last activity: 2 hours
Posted on 03-27-05 12:47 AM Link | Quote
You know what? If you're going to try doing that, perhaps you should consider removing the bomb/arrow counts and having them displayed next to the weapon when selected.
Or, if that's not even possible, you could just leave them up there at the top, but move them closer to the weapon display. There's plenty of space up there.

For the magic meter, Ancient Stone Tablets does that, so I wouldn't put it out of the way completely. I think the real challenge would be getting it to double in size with the 1/2 magic upgrade.
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 1551/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 03-27-05 12:54 AM Link | Quote
Well, this hack is coming along very nicely. Cant wait for it to be completed. I would hate to see another Zelda 3 hack suddenly stop and never be released.
Euclid

Cheep-cheep
Level: 23

Posts: 145/193
EXP: 65528
For next: 2195

Since: 03-15-04
From: Australia

Since last post: 24 days
Last activity: 7 days
Posted on 03-27-05 04:29 AM Link | Quote
Originally posted by Dart Zaidyer
For the magic meter, Ancient Stone Tablets does that, so I wouldn't put it out of the way completely. I think the real challenge would be getting it to double in size with the 1/2 magic upgrade.


Alttp's magic meter is not "doubled" when you get that 1/2 magic, what actually happens is the magic you need to use per say a fire rod shot costs less, so your magic meter stays the same size (0-0x80)

Originally posted by Kario
Well, this hack is coming along very nicely. Cant wait for it to be completed. I would hate to see another Zelda 3 hack suddenly stop and never be released.

Mind giving a few examples of this? a lot of hacks can be worked on without you even knowing it....
Pages: 1 2 3 4 5 6 7Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Zelda - Gates of Time | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.008 seconds.