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Main - Posts by Clockwork |
Clockwork |
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Octorok Level: 12 Posts: 1/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Hello there. Care to try and beat a mechanical monster?
Bosses:
Drones: ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 2/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Posted by Perfect Infinity Just so I know, did you mean weird as in bad, or weird as in something else? I certainly don't expect it to contend with anything from people like Eboshidori or A70M1C, but “weird” has a broad meaning for me. And yes, I do hang on every last little word. However did you guess? ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 3/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
If all goes well in these next few tests, Silucnumoh's going to have four detached cores circling it. I'm have some trouble getting the movement to be perfect, but I'm pretty sure I can fix that with careful timing events for the Boosters and Move Joint.
Posted by Perfect Infinity Oh, then, thank you! ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 4/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Added Orange Light Show. It was a fun distraction from the huge beasts that all the others becoming. |
Clockwork |
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Octorok Level: 12 Posts: 5/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Posted by NightKev Not yet, but I'm hopeful. (Sprite colors generated through hex colors inputted by the user rather than images — no clue if it'd actually work very well outside of Web coding, but hey.) If and when that's implemented, I'll go back and define exactly what it needs to be. What did you think of it? ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 6/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
How exactly do you make the Tail Connect Type work?
It doesn't want to function in the editor or game window. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 7/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Posted by Oneshiningstar Nothing. :/ Here's my part set: Small Core (Fix) > Tip 01 (Tail, 1) >> Decoration 06 (Fix) >>> Plate 12 (Fix) >>> Plate 12 (Fix) Edit: Waitaminute. The parent part has to be moving for the sway to work? HURR. Which image macro should I post to describe this moment: the one with the cat and a stick in its mouth, or “hurr i'm a durr”? ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 8/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Posted by NightKev So much. So much. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 9/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Started work on a project for the Tail Connect Type: Tailing Shaman. CLEVER AMIRITE. (Hint: no.) Will resemble a long wall hanging that wiggles from side to side while perpetually moving upward and shooting various weapons. Probably going to have to modify the current design a lot so that it works the way I want it to, but that's nothing new: Spiral Ocean's exactly the same, since I didn't know everything about the parent to child relationship back then.
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Clockwork |
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Octorok Level: 12 Posts: 10/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Posted by NightKev Attach part(s) to a hidden core and detach it? ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 11/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Blargh Tailing Shaman asdf. I can't detach that core, because then it doesn't move upward with the main body, but then the boosters that make it move up and down repeatedly make the main core sway all crazy-like, and THEN IT IS DOING WRONG NOT CORRECT ABORT MISSION BZZZZZZT.
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Clockwork |
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Octorok Level: 12 Posts: 12/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Posted by NightKev The thing is, I don't want them to blow up, because then most, if not all, of the wall that needs to remain alive is taken with it. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 13/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Posted by Firefox11 There are doors that need to be destroyed, or at least made so you can pass through them. However, destroying them also tends to take all the walls down too, which is bad. Negative health doesn't seem to change that. Your suggestion gave me an idea, though. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 14/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Posted by NightKevYeah. Now I'm thinking of having them be invulnerable, but disappear after being hit enough. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 15/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
That was pretty fun. The fourth attack pattern was tighter than I expected, given the previous three, though the fifth might have been more challenging if the beams didn't bounce off the electric rays.
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Clockwork |
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Octorok Level: 12 Posts: 16/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
With Tailing Shaman, I've run into a bit of an odd error: if you're sucked into one of its Burners, the game generates Error Code: 31 (-1) 32. Obviously, you're not supposed to try and get into a situation like that, but it's still kind of odd. |
Clockwork |
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Octorok Level: 12 Posts: 17/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Have some Lantern Dragger goodness.
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Clockwork |
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Octorok Level: 12 Posts: 18/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
New Beta release: 20091109beta. |
Clockwork |
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Octorok Level: 12 Posts: 19/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
By the looks of things, you're getting really good at this—and quick, too! I'll try Atomica in a little while. |
Clockwork |
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Octorok Level: 12 Posts: 20/20 EXP: 6524 Next: 1397 Since: 10-11-09 Last post: 5291 days Last view: 5098 days |
Nice work with shaping, there. |
Main - Posts by Clockwork |
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