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Main - Fraxy - Clockwork's Creations (Last Update: 2/11/2009) | New thread | New reply |
Clockwork |
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Octorok Level: 12 Posts: 1/20 EXP: 6522 Next: 1399 Since: 10-11-09 Last post: 5288 days Last view: 5095 days |
Hello there. Care to try and beat a mechanical monster?
Bosses:
Drones: ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Perfect Infinity |
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Rat Level: 23 Posts: 54/87 EXP: 60497 Next: 7226 Since: 02-12-09 Last post: 4658 days Last view: 3349 days |
Symphony was... interesting. The second form surprised me. It was weird for a first creation. The other bosses sound great. |
Clockwork |
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Octorok Level: 12 Posts: 2/20 EXP: 6522 Next: 1399 Since: 10-11-09 Last post: 5288 days Last view: 5095 days |
Posted by Perfect Infinity Just so I know, did you mean weird as in bad, or weird as in something else? I certainly don't expect it to contend with anything from people like Eboshidori or A70M1C, but “weird” has a broad meaning for me. And yes, I do hang on every last little word. However did you guess? ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Perfect Infinity |
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Rat Level: 23 Posts: 55/87 EXP: 60497 Next: 7226 Since: 02-12-09 Last post: 4658 days Last view: 3349 days |
Weird as in, it was different from the rest. But in a good way. |
Clockwork |
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Octorok Level: 12 Posts: 3/20 EXP: 6522 Next: 1399 Since: 10-11-09 Last post: 5288 days Last view: 5095 days |
If all goes well in these next few tests, Silucnumoh's going to have four detached cores circling it. I'm have some trouble getting the movement to be perfect, but I'm pretty sure I can fix that with careful timing events for the Boosters and Move Joint.
Posted by Perfect Infinity Oh, then, thank you! ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 4/20 EXP: 6522 Next: 1399 Since: 10-11-09 Last post: 5288 days Last view: 5095 days |
Added Orange Light Show. It was a fun distraction from the huge beasts that all the others becoming. |
NightKev |
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Cape Luigi Level: 131 Posts: 3861/4792 EXP: 26243164 Next: 181456 Since: 03-15-07 Last post: 3740 days Last view: 3652 days |
Well, the bullets are only orange if the player didn't change from the default bullet colors...
Or is there a way to change it in events now and I've just forgotten? ____________________ |
Clockwork |
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Octorok Level: 12 Posts: 5/20 EXP: 6522 Next: 1399 Since: 10-11-09 Last post: 5288 days Last view: 5095 days |
Posted by NightKev Not yet, but I'm hopeful. (Sprite colors generated through hex colors inputted by the user rather than images — no clue if it'd actually work very well outside of Web coding, but hey.) If and when that's implemented, I'll go back and define exactly what it needs to be. What did you think of it? ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 9/20 EXP: 6522 Next: 1399 Since: 10-11-09 Last post: 5288 days Last view: 5095 days |
Started work on a project for the Tail Connect Type: Tailing Shaman. CLEVER AMIRITE. (Hint: no.) Will resemble a long wall hanging that wiggles from side to side while perpetually moving upward and shooting various weapons. Probably going to have to modify the current design a lot so that it works the way I want it to, but that's nothing new: Spiral Ocean's exactly the same, since I didn't know everything about the parent to child relationship back then.
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Clockwork |
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Octorok Level: 12 Posts: 11/20 EXP: 6522 Next: 1399 Since: 10-11-09 Last post: 5288 days Last view: 5095 days |
Blargh Tailing Shaman asdf. I can't detach that core, because then it doesn't move upward with the main body, but then the boosters that make it move up and down repeatedly make the main core sway all crazy-like, and THEN IT IS DOING WRONG NOT CORRECT ABORT MISSION BZZZZZZT.
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NightKev |
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Cape Luigi Level: 131 Posts: 3875/4792 EXP: 26243164 Next: 181456 Since: 03-15-07 Last post: 3740 days Last view: 3652 days |
Instead of changing the visibility of the part and stopping it, just have it change the Max Durability to a rather small number (ie: 1), then the parts will still blow up. ____________________ |
Clockwork |
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Octorok Level: 12 Posts: 12/20 EXP: 6522 Next: 1399 Since: 10-11-09 Last post: 5288 days Last view: 5095 days |
Posted by NightKev The thing is, I don't want them to blow up, because then most, if not all, of the wall that needs to remain alive is taken with it. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Firefox11 |
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Level: 18 Posts: 33/49 EXP: 25479 Next: 4418 Since: 03-24-09 Last post: 4670 days Last view: 4398 days |
Use negative durability to make them invulnerable, then.
That is, if I got what you want to do right xD |
Clockwork |
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Octorok Level: 12 Posts: 13/20 EXP: 6522 Next: 1399 Since: 10-11-09 Last post: 5288 days Last view: 5095 days |
Posted by Firefox11 There are doors that need to be destroyed, or at least made so you can pass through them. However, destroying them also tends to take all the walls down too, which is bad. Negative health doesn't seem to change that. Your suggestion gave me an idea, though. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
NightKev |
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Cape Luigi Level: 131 Posts: 3878/4792 EXP: 26243164 Next: 181456 Since: 03-15-07 Last post: 3740 days Last view: 3652 days |
Oh, were the destroyable parts also parent parts? That would do it, yeah. ____________________ |
Clockwork |
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Octorok Level: 12 Posts: 14/20 EXP: 6522 Next: 1399 Since: 10-11-09 Last post: 5288 days Last view: 5095 days |
Posted by NightKevYeah. Now I'm thinking of having them be invulnerable, but disappear after being hit enough. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
Clockwork |
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Octorok Level: 12 Posts: 17/20 EXP: 6522 Next: 1399 Since: 10-11-09 Last post: 5288 days Last view: 5095 days |
Have some Lantern Dragger goodness.
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Main - Fraxy - Clockwork's Creations (Last Update: 2/11/2009) | New thread | New reply |
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