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09-03-10 12:20 AM |
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| Main - Fraxy - Clockwork's Creations (Last Update: 2/11/2009) | New thread | New reply |
| Clockwork |
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![]() Octorok Level: 8 Posts: 1/20 EXP: 1616 Next: 571 Since: 10-11-09 Last post: 297 days Last view: 104 days |
Hello there. Care to try and beat a mechanical monster?
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| Perfect Infinity |
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![]() Rat Level: 16 Posts: 54/85 EXP: 18664 Next: 1592 Since: 02-12-09 Last post: 38 days Last view: 28 days |
Symphony was... interesting. The second form surprised me. It was weird for a first creation. The other bosses sound great. |
| Clockwork |
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![]() Octorok Level: 8 Posts: 2/20 EXP: 1616 Next: 571 Since: 10-11-09 Last post: 297 days Last view: 104 days |
Posted by Perfect Infinity Just so I know, did you mean weird as in bad, or weird as in something else? I certainly don't expect it to contend with anything from people like Eboshidori or A70M1C, but “weird” has a broad meaning for me. And yes, I do hang o ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
| Perfect Infinity |
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![]() Rat Level: 16 Posts: 55/85 EXP: 18664 Next: 1592 Since: 02-12-09 Last post: 38 days Last view: 28 days |
Weird as in, it was different from the rest. But in a good way. |
| Clockwork |
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![]() Octorok Level: 8 Posts: 3/20 EXP: 1616 Next: 571 Since: 10-11-09 Last post: 297 days Last view: 104 days |
If all goes well in these next few tests, Silucnumoh's going to have four detached cores circling it. I'm have some trouble getting the movement to be perfect, but I'm pretty sure I can fix that with careful timing events for the Boosters and Move Joint.
Posted by Perfect Infinity Oh, then, thank you! ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
| Clockwork |
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![]() Octorok Level: 8 Posts: 4/20 EXP: 1616 Next: 571 Since: 10-11-09 Last post: 297 days Last view: 104 days |
Added Orange Light Show. It was a fun distraction from the huge beasts that all the others becoming. |
| NightKev |
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Super Luigi Level: 100 Posts: 3861/4388 EXP: 10350316 Next: 4080 Since: 03-15-07 Last post: 16 hours Last view: 12 hours |
| Clockwork |
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![]() Octorok Level: 8 Posts: 5/20 EXP: 1616 Next: 571 Since: 10-11-09 Last post: 297 days Last view: 104 days |
Posted by NightKev Not yet, but I'm hopeful. (Sprite colors generated through hex colors inputted by the user rather than images — no clue if it'd actually work very well outside of Web coding, but hey.) If and when that's implemented, I'll go back and define exactly what it needs to be. What did you think of it? ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
| Clockwork |
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![]() Octorok Level: 8 Posts: 9/20 EXP: 1616 Next: 571 Since: 10-11-09 Last post: 297 days Last view: 104 days |
Started work o |
| Clockwork |
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![]() Octorok Level: 8 Posts: 11/20 EXP: 1616 Next: 571 Since: 10-11-09 Last post: 297 days Last view: 104 days |
Blargh Tailing Shaman asdf. I can't detach that core, because then it doesn't move upward with the main body, but then the boosters that make it move up and down repeatedly make the main core sway all crazy-like, and THEN IT IS DOING WRONG NOT CORRECT ABORT MISSION BZZZZZZT.
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| NightKev |
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Super Luigi Level: 100 Posts: 3875/4388 EXP: 10350316 Next: 4080 Since: 03-15-07 Last post: 16 hours Last view: 12 hours |
| Clockwork |
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![]() Octorok Level: 8 Posts: 12/20 EXP: 1616 Next: 571 Since: 10-11-09 Last post: 297 days Last view: 104 days |
Posted by NightKev The thing is, I don't want them to blow up, because then most, if not all, of the wall that needs to remain alive is taken with it. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
| Firefox11 |
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Level: 12 Posts: 33/48 EXP: 7637 Next: 284 Since: 03-24-09 Last post: 3 days Last view: 1 hour |
Use negative durability to make them invulnerable, then.
That is, if I got what you want to do right xD |
| Clockwork |
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![]() Octorok Level: 8 Posts: 13/20 EXP: 1616 Next: 571 Since: 10-11-09 Last post: 297 days Last view: 104 days |
Posted by Firefox11 There are doors that need to be destroyed, or at least made so you can pass through them. However, destroying them also tends to take all the walls down too, which is bad. Negative health doesn't seem to change that. Your suggestion gave me an idea, though. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
| NightKev |
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Super Luigi Level: 100 Posts: 3878/4388 EXP: 10350316 Next: 4080 Since: 03-15-07 Last post: 16 hours Last view: 12 hours |
| Clockwork |
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![]() Octorok Level: 8 Posts: 14/20 EXP: 1616 Next: 571 Since: 10-11-09 Last post: 297 days Last view: 104 days |
Posted by NightKevYeah. Now I'm thinking of having them be invulnerable, but disappear after being hit enough. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
| Clockwork |
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![]() Octorok Level: 8 Posts: 17/20 EXP: 1616 Next: 571 Since: 10-11-09 Last post: 297 days Last view: 104 days |
Have some Lantern Dragger goodness.
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| Main - Fraxy - Clockwork's Creations (Last Update: 2/11/2009) | New thread | New reply |
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