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02-09-10 10:35 AM |
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| Main - Fraxy - Clockwork's Creations (Last Update: 2/11/2009) | New thread | New reply |
| Clockwork |
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![]() Octorok Level: 7 Posts: 1/20 EXP: 984 Next: 464 Since: 10-11-09 Last post: 91 days Last view: 46 days |
Hello there. Care to try and beat a mechanical monster?
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| Perfect Infinity |
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![]() Rat Level: 15 Posts: 54/82 EXP: 14122 Next: 2262 Since: 02-12-09 Last post: 74 days Last view: 1 day |
Symphony was... interesting. The second form surprised me. It was weird for a first creation. The other bosses sound great. ____________________ The Game. I didn't lose it, because I have The Solution. Furthermore, I am exempt from The Game until 2010. |
| Clockwork |
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![]() Octorok Level: 7 Posts: 2/20 EXP: 984 Next: 464 Since: 10-11-09 Last post: 91 days Last view: 46 days |
Posted by Perfect Infinity Just so I know, did you mean weird as in bad, or weird as in something else? I certainly don't expect it to contend with anything from people like Eboshidori or A70M1C, but “weird” has a broad meaning for me. And yes, I do hang o ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
| Perfect Infinity |
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![]() Rat Level: 15 Posts: 55/82 EXP: 14122 Next: 2262 Since: 02-12-09 Last post: 74 days Last view: 1 day |
Weird as in, it was different from the rest. But in a good way. ____________________ The Game. I didn't lose it, because I have The Solution. Furthermore, I am exempt from The Game until 2010. |
| Clockwork |
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![]() Octorok Level: 7 Posts: 3/20 EXP: 984 Next: 464 Since: 10-11-09 Last post: 91 days Last view: 46 days |
If all goes well in these next few tests, Silucnumoh's going to have four detached cores circling it. I'm have some trouble getting the movement to be perfect, but I'm pretty sure I can fix that with careful timing events for the Boosters and Move Joint.
Posted by Perfect Infinity Oh, then, thank you! ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
| Clockwork |
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![]() Octorok Level: 7 Posts: 4/20 EXP: 984 Next: 464 Since: 10-11-09 Last post: 91 days Last view: 46 days |
Added Orange Light Show. It was a fun distraction from the huge beasts that all the others becoming. |
| NightKev |
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Luigi whatever Level: 95 Posts: 3861/4130 EXP: 8651195 Next: 17412 Since: 03-15-07 Last post: 10 hours Last view: 25 min. |
Well, the bullets are o![]()
Or is there a way to change it in events now and I've just forgotten? |
| Clockwork |
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![]() Octorok Level: 7 Posts: 5/20 EXP: 984 Next: 464 Since: 10-11-09 Last post: 91 days Last view: 46 days |
Posted by NightKev Not yet, but I'm hopeful. (Sprite colors generated through hex colors inputted by the user rather than images — no clue if it'd actually work very well outside of Web coding, but hey.) If and when that's implemented, I'll go back and define exactly what it needs to be. What did you think of it? ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
| Clockwork |
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![]() Octorok Level: 7 Posts: 9/20 EXP: 984 Next: 464 Since: 10-11-09 Last post: 91 days Last view: 46 days |
Started work o |
| Clockwork |
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![]() Octorok Level: 7 Posts: 11/20 EXP: 984 Next: 464 Since: 10-11-09 Last post: 91 days Last view: 46 days |
Blargh Tailing Shaman asdf. I can't detach that core, because then it doesn't move upward with the main body, but then the boosters that make it move up and down repeatedly make the main core sway all crazy-like, and THEN IT IS DOING WRONG NOT CORRECT ABORT MISSION BZZZZZZT.
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| NightKev |
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Luigi whatever Level: 95 Posts: 3875/4130 EXP: 8651195 Next: 17412 Since: 03-15-07 Last post: 10 hours Last view: 25 min. |
Instead of changing the visibility of the part and stopping it, just have it change the Max Durability to a rather small number (ie: 1), then the parts will still blow up. ![]() |
| Clockwork |
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![]() Octorok Level: 7 Posts: 12/20 EXP: 984 Next: 464 Since: 10-11-09 Last post: 91 days Last view: 46 days |
Posted by NightKev The thing is, I don't want them to blow up, because then most, if not all, of the wall that needs to remain alive is taken with it. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
| Firefox11 |
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Level: 10 Posts: 33/38 EXP: 4203 Next: 211 Since: 03-24-09 Last post: 22 days Last view: 1 day |
Use negative durability to make them invulnerable, then.
That is, if I got what you want to do right xD |
| Clockwork |
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![]() Octorok Level: 7 Posts: 13/20 EXP: 984 Next: 464 Since: 10-11-09 Last post: 91 days Last view: 46 days |
Posted by Firefox11 There are doors that need to be destroyed, or at least made so you can pass through them. However, destroying them also tends to take all the walls down too, which is bad. Negative health doesn't seem to change that. Your suggestion gave me an idea, though. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
| NightKev |
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Luigi whatever Level: 95 Posts: 3878/4130 EXP: 8651195 Next: 17412 Since: 03-15-07 Last post: 10 hours Last view: 25 min. |
Oh, were the destroyable parts also parent parts? That would do it, yeah. |
| Clockwork |
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![]() Octorok Level: 7 Posts: 14/20 EXP: 984 Next: 464 Since: 10-11-09 Last post: 91 days Last view: 46 days |
Posted by NightKevYeah. Now I'm thinking of having them be invulnerable, but disappear after being hit enough. ____________________ Fraxy Bosses and Drones Current projects: Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman. |
| Clockwork |
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![]() Octorok Level: 7 Posts: 17/20 EXP: 984 Next: 464 Since: 10-11-09 Last post: 91 days Last view: 46 days |
Have some Lantern Dragger goodness.
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| Main - Fraxy - Clockwork's Creations (Last Update: 2/11/2009) | New thread | New reply |
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