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Main - Posts by Burg Hammer Achtzehn |
Burg Hammer Achtzehn |
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Level: 18 Posts: 21/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
Posted by CrossTheRubicon Fraxy's creator said something about it on the official page, under the v.20080825 entry. (Look for a block of text with "notify_sample.fed") |
Burg Hammer Achtzehn |
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Level: 18 Posts: 22/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
Indeed, both games have their merits; they're both good games.
0.90a released; a nice load of fixes. Posted by th15 February 11th 0.90b released; more fixes and some minor additions. Posted by th15 |
Burg Hammer Achtzehn |
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Level: 18 Posts: 23/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
Just some more translator engrish.
Posted by "MAH BOI, this translator engrish is what all true warriors strive for?" |
Burg Hammer Achtzehn |
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Level: 18 Posts: 24/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
Here it is.
In this game, you start with a web of words. Starting with "On the farm", you guess the blank words to progress further. Use the minimap to go to different areas. This could take a long time to complete. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 25/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
Yay!
That is all I have to say. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 26/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
For the player:
-Kinetic Blaster; a weapon that fires special blaster shots that do a little more damage than the Stun Blaster's projectiles, while pushing the boss around -Sniper; low firing speed, strikes instantly For the boss: -Move joint-align player; like the Move joint S series, but tries to align itself with the player (i.e. for a turret on a track that, rather than rotating, moves back and forth along the track to aim at the player) -A setting for weapons to allow them to damage parts of the boss, other bosses (separate cores), and/or the player -The ability to change a part's target (i.e. make a Panel-aim player aim at the core it's attached to) Posted by OmoresuI would love this; for the Panel-aim player series too. It would probably be added by new Mov acts, along with Mov acts for facing the panel towards the left, right, backward, etc. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 27/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
Nice work on that thing.
I like the concept. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 28/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
Welcome, Rodolph.
It's always nice to have someone new. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 29/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
An example here.
Just take a look at the Search light's events. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 30/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
I would be glad to rename my bosses and re-upload them, but that might take a little while due to my being lazy. As for keeping your enemies folder organized, do you know that you can use folders within the enemies folder to sort the bosses (i.e. keeping your WIP stuff in .../fraxy20090204d/enemy/WIP/crap.fed)? (Although this doesn't change their position on the list ingame.) Just checking to see if you knew. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 31/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
You should make those into links, here is an example. Quote my post to see how to do it.
Whore of Babylon Hope this helps. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 32/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
I like the fast moving background, it's slightly disorienting.
Decent work so far. It's certainly a good start. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 33/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
Posted by Xterminion I'm glad to see you like my stuff. As for the "-player in spotlight LOS=bullet fire- thing", that was actually made by Fraxy's creator, not me. Edit: ಠ_ಠ I really must say that the difficulty of The Apocalypse is absurd, it could use some toning down. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 34/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
You should give them actual links.
For example: GROWTH CORE (Quote my post to see how to do it) Nice id number on Growth Core by the way. I really like your bosses, good job. The bosses in The Final Fortress could use a little health tweaking, (i.e. the first boss has a ton of health in comparison to the third boss.) |
Burg Hammer Achtzehn |
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Level: 18 Posts: 35/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
Just in case someone needs clarification on the energy mechanics of cores.
I wrote something up about it a while ago. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 36/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
The additions to everything are great.
I love the added versatility. It would be lovely if the calc setting was available on extra params; but I'm certain that the new things added in this version will be more than enough to create some unique new bosses. As for the April Fool's thing, this wouldn't be the first time an April fool's joke of this sort came out of Japan. Case in point. But, hopefully, this Graxy thing will be continued. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 37/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
Posted by Bukkarooo Already granted. Extra param 1: ex params on/off (just like every other part with extra parameters) Extra param 2: target distance Extra param 3: I dunno lol Also the Panel-Rollings got a similar treatment. Extra param 1: ex params on/off Extra param 2: spin speed Extra param 3: again, I dunno lol Whoops! I already mentioned that earlier in this thread. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 38/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
Posted by TheBlueEchoI just tested that and that would seem to be the case. Very useful. I would love for a 'drift' connection flag to be added; similar to the player connection flags, in that the variable number causes the part to 'lag' as the boss moves around. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 39/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
My Warp Fiend's effectors and 'out-of-nowhere' weapons.
Or perhaps Megapede's tail weapon, or Dawn Bringer's blades. Of course, you needn't use this stuff as is; tweak them as you please. If you would rather use something else, all of my bosses are available for anyone's use really. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 40/52 EXP: 28190 Next: 1707 Since: 11-22-08 Last post: 5319 days Last view: 5313 days |
That boss is made of win and awesome.
Well done. |
Main - Posts by Burg Hammer Achtzehn |
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