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Main - Fraxy - The 'energy' attribute of cores | New thread | New reply |
Burg Hammer Achtzehn |
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Level: 18 Posts: 2/52 EXP: 28150 Next: 1747 Since: 11-22-08 Last post: 5303 days Last view: 5297 days |
You know those seemingly useless 'Parts-Regeneration' parts?
They actually have a use: replenishing the core's energy. The core's 'energy' you ask? The core's energy is like some sort of shield that reduces the damage done to the core and its parts. As your shots hit the enemy, the core loses energy, indicated by the core's 'glow' becoming dim. The core will replenish its energy over time. - You can test this behavior by creating a new enemy. First, create a core. Then set its movement to '[0] stop', add a brick to it, make the brick invincible by setting its durability to a negative number. Save the new enemy and test it in Fraxy. The enemy will be sitting at where it spawned. Attack the brick. As you shoot at the brick, the core's glow will become dim. Stop attacking the brick, the core will steadily regain its glow. - When the enemy has less energy, all of its parts will receive more damage from your attacks. Here is an overview of the cores and their approximate energy. -- Mini core and Missile core These cores don't seem to have any energy. Bit core Very small amount of energy, about two LV1 bullets in succession will deplete its energy completely. Replenishes its energy very quickly. Fighter core and Fighter core 2 Small amount of energy, about three LV1 bullets in succession will deplete its energy completely. Replenishes its energy quickly. Big core and Big core 2 Moderate amount of energy, it takes about five seconds of constant LV1 bullets to deplete its energy completely. Replenishes its energy in about five seconds. Head core Moderate amount of energy, it takes about four seconds of constant LV1 bullets to deplete its energy completely. Replenishes its energy in about 15 seconds. Cancer core, Rolling core, and Rolling core 2 Moderate amount of energy, it takes about five seconds of constant LV1 bullets to deplete its energy completely. Replenishes its energy in about three seconds. Small core Large amount of energy, it takes about 10 seconds of constant LV1 bullets to deplete its energy. Replenishes its energy in about three seconds. Block core Huge amount of energy, replenishes too fast for LV2 bullets to affect its energy. About five seconds of LV3 bullets will deplete its energy completely. Completely replenishes its energy in about two seconds. -- A single winder bullet barrage is usually enough to deplete a core's energy completely. The exceptions to this are the head and small cores, each can endure a LV1 winder bullet barrage without losing all their energy. To put it simply, the more you sustain your attack on the enemy, the more damage your shots do to the enemy. Thanks for reading. I hope you were able to understand all of this. |
Bukkarooo |
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Fuzzy Son of a bitch, I'm sick of these dolphins... Level: 59 Posts: 19/778 EXP: 1634568 Next: 38560 Since: 10-15-08 From: Florida Last post: 5185 days Last view: 4952 days |
Aquamancia |
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Crow Level: 43 Posts: 8/378 EXP: 553225 Next: 11821 Since: 10-22-08 Last post: 3089 days Last view: 1440 days |
Whoa, I never really knew about that before. But it's a neat tidbit to know. ____________________ Fraxy Creations Youtube Channel |
krazykev360 |
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Micro-Goomba Level: 10 Posts: 2/14 EXP: 3937 Next: 477 Since: 11-07-08 Last post: 5238 days Last view: 5156 days |
Definately a new one on me. This info just gave me some new ideas for future bosses too. |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 19/459 EXP: 740394 Next: 25809 Since: 10-20-08 From: The Bowels of Hell Last post: 5509 days Last view: 5406 days |
Posted by Bukkarooo I thought I already said that regen parts were for stopping the core fade effect. Edit: Did I?! ____________________ RAEG |
Burg Hammer Achtzehn |
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Level: 18 Posts: 3/52 EXP: 28150 Next: 1747 Since: 11-22-08 Last post: 5303 days Last view: 5297 days |
nutman217, I believe that there was a little discussion on the previous board. It was actually Zeta who mentioned it.
http://nightkev.ulmb.com/forums/thread.php?tid=56 |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 20/459 EXP: 740394 Next: 25809 Since: 10-20-08 From: The Bowels of Hell Last post: 5509 days Last view: 5406 days |
Hay, I found me an ancient text I wrote me back in the old Compendium
http://fraxycompendium.pbwiki.com/discussion.php?page=The%20Editor:%20Parts%20Information Jul 4, 8:00 pm "Shocking Stuff:I've done a deep-detail analysis in the "Core Fade Effect" and I have found hypercam proof that a "faded" core takes more damage than one slowly dealt with. Also, Regen cores also allow the cores under its aura to "de-fade" faster. I don't need hypercam proof for that for you can check it yourself with a clumsily cobbled big core with a regen part on it." ____________________ RAEG |
Burg Hammer Achtzehn |
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Level: 18 Posts: 4/52 EXP: 28150 Next: 1747 Since: 11-22-08 Last post: 5303 days Last view: 5297 days |
I never really lurked at the compendium when it was that age, so I wouldn't have known. Thanks for correcting me anyway. |
plasma |
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Level: 10 Posts: 11/13 EXP: 3512 Next: 902 Since: 12-10-08 From: Germany / Berlin Last post: 5379 days Last view: 5379 days |
An interesting detail. Thank you for that information. So closer the look, Fraxy seems to be more inteligent. |
Main - Fraxy - The 'energy' attribute of cores | New thread | New reply |
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