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Main - Fraxy - The 'energy' attribute of cores New thread | New reply


Burg Hammer Achtzehn
Posted on 11-22-08 03:37 AM (rev. 2 of 11-22-08 05:44 AM) Link | Quote | ID: 94756


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You know those seemingly useless 'Parts-Regeneration' parts?
They actually have a use: replenishing the core's energy.

The core's 'energy' you ask?
The core's energy is like some sort of shield that reduces the damage done to the core and its parts.
As your shots hit the enemy, the core loses energy, indicated by the core's 'glow' becoming dim. The core will replenish its energy over time.

-
You can test this behavior by creating a new enemy.
First, create a core. Then set its movement to '[0] stop', add a brick to it, make the brick invincible by setting its durability to a negative number. Save the new enemy and test it in Fraxy.
The enemy will be sitting at where it spawned. Attack the brick. As you shoot at the brick, the core's glow will become dim. Stop attacking the brick, the core will steadily regain its glow.
-

When the enemy has less energy, all of its parts will receive more damage from your attacks.

Here is an overview of the cores and their approximate energy.
--
Mini core and Missile core
These cores don't seem to have any energy.

Bit core
Very small amount of energy, about two LV1 bullets in succession will deplete its energy completely. Replenishes its energy very quickly.

Fighter core and Fighter core 2
Small amount of energy, about three LV1 bullets in succession will deplete its energy completely. Replenishes its energy quickly.

Big core and Big core 2
Moderate amount of energy, it takes about five seconds of constant LV1 bullets to deplete its energy completely. Replenishes its energy in about five seconds.

Head core
Moderate amount of energy, it takes about four seconds of constant LV1 bullets to deplete its energy completely. Replenishes its energy in about 15 seconds.

Cancer core, Rolling core, and Rolling core 2
Moderate amount of energy, it takes about five seconds of constant LV1 bullets to deplete its energy completely. Replenishes its energy in about three seconds.

Small core
Large amount of energy, it takes about 10 seconds of constant LV1 bullets to deplete its energy. Replenishes its energy in about three seconds.

Block core
Huge amount of energy, replenishes too fast for LV2 bullets to affect its energy. About five seconds of LV3 bullets will deplete its energy completely. Completely replenishes its energy in about two seconds.
--

A single winder bullet barrage is usually enough to deplete a core's energy completely. The exceptions to this are the head and small cores, each can endure a LV1 winder bullet barrage without losing all their energy.

To put it simply, the more you sustain your attack on the enemy, the more damage your shots do to the enemy.

Thanks for reading. I hope you were able to understand all of this.

Bukkarooo
Posted on 11-23-08 06:34 PM Link | Quote | ID: 94797


Fuzzy
Son of a bitch, I'm sick of these dolphins...
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Sweet. I knew of the "Core Fade Effect", where the core's center shrinks as you damage it and it gets hurt more the smaller it is. I was unaware that it was a whole energy system that could be kept strong with the part regens. Very good to know! Thanks for building upon that concept!

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Aquamancia
Posted on 11-24-08 09:26 PM Link | Quote | ID: 94842


Crow
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Whoa, I never really knew about that before. But it's a neat tidbit to know.

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krazykev360
Posted on 11-26-08 05:25 AM Link | Quote | ID: 94960


Micro-Goomba
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Definately a new one on me. This info just gave me some new ideas for future bosses too.

nutman217
Posted on 11-29-08 12:13 AM (rev. 2 of 11-29-08 12:13 AM) Link | Quote | ID: 95079


Buster Beetle
Goddamn citrus!
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Posted by Bukkarooo
I was unaware that it was a whole energy system that could be kept strong with the part regens. Very good to know!


I thought I already said that regen parts were for stopping the core fade effect.

Edit: Did I?!

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RAEG

Burg Hammer Achtzehn
Posted on 11-29-08 06:32 AM Link | Quote | ID: 95095


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nutman217, I believe that there was a little discussion on the previous board. It was actually Zeta who mentioned it.

http://nightkev.ulmb.com/forums/thread.php?tid=56

nutman217
Posted on 11-29-08 07:02 AM (rev. 2 of 11-29-08 07:02 AM) Link | Quote | ID: 95097


Buster Beetle
Goddamn citrus!
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Hay, I found me an ancient text I wrote me back in the old Compendium
http://fraxycompendium.pbwiki.com/discussion.php?page=The%20Editor:%20Parts%20Information

Jul 4, 8:00 pm

"Shocking Stuff:I've done a deep-detail analysis in the "Core Fade Effect" and I have found hypercam proof that a "faded" core takes more damage than one slowly dealt with. Also, Regen cores also allow the cores under its aura to "de-fade" faster. I don't need hypercam proof for that for you can check it yourself with a clumsily cobbled big core with a regen part on it."


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RAEG

Burg Hammer Achtzehn
Posted on 11-29-08 09:02 AM Link | Quote | ID: 95102


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I never really lurked at the compendium when it was that age, so I wouldn't have known. Thanks for correcting me anyway.

plasma
Posted on 01-27-09 08:35 PM Link | Quote | ID: 99598


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An interesting detail. Thank you for that information. So closer the look, Fraxy seems to be more inteligent.

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