Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,553,355
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-07-24 04:19 AM
Guest: Register | Login

Main - Posts by Quick Curly

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47

Quick Curly
Posted on 08-29-15 10:20 PM, in Dark Mario - SMB3 Project Progress Thread (rev. 2 of 08-31-15 04:48 AM) Link | Quote | ID: 160964


Giant Red Paratroopa
Level: 77

Posts: 1210/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
You're welcome.

I happened to consider another change that might be suitable for your SMB3 hack.

When you take into consideration how collecting 100 coins grants the star power, and how this could potentially happen at any point in time, remember how any big form of Mario (besides Frog Mario) will somersault while jumping, and as a result, upward pipes cannot be entered unless you're Small Mario, Frog Mario, or already running, and by the time you reach maximum speed, the star power might already be nearly used up.

So, I thought, why not disable the somersaulting action?

From my testing, I found that $054F in RAM determines whether or not Mario will somersault while jumping.

Storing code to that address was found at 0x10C72 in the ROM.
Change "8D 4F 05" (STA $054F) to "EA EA EA" (NOP) to disable the somersaults from the star power.

Of course, it's completely up to you, but I just happened to think of this randomly and successfully implemented it myself. If I had considered looking into it before, I probably would have implemented this for my previous SMB3 hacks, too. While the somersaulting is cool and all, it's sort of an inconvenience with some potential level designing freedom(s) when it comes to providing star blocks nearby upward pipes. In addition, as previously mentioned, with this hack specifically where the star power can potentially be acquired anywhere there are coins, it might be better to not have potential situations when the player avoids collecting coins because they won't be able to enter a nearby upward pipe if they acquire the star power.

EDIT:
I almost forgot. There's another change that you definitely should implement. It concerns the code for the Boom-Boom mini-boss ASM hack that you found from your old notes.
Posted by Googie
- BOOM BOOM AS A MINI-BOSS ASM HACK -

0x67a2

20 B6 9F EA EA

JSR $9FB6 Jump to Sub-routine location $9FB6

0x3dfc6

CE B6 7E A9 10 8D F5 04 A9 00 8D F3 05 60

DEC $7EB6 DECrement $7EB6 (Scrolling byte) by 1, reverting back to scrolling
LDA #$10 Load 10 into the accumulator, 10 is the "Plains" music byte
STA $4F5 Store 10 into address $4F5
LDA #$00 Load 0 into the accumulator, 0 is the timer activation byte, timer initiates
STA $5F3 Store 0 into the address, $5F3
RTS Return from sub-routine

Instead of "A9 10" (LDA #$10), which limits you to the music always being Plains after beating Boom-Boom, you should load the actual area's song from $0462 in RAM.

$9FB6:CE B6 7E  DEC $7EB6 = #$00
$9FB9:AD 62 04 LDA $0462 = #$00 ; Area's song (also used for P-Switch and star, etc.)
$9FBC:8D F5 04 STA $04F5 = #$00
$9FBF:A9 00 LDA #$00
$9FC1:8D F3 05 STA $05F3 = #$00
$9FC4:60 RTS

0x3DFC6-0x3DFD4 (0xF)
CE B6 7E AD 62 04 8D F5 04 A9 00 8D F3 05 60

Quick Curly
Posted on 08-31-15 05:05 AM, in Help needed for translation Link | Quote | ID: 160973


Giant Red Paratroopa
Level: 77

Posts: 1211/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
You're very welcome!

I figured that might be the case. It wasn't designed specifically with the prototype in mind. The program came out in 2011, and the prototype ROM apparently wasn't publicly available until July 3, 2014. The differences between the versions couldn't have been accounted for. Though I suppose it would be possible now.

I'm definitely interested in and excited about playing through this.
I haven't had time to yet, but hopefully I'll be able to soon.

Congratulations on completing and releasing your project!

Quick Curly
Posted on 09-01-15 06:13 PM, in I am leaving the acmlm-based boards Link | Quote | ID: 160987


Giant Red Paratroopa
Level: 77

Posts: 1212/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
I wasn't here during the main part of last week when you decided to leave, so I really don't know how you came to this conclusion, but it kind of seemed unnecessary to make this thread either way. It only seems to be adding to all the drama that is already there.

Like I suggested early on, it's best just to ignore all of the factors that you were establishing, even though sometimes, it might understandably be difficult. At this point, based on previous instances, obviously whenever any of these factors are acknowledged, it has only kept it all going, and some of your posting habits (mainly cussing) have only added to them.

I'm not trying to be harsh or anything, or make it seem like I'm going against you. Like hakarl is saying, with the board generally not being too active, it's not like anyone would really say anything about any one of us being gone for a long while before returning and posting again. I would try to not bring anymore attention to such matters.

Quick Curly
Posted on 09-01-15 06:19 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 160988


Giant Red Paratroopa
Level: 77

Posts: 1213/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
There are also the previous board incarnations to take into consideration, too. Plus the other branches of sorts.

I figure that this board specifically was the main focus of the question, but they all sort of go together, in a sense. We wouldn't be here if not for the history from those other places before. It all goes back.

When considering the ACMLM boards, I've only ever been a part of Board 2, since I didn't find out about ROM hacking until late 2007, and I didn't even join right away until I learned some more basics first; but I wish that I had discovered ROM hacking earlier so that I could have potentially been around for the previous incarnations, too.

Quick Curly
Posted on 09-01-15 06:43 PM, in Help needed for translation Link | Quote | ID: 160990


Giant Red Paratroopa
Level: 77

Posts: 1214/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
Thank you. I know I will. I've always enjoyed playing this game before. I welcome the different level of challenge, too. It should be interesting.

By the way, I saw this help ad on Romhacking.net yesterday:

Monster Party
Posted by "Pennywise"
I am currently entertaining the idea of working with someone else to finish the prototype ROM of Monster Party. For all my projects, my main focus is always to just translate a game, but the prototype of this game is unfinished and needs to be finished. I don’t want to just release a translation for the unfinished game, I want to do additional hacking to make the game complete.

I am in the process of translating/localizing the boss text and once I am finished with that, I want to start adding back the changes that were made to the US release. It would be ideal if someone were working concurrently with me, which would speed things up.
Just curious if you knew about this, and what they could be doing differently than what you've already done.

Quick Curly
Posted on 10-03-15 05:03 PM, in New Board Banner... Link | Quote | ID: 161329


Giant Red Paratroopa
Level: 77

Posts: 1216/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
I like it. Heck, I like all of the graphics in this thread so far, but I'm easy to please.
I also don't mind always seeing the nostalgic banner that is still in the top display. If I remember correctly, there used to be multiple banners that would possibly switch between each other whenever you would view a different page. Such an option is nice so we don't necessarily have to choose or limit the banners available for viewing and enjoying.

Quick Curly
Posted on 10-03-15 05:12 PM, in Dark Mario - SMB3 Project Progress Thread Link | Quote | ID: 161330


Giant Red Paratroopa
Level: 77

Posts: 1217/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
You're welcome, as always.
As always, please feel free to ask/let me know if there's anything else, and I'm always interested in any updates you have on your project(s).
I've been taking a break from SMB3 hacking in general myself. Lately, I've been looking into Kickle Cubicle, primarily with documenting specific level and enemy data sets in building up to working on a level hack of my own.
Nonetheless, again, please let me know, as always, if you have anymore questions, and I'll try my best to look into them when I can.
I know I said "as always" a lot, but despite my absence on and off, I would just like to establish that I'm generally always around, one way or another, if anything comes up.

Quick Curly
Posted on 10-03-15 05:16 PM, in Super Flappy Bird! For the NES Link | Quote | ID: 161331


Giant Red Paratroopa
Level: 77

Posts: 1218/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
For those who aren't aware, there's a Flappy Bird NES homebrew of the game as well. I've enjoyed playing that port, but I hope to try this hack version sooner or later, too.

Quick Curly
Posted on 10-03-15 06:23 PM, in Doctor Who for NES released!!! Link | Quote | ID: 161333


Giant Red Paratroopa
Level: 77

Posts: 1219/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
I was wondering what game this is a hack of as well, or if it could possibly even be a homebrew (though if that was the case, I figure that it would have been emphasized since a lot more work would be involved in creating everything from scratch).

From a quick Google search for "NES "Doctor Who"", the first result is a GameFAQs review for an NES game called Time Lord. Viewing the images, there are visual similarities, but it turns out that it isn't the original game. I felt that it was worth mentioning though since it was the first result, and the review compared the game to Doctor Who.



Another result is actually an article about this hack specifically, and establishes that this release is a hack of a 1988 Famicom game called Cosmo Police Galivan.



The article:
http://www.retrocollect.com/News/unofficial-doctor-who-nintendo-nes-game-released-on-physical-cartridge.html

I really like the graphical modifications. Awesome work with your project.

I don't necessarily understand your reasoning for only making some of your projects available through reproduction cartridges, though. You know, considering the whole legal gray area and all. In addition, from what I've seen, your projects are primarily graphical hacks, and while graphic modifications can definitely take some time, if a project doesn't even change the levels, I hardly see how you can expect someone to pay at least $40 or $50 per cartridge when most of the content is from the original game.

Compare graphical hack reproductions to RetroZone prices for homebrew cartridges. Not even the Battle Kid games are $40, and those are new games built from scratch.

I'm not trying to come across as being critical, harsh, or unappreciative. Quite the opposite, actually. I appreciate the work done on any and all projects. I enjoy seeing whenever there's a new release from the active pacnsacdave. Your ideas for new takes on games are creative and high quality.

However, ROM hacking should be about the love of bringing new life to games, and not about making money on copyrighted material. That's just asking for legal issues all around in the community as a whole. Plus while I can see that there are some people who don't mind paying for physical cartridges to play your hack modifications, you're probably alienating a lot of potential fans due to your choice. For example, like in this Romhacking.net thread when you say that Megaman X - Age of Wily is only available at Flashback Entertainment, and understandably, the response. (Interesting to also note, according to RetroRain/Rockman, the Megaman X - Age of Wily hack apparently uses his Mega Man Upgrade Patch as a base. If that's true, shouldn't he receive a percentage of your profits?)

Quick Curly
Posted on 10-05-15 03:09 AM, in General SMB3 Hacking Thread Link | Quote | ID: 161354


Giant Red Paratroopa
Level: 77

Posts: 1220/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
Set the next area in the level header and the pointer properties as you would for any other pipe and door. For the exit action, select "7 - ?".

Quick Curly
Posted on 10-06-15 07:36 PM, in New Hack Features? Link | Quote | ID: 161377


Giant Red Paratroopa
Level: 77

Posts: 1221/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
It's an idea. Though, at the same time, anyone keeping up with the ROM hacking sections and Romhacking.net will generally know what the most recent hack releases are. While it would keep the board more updated to encourage people to check back, there might not be enough people bothering with the "Points of Required Attention" to worry about updating the box anyway. I suppose that more opinions from members and staff members would better help determine if it's worth the time and effort.

I remember when there was a main Kafuka page years ago that would highlight all the recent news and released hacks, and even featured page categories where we could upload our hacks to, outside of the main Uploader section. Obviously, it's gone now. I think that it was around back when Sukasa was still a part of staff, since he was likely the one handling it.

Quick Curly
Posted on 10-06-15 09:28 PM, in Doctor Who for NES released!!! Link | Quote | ID: 161378


Giant Red Paratroopa
Level: 77

Posts: 1222/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
Posted by Termingamer2-JD
...when the next GoodNES is around, it might be included...
Just use a PC and FCEUX and it's fine.
pacnsacdave didn't actually release a patch of this hack though, so that's not possible until he does, or someone buys the cartridge and dumps it. I was touching upon this in my previous post, and that's also why casperdj777 asked if it would be available as a patch in the future, and established that they would really like to play it, but can't. Though they did say that they are willing to pay for one. However, not everyone is. Plus, producing reproduction cartridges just to sell them is asking for legal issues.

Again, I do enjoy seeing new hacking projects get released. I'm just kind of curious about the whole thought process here, and if there's more to it other than just trying to get paid for ROM hacking.

With that in mind, unless there is an actual patch released, I don't see a point in actually bothering to start a board thread for the project's release. It basically translates to: "Pay me money for this newly released ROM hack". Therefore, while it's not a ROM link or anything like that, it's advertising reproduction cartridges that don't contain 100% original material. So, should this even be allowed?

Quick Curly
Posted on 10-10-15 02:42 AM, in board2 Town Square - Down'n'Up Link | Quote | ID: 161404


Giant Red Paratroopa
Level: 77

Posts: 1223/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
I noticed that too. Whatever floats their boats.

Quick Curly
Posted on 10-10-15 03:01 AM, in Quick Bros. 2 Hack Pack (SMB3 Hacks) v1.00 Released! Link | Quote | ID: 161405


Giant Red Paratroopa
Level: 77

Posts: 1224/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
Thanks, T! I appreciate the comment!

Just to note, the videos are from 2008. Some of the levels shown were revised in the released versions, and other levels were eliminated.

The emulator that I used to record the videos was Nestopia. I used to play everything in that emulator back in the day. I still use it nowadays as well, as you'll notice in the readme file.

I hope that you'll enjoy the hacks. Please feel free to comment some more as you're playing through them. English1stud made YouTube video series for all of the hacks in the pack, though for World 8 in the Quick Bros. 2 (2015) versions, the extremely difficult maze levels weren't exactly completed as intended. However, the videos can still be referred to for any levels that you get stuck in.

Quick Curly
Posted on 10-10-15 06:11 PM, in Pirate Multicarts Link | Quote | ID: 161413


Giant Red Paratroopa
Level: 77

Posts: 1225/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
I've always enjoyed playing multi-carts. I have physical copies of the Supervision 110-in-1 and Supervision 115-in-1 multi-carts. I remember that someone who came to my parents' house while I was younger brought the 260-in-1 multi-cart with them. I wanted to keep it when it was time for them to go. Ha ha. I never did see a physical copy of it again.

Quick Curly
Posted on 10-10-15 06:28 PM, in Quick Bros. 2 Hack Pack (SMB3 Hacks) v1.00 Released! Link | Quote | ID: 161414


Giant Red Paratroopa
Level: 77

Posts: 1226/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
I've never had any problem with Nestopia. For general playing outside of hacking, it's always been my personal favourite emulator. In fact, what you described has happened to me with VirtuaNES, but never Nestopia.

Either way, I didn't say that you had to use Nestopia. I simply stated that those videos were recorded with Nestopia, which shouldn't make any difference with watching them. Though, again, the videos are of the first version of this hack from years ago before I started completely over (full story/history is covered in the readme).

The information is provided in the readme, as well as the hack page on Romhacking.net. Even though the file name should be "Super Mario Bros. 3 (U) (PRG1) [!].nes", make sure the checksums match before you apply the patch(es) to copies of the ROM.

While I can't help you with hacking Super Mario World, I can definitely help you with hacking Super Mario Bros. 3. So, if these hacks, or even just playing the original SMB3 motivates you to consider a potential SMB3 hacking project, feel free to let me know. I'm generally always around here.

Quick Curly
Posted on 10-10-15 08:26 PM, in Pirate Multicarts Link | Quote | ID: 161416


Giant Red Paratroopa
Level: 77

Posts: 1227/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
If you downloaded the GoodNES v3.23b collection, they should be in there. They just don't have "Supervision" in their names. "110-in-1 [p1][!]" and "115-in-1 [p1][!]" are how I've always had them.

Generally, the games featured on them are the same common games that are found on most of the multi-carts.

True. After many years of playing it on my copy of the actual physical multi-cart, I didn't know that "Ninja Fight" was really called "Ikki" until I found information about the multi-carts on a very handy wiki.

Quick Curly
Posted on 10-10-15 08:34 PM, in Super Mario World (NES) Link | Quote | ID: 161417


Giant Red Paratroopa
Level: 77

Posts: 1228/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
Apparently the project that I had in mind has already been accomplished, as referenced in this recent Romhacking.net topic:

http://www.d.umn.edu/~bold0070/projects/smw_hack_extract/

As for what a "trained" ROM is, you can find your answer here on the NESDEV forum:

http://forums.nesdev.com/viewtopic.php?t=3657

Generally speaking, you don't want to have a trainer in your ROM for it to be considered "good".

Quick Curly
Posted on 10-11-15 01:59 AM, in Pirate Multicarts Link | Quote | ID: 161424


Giant Red Paratroopa
Level: 77

Posts: 1229/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
BootlegGames Wiki:
http://bootleggames.wikia.com/wiki/BootlegGames_Wiki

There's a section for multi-carts that lists the games on them.

Quick Curly
Posted on 10-11-15 02:01 AM, in New Board Banner... Link | Quote | ID: 161426


Giant Red Paratroopa
Level: 77

Posts: 1230/1443
EXP: 4176214
Next: 14915

Since: 06-15-08
From: Earth

Last post: 32 days
Last view: 32 days
I think I remember seeing that one before. Yeah, it looks nice.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47


Main - Posts by Quick Curly

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 4.007 seconds. (333KB of memory used)
MySQL - queries: 156, rows: 188/207, time: 3.981 seconds.