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Jimmy52905
Posted on 06-14-08 05:34 AM, in 1-letter Swap Link | Quote | ID: 85121


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Jimmy52905
Posted on 06-15-08 06:00 PM, in 1-letter Swap Link | Quote | ID: 85168


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Jimmy52905
Posted on 06-16-08 02:49 AM, in 1-letter Swap Link | Quote | ID: 85183


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Jimmy52905
Posted on 06-16-08 05:59 AM, in 1-letter Swap Link | Quote | ID: 85187


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Jimmy52905
Posted on 06-17-08 01:17 AM, in 1-letter Swap Link | Quote | ID: 85241


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Jimmy52905
Posted on 06-20-08 06:15 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 85411


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Posted by Insectduel
Do you have to use Bomb Man and Elec Man level with the same GFX.


Actually, in my hack, Bomb Man and Elec Man's stage are just supposed to be 2 different bosses in the same level, but since you can't put 2 bosses in the same stage in MM1 Hacking, I just did 2 seperate leves instead.

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Jimmy52905
Posted on 06-26-08 06:41 AM, in Problems with some of the doors in MM1 Link | Quote | ID: 85915


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Does anyone here know what activates some of the doors in MM1? I want to remove one of the doors from Elec Man's Stage. I tried deleting object #03 from that screen, but when I try testing the level, the door still opens. How do I remove that door?

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Jimmy52905
Posted on 06-28-08 03:10 AM, in asm help Link | Quote | ID: 86090


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Read this.

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Jimmy52905
Posted on 06-28-08 03:12 AM, in 1-letter Swap Link | Quote | ID: 86091


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Jimmy52905
Posted on 06-28-08 05:23 AM, in 1-letter Swap Link | Quote | ID: 86106


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Jimmy52905
Posted on 06-28-08 05:40 AM, in 1-letter Swap Link | Quote | ID: 86108


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Jimmy52905
Posted on 06-28-08 10:17 PM, in 1-letter Swap Link | Quote | ID: 86168


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Jimmy52905
Posted on 06-29-08 07:25 AM, in 1-letter Swap Link | Quote | ID: 86206


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Jimmy52905
Posted on 07-03-08 06:40 AM, in Strange Checkpoint Glitches in MM1 Link | Quote | ID: 86645


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For some reason, the checkpoints aren't working correctly in my MM1 Hack. Whenever I pass the screen I put the checkpoint in, then I go die to test the checkpoint, It puts me in some random screen where all the tiles are glitched up. And I have no idea why this is even happening! I made sure that all the checkpoints were set up correctly. Checkpoint 2 is greater than checkpoint 1, the checkpoints in the scroll editor are in the exact same positions as the ones in the room order editor, none of the checkpoints are in the same screen as the beginning of the level, all the of the checkpoints were put at the beginning of the corridor, and I even made sure that that the enemy checkpoints matched the screens that the checkpoints were in. And what's even more confusing, is that the only stage the checkpoints DO work in is Guts Mans Stage. Why aren't the checkpoints working properly and how do I fix it?

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Jimmy52905
Posted on 07-03-08 04:57 PM, in Strange Checkpoint Glitches in MM1 (rev. 2 of 07-03-08 05:46 PM) Link | Quote | ID: 86686


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Wait a minute! I think I see what the problem is! The values at $1540A and $15422 are completely screwed up. Maybe if I fix those, the checkpoints should work. Thanks!

EDIT: It works!

Oh, and I think that your notes might be a little off. You said the scroll byte numbers are at $153B0, but I checked and they're really at $153BC.

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Jimmy52905
Posted on 07-04-08 02:05 AM, in Strange Checkpoint Glitches in MM1 Link | Quote | ID: 86740


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Posted by NetSplit
This thread should contain most or all of the info on doors you'll need for your hack.


Oh yeah, that reminds me. I have another question about the doors. I checked those 2 rom offsets, but each value for the Wily Stages are set to $FF, but I know there are door animations in the Wily Stages, so why aren't they there?

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Jimmy52905
Posted on 07-04-08 02:56 AM, in Strange Checkpoint Glitches in MM1 Link | Quote | ID: 86744


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Posted by NetSplit
The other Wily stages only have doors that close; these are handled by bosses.


So how do I delete the doors that close?

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Jimmy52905
Posted on 07-04-08 05:40 AM, in Strange Checkpoint Glitches in MM1 Link | Quote | ID: 86751


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Well, do you know where the positions of the doors are located? Maybe instead of changing the size to 00, I could just move the doors to the bottom of the screen where you can't see them.

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Jimmy52905
Posted on 07-04-08 05:55 AM, in Strange Checkpoint Glitches in MM1 Link | Quote | ID: 86753


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Allright. Thanks Until then, I'll see if I can figure it out myself.

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Jimmy52905
Posted on 07-11-08 01:54 AM, in 1-letter Swap Link | Quote | ID: 87260


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