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Main - ROM Hacking - Problems with some of the doors in MM1 New thread | New reply


Jimmy52905
Posted on 06-26-08 06:41 AM Link | Quote | ID: 85915


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Does anyone here know what activates some of the doors in MM1? I want to remove one of the doors from Elec Man's Stage. I tried deleting object #03 from that screen, but when I try testing the level, the door still opens. How do I remove that door?

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NetSplit
Posted on 06-26-08 11:11 AM Link | Quote | ID: 85933


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Object #$03 is a strange door-extender of sorts. Touching it will activate the scroll and door animation, whereas otherwise you have to touch the edge of the screen. It operates independently of the door data itself.

What you want is $15F07 and $15F12. The former is the list of door 2 screen numbers, while the latter is the list of door 1 screen numbers. They follow the typical order (Cut, Ice, Bomb, Fire, Elec, Guts, Wily 1, Wily 2, Wily 3, Wily 4) and are the ID of the screen on which the door is located. You can use this to move a door or disable it entirely (by setting the screen ID to a high value).

Hope that helps.

Insectduel
Posted on 06-26-08 07:40 PM Link | Quote | ID: 85943


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I studied about the doors a while ago. For door animations, it's easier to use Visine. Once you use Visine and choose a MM1 game, press S on your keyboard to view the door animations. Then you have to copy/paste the tile onto the slot.

Please do not expect me to be accurate because I'm not always right.

If you're using a Rock and Roll Editor, they only use the doors on screen only for the first and not the tile animations for the 1st, 2nd, and Boss and including the activation of doors for 2nd and Boss. I forgot to mention that doors on screen for the first one does not include the wily levels.

It's best to go with these 2 ROM offsets that NetSplit has because that may be one you're looking for.

Main - ROM Hacking - Problems with some of the doors in MM1 New thread | New reply

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