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Main - SMW Hacking - SMW Level Design Contest New thread | New reply

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EvilLemmy
Posted on 03-04-08 03:32 AM Link | Quote | ID: 79697

Newcomer
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Oh no what have I done

Guys I didn't mean to cause any drama I swear

Jimmy52905
Posted on 03-04-08 03:54 AM (rev. 2 of 03-04-08 03:57 AM) Link | Quote | ID: 79698


Paratroopa
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You didn't do anything, I just realized that I messed up the results so I quit. I just didn't want to get into a big argument over a level. That's all.

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beneficii
Posted on 03-04-08 05:24 AM Link | Quote | ID: 79711


Shyguy
Level: 23

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Jimmy,

Well, stay on. Just because you feel another judge is bullying you into changing your results doesn't mean you should quit. Hang on to your results. (And I know I'm talking to a person who called my level "poor.")



____________________
「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条

Jimmy52905
Posted on 03-04-08 04:36 PM Link | Quote | ID: 79721


Paratroopa
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Well, actually that's not quite the reason...it's because I think I also messed up your results. I must've applied the patch to a bad ROM and it turned out glitchy. Maybe I'll see if I can change it, though.

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beneficii
Posted on 03-04-08 08:09 PM (rev. 2 of 03-04-08 10:13 PM) Link | Quote | ID: 79737


Shyguy
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Posted by Jimmy52905
Well, actually that's not quite the reason...it's because I think I also messed up your results. I must've applied the patch to a bad ROM and it turned out glitchy. Maybe I'll see if I can change it, though.


Yes, if you might be having issues with patching, do tell me and don't just assume that it was my bad design that caused them. I'll try testing the patch today.

EDIT: Just so you know, the IPS patch was based on the "Super Mario World (U) [!]" ROM.



____________________
「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条

Ailure
Posted on 03-05-08 12:31 AM Link | Quote | ID: 79747

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Sadly I got busy again with school-related stuff but eh uhm. I will get around it within a few days. ._.



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KP9000
Posted on 03-06-08 12:35 AM Link | Quote | ID: 79813


Boomboom

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Any idea when judging will be complete? I've been anticipating the results for a few days now and it's killing me...

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pieguy1732
Posted on 03-06-08 02:35 AM Link | Quote | ID: 79820


Ptooie
Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3.
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Me and two other people are done.

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xineohPK
Posted on 03-06-08 05:00 AM Link | Quote | ID: 79835


Paragoomba
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Nevermind, I won't be able to do it. I seriously don't have the time.

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beneficii
Posted on 03-06-08 06:16 AM Link | Quote | ID: 79838


Shyguy
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OK, I tested out the patch, and it seems to work fine for my level. Remember, please apply it to "Super Mario World (U) [!]." Anyway, I hope we can get some feedback on these levels as well, to see how our levels are either good or bad. I don't think my level had any glitches.

____________________
「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条

Stark
Posted on 03-06-08 01:48 PM Link | Quote | ID: 79850

Puella Magi

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Posted by beneficii
I don't think my level had any glitches.
Posted by me
Technical - There are glitches - flagpost sprite is set too high, and things coming out of boxes often don't appear until they're entirely out. Graphically, in the bonus area where you ride the cloud, the black background doesn't match the blue background built into the cloud (it's not transparent there). In the area with the secret exit, there's no proper floor to the part where the secret exit is. 4/10.


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beneficii
Posted on 03-06-08 02:30 PM (rev. 4 of 03-06-08 02:53 PM) Link | Quote | ID: 79851


Shyguy
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Alastor,

I concede the point about the flagpole. The cloud I need to look at.

I did notice the problems with the mushrooms, but due to time constraints I did not have too much time to investigate it, though I attempted a little. I assumed it was a function of either the tileset or the bathroom.

As for the secret exit, with all due respect, I must say your own lack of imagination prevents you from reaching there. Hint: Get a cape, take the springboard with you.

EDIT: Corrected some grammatical errors. Boy, I need some sleep.

EDIT2: More grammatical corrections and added "function" point.

EDIT3: Since it's so funny, I'll keep it, but I can't believe I typed "bathroom" there. Wow. I need some sleep. I'm having trouble remembering what I attempted to write.

____________________
「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条

Stark
Posted on 03-06-08 02:48 PM Link | Quote | ID: 79853

Puella Magi

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No, I know where it is, there's just no FLOOR there.



See? No floor.

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beneficii
Posted on 03-06-08 02:51 PM Link | Quote | ID: 79854


Shyguy
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Posted by Alastor
No, I know where it is, there's just no FLOOR there.



See? No floor.


Oh, I see. I did note that too. There was only room in the tileset for a lower-right tile. In addition, I ultimately went with it to give a sort of stepping-into-another-world effect, like it is one of an incomplete bonus room that has issues. I thought it would fit in the theme of "A Night in the Wood" where you magically go from the trees to the clouds and back, almost like a dream.

The stones are supposed to represent a somewhat imperfect reality where the magic of the bonus room gets cut off by reality.

And no, I am not a druggie, lol.

____________________
「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条

FirePhoenix0
Posted on 03-06-08 09:33 PM Link | Quote | ID: 79868


Bullet Bill
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Keep in mind I have not played your level as I write this.

You say you only had room in the tileset for one lower-right tile? It doesn't look like there's too much graphical usage in that area. To me it just looks like you were lazy with the room.

Now, if you have a mix of graphic sets in such a way that you have no more room, then that's half okay but would it really have been hard to fit in another 8x8 tile or two for proper floors? You could've even put the tiles in the BG file. You're not using one as it is...

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beneficii
Posted on 03-06-08 09:43 PM Link | Quote | ID: 79869


Shyguy
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Posted by FirePhoenix0
Keep in mind I have not played your level as I write this.

You say you only had room in the tileset for one lower-right tile? It doesn't look like there's too much graphical usage in that area. To me it just looks like you were lazy with the room.

Now, if you have a mix of graphic sets in such a way that you have no more room, then that's half okay but would it really have been hard to fit in another 8x8 tile or two for proper floors? You could've even put the tiles in the BG file. You're not using one as it is...


I considered it, and I was researching how, but I decided against it, because I wanted to create that element of the bonus land being cut off by reality.

You're right, there was a lot to research that I did not have much time to research, such as the items not appearing until they're fully formed, etc. I'm still not quite sure why that happened.



____________________
「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条

Jimmy52905
Posted on 03-08-08 01:49 AM Link | Quote | ID: 79950


Paratroopa
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Posted by Jimmy52905
To benefici: Well, actually that's not quite the reason...it's because I think I also messed up your results. I must've applied the patch to a bad ROM and it turned out glitchy. Maybe I'll see if I can change it, though.


Okay, I decided not to quit and I changed the results for your level. And yes, I AM keeping my results for shellkicker cavern. That one DOES infact, deserve a 50.

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pieguy1732
Posted on 03-08-08 04:08 AM Link | Quote | ID: 79956


Ptooie
Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3.
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Hahahaha. I don't think so.

The main error with it is that there were too many places that required absolute precision, and backtracking was impossible, so it was too easy to lose due to unfairness.

____________________
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Jimmy52905
Posted on 03-08-08 05:00 AM Link | Quote | ID: 79958


Paratroopa
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Posted by pieguy1372
Hahahaha. I don't think so.

The main error with it is that there were too many places that required absolute precision, and backtracking was impossible, so it was too easy to lose due to unfairness.


That's why it's so great, you have to actually think it through to get through it.

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KP9000
Posted on 03-08-08 07:20 AM Link | Quote | ID: 79968


Boomboom

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See, that's where Level Design ends and prehistoric toilets begin. If you can't play a level on a real SNES without losing losing all of your lives in the process, then it's not good level design. Anything that takes 294057 save states to get through is not level design, it's shit. Now, I haven't played Shellkicker Cavern myself, I'm just stating facts. Good level design is a mixture of many things. You must have excellent flow in gameplay. It's just a rule. You shouldn't expect a player to have foreknowledge of anything when they do play your level for the first time. You must give clues, hints, and rewards for all of your puzzles. Go play Alastor's (Kyouji Craw's) hack "Mario's Return" for a (mostly) good example of this. You must also not have anything in your level that kills you unexpectedly. Too many sprites on the screen can cause bad things to happen.

Just follow these guidelines and you'll be just fine.

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Main - SMW Hacking - SMW Level Design Contest New thread | New reply

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