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Main - ROM Hacking Archives - Tower of spatula~ New thread | New reply

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xpCynic
Posted on 05-18-08 01:25 AM Link | Quote | ID: 83818


Panser
Smooth.
Level: 42

Posts: 234/344
EXP: 489348
Next: 32014

Since: 02-19-07

Last post: 4592 days
Last view: 4592 days
Posted by Sukasa
I've also added in a newer sprites handler I got from smwcentral that'll remove the sprite tile limit, so sprites aren't going to be disappearing.

Oh, awesome! This problem plagues my level, spent ages messing with sprites to try to fix it and now I don't even have to

pieguy1732
Posted on 05-18-08 01:37 AM Link | Quote | ID: 83821


Ptooie
Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3.
Level: 83

Posts: 1034/1711
EXP: 5278967
Next: 153254

Since: 01-04-08

Last post: 4623 days
Last view: 4553 days
Oh, those Boos.

Sounds good, then. :p

____________________
"There are 3 types of people in this world: Those who can count and those who can't."
Neritic Net

Sukasa
Posted on 05-18-08 01:39 AM Link | Quote | ID: 83824


Red Birdo
Level: 91

Posts: 757/2112
EXP: 7444292
Next: 24620

Since: 02-19-07

Last post: 4054 days
Last view: 2826 days
This is the list of custom sprites to go into this baserom, any suggestions on what to add?

00 birdo
02 boomerang bro
03 boomerang
04 para beetle
05 electricity
06 frost cannonball
07 bomb bro
08 bomb
09 lightning2
0A bullet bro
C4 diag bill
C5 laser

blackhole89
Posted on 05-18-08 01:51 AM Link | Quote | ID: 83830


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 123

Posts: 1652/4196
EXP: 20846653
Next: 384613

Since: 02-19-07
From: Ithaca, NY, US

Last post: 77 days
Last view: 1 day



Works for now. I deemed the retard goomba code to be too messy for addition at the moment.

As long as the large boo circle works, I'm fine with those sprites being dropped.

____________________



smwedit
Posted on 05-18-08 07:00 AM (rev. 4 of 05-18-08 07:12 AM) Link | Quote | ID: 83867


Goomba
Level: 14

Posts: 26/27
EXP: 10636
Next: 2435

Since: 07-03-07

Last post: 5427 days
Last view: 4638 days
Posted by Sukasa
EDIT: scratch that, I open up the README and about 10 sprites (some of which are nice ones to use) aren't supported. Instead, I'll ask if we can happily do without these sprites
That patch only disallows them if you use sprite header 10, which enables the patch for that level. Also, you must go into the bowser battle levels (I believe they are 19B and 1C7) and change the sprite header settings to 00, because 10 is an exact clone of 00 as far as I know (before the patch is applied). You can also use the normal sprite header settings (the ones they were meant to use) for those sprites. I use that patch on my hack and I have lakitus/etc. in levels that don't have big custom sprites, thus not requiring sprite header 10.

Sukasa
Posted on 05-18-08 07:01 AM Link | Quote | ID: 83868


Red Birdo
Level: 91

Posts: 762/2112
EXP: 7444292
Next: 24620

Since: 02-19-07

Last post: 4054 days
Last view: 2826 days
I don't care about the koopas, they were never going to be used. Are you saying that if we use index 00, it'll work with those sprite? Odd, I thought there was some problem with using 00

Sukasa
Posted on 05-18-08 09:08 AM (rev. 2 of 05-18-08 08:05 PM) Link | Quote | ID: 83870


Red Birdo
Level: 91

Posts: 764/2112
EXP: 7444292
Next: 24620

Since: 02-19-07

Last post: 4054 days
Last view: 2826 days
..Also, what custom blocks do we want in this baserom?

Tyty
Posted on 05-18-08 11:12 AM Link | Quote | ID: 83875


Vire
Jizz Danmaku
Level: 76

Posts: 460/1381
EXP: 3915783
Next: 90277

Since: 04-20-07
From: Canada

Last post: 4053 days
Last view: 3326 days
I'm fine with most of those, I can do graphics and change things.
Also, I'll try to finish those graphics you guys want... and work on my level.

____________________

Sukasa
Posted on 05-18-08 08:06 PM (rev. 2 of 05-18-08 10:26 PM) Link | Quote | ID: 83905


Red Birdo
Level: 91

Posts: 767/2112
EXP: 7444292
Next: 24620

Since: 02-19-07

Last post: 4054 days
Last view: 2826 days
Here's baserom v2, with the following:

Custom blocks from before
Custom sprites:
00 birdo
02 boomerang bro
03 boomerang
04 para beetle
05 electricity
06 frost cannonball
07 bomb bro
08 bomb
09 lightning2
0A bullet bro
C4 diag bill
C5 laser
Sprite tiles asm patch by smwedit

http://sukasa.kicks-ass.org/ToS-Base2.ips

smwedit
Posted on 05-19-08 06:43 AM Link | Quote | ID: 83919


Goomba
Level: 14

Posts: 27/27
EXP: 10636
Next: 2435

Since: 07-03-07

Last post: 5427 days
Last view: 4638 days
blackhole89 wanted me to do this earlier, but I didn't get around to it, and I just recently remembered...

I map16ified the Cave Story Outer Wall BG that he uploaded. I uploaded the GFX to the ToS section, here's a link: Cave Story BG.

blackhole89
Posted on 05-20-08 05:00 PM Link | Quote | ID: 83972


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 123

Posts: 1666/4196
EXP: 20846653
Next: 384613

Since: 02-19-07
From: Ithaca, NY, US

Last post: 77 days
Last view: 1 day



Posted by smwedit
blackhole89 wanted me to do this earlier, but I didn't get around to it, and I just recently remembered...

I map16ified the Cave Story Outer Wall BG that he uploaded. I uploaded the GFX to the ToS section, here's a link: Cave Story BG.

Many thanks; well done. This helps a lot.

____________________



Sukasa
Posted on 05-20-08 07:14 PM (rev. 3 of 05-20-08 07:35 PM) Link | Quote | ID: 83975


Red Birdo
Level: 91

Posts: 771/2112
EXP: 7444292
Next: 24620

Since: 02-19-07

Last post: 4054 days
Last view: 2826 days
Hm, when converting a level from normal GFX to custom GFX, it seems I've found some odd behaviour with the line-guided platform sprite- if the MAP16 tiles directly below the horizontal line guide tiles is not 025 (or maybe just page 0), the sprite treats it as an end-of-line tile and reverses direction. Not even 'Act As' changes this behaviour

I'm looking into this more.

EDIT: Looking into this more, I've determined that anything from page zero works fine- and tile 0FF works great as a background tile.

Lyner102
Posted on 06-11-08 08:23 PM Link | Quote | ID: 84952


Red Goomba
Level: 16

Posts: 13/37
EXP: 16544
Next: 3712

Since: 06-11-08

Last post: 4831 days
Last view: 4809 days
I may be late, but since I have plenty of spare time, If there's anything I can contribute with, just say the word. Perhaps I'll let you guys have my super-secret Kirby "Guide" sign gfx. Or something. I dunno.

____________________
oh hey look I'm back.

Sukasa
Posted on 06-16-08 09:38 PM Link | Quote | ID: 85218


Red Birdo
Level: 91

Posts: 782/2112
EXP: 7444292
Next: 24620

Since: 02-19-07

Last post: 4054 days
Last view: 2826 days
Sure, just add yourself to the Wiki, and insert a couple levels.

Arbe
Posted on 06-16-08 10:02 PM Link | Quote | ID: 85228

go away
Level: 85

Posts: 905/1788
EXP: 5796365
Next: 102175

Since: 02-23-07

Last post: 4575 days
Last view: 1144 days
Is there any chance of an actual update on this? I'd play it if there was a patch available with all the levels accumulated.

The13thProdigy
Posted on 07-14-08 03:48 PM Link | Quote | ID: 87454


Red Paragoomba
Level: 20

Posts: 60/64
EXP: 39252
Next: 3187

Since: 02-24-07
From: Playing Super Metroid. AAAAAA nostalgia

Last post: 5057 days
Last view: 1525 days
Idk if I'm too late for this, but I pride myself on Overworld and Level design, and would love to contribute to either.

Levesque
Posted on 07-15-08 07:37 PM Link | Quote | ID: 87494


Red Cheep-cheep
Account taken over, please contact admins to reclaim
Level: 34

Posts: 4/217
EXP: 234269
Next: 19382

Since: 07-14-08

Last post: 2636 days
Last view: 2636 days
Looks promising

smrpgftw22
Posted on 07-27-08 05:04 AM Link | Quote | ID: 88047


Micro-Goomba
Level: 11

Posts: 8/16
EXP: 4685
Next: 1300

Since: 07-26-08

Last post: 5357 days
Last view: 5323 days
I'm willing to make levels for this hack because I've always wanted to have my levels in a real hack and I'm with lots of people.

____________________
My banner art thread, come and view





Geno can pwn you now HAHAHAHAHAHAHAHAH!!


Xeruss
Posted on 08-12-08 09:44 AM Link | Quote | ID: 88829


Sledge Brother
Compromised account.
Level: 86

Posts: 426/1815
EXP: 5930535
Next: 211572

Since: 02-19-07
From: Oregon

Last post: 1419 days
Last view: 1418 days
Alright, I'm joining on this.

____________________
Design © 2009 Stark
Once for the Super Dave TV show I was the stuntman that fell down the entire wtc stairwell. ~ jargon

Mantis Assassin
Posted on 08-18-08 03:48 AM (rev. 2 of 08-18-08 03:59 AM) Link | Quote | ID: 89093

Newcomer
Level: 8

Posts: 1/9
EXP: 1972
Next: 215

Since: 08-18-08

Last post: 5333 days
Last view: 5333 days
Is it too late to join? If it's not too late is it Ok if I do levels?

EDIT: Grammar, do you understand it?
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