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Main - ROM Hacking Archives - Tower of spatula~ New thread | New reply

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xpCynic
Posted on 05-18-08 01:25 AM Link | Quote | ID: 83818


Panser
Smooth.
Level: 42

Posts: 234/344
EXP: 496813
Next: 24549

Since: 02-19-07

Last post: 4773 days
Last view: 4773 days
Posted by Sukasa
I've also added in a newer sprites handler I got from smwcentral that'll remove the sprite tile limit, so sprites aren't going to be disappearing.

Oh, awesome! This problem plagues my level, spent ages messing with sprites to try to fix it and now I don't even have to

pieguy1732
Posted on 05-18-08 01:37 AM Link | Quote | ID: 83821


Ptooie
Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3.
Level: 83

Posts: 1034/1711
EXP: 5364069
Next: 68152

Since: 01-04-08

Last post: 4804 days
Last view: 4734 days
Oh, those Boos.

Sounds good, then. :p

____________________
"There are 3 types of people in this world: Those who can count and those who can't."
Neritic Net

Sukasa
Posted on 05-18-08 01:39 AM Link | Quote | ID: 83824


Red Birdo
Level: 92

Posts: 757/2112
EXP: 7557842
Next: 199095

Since: 02-19-07

Last post: 4235 days
Last view: 3006 days
This is the list of custom sprites to go into this baserom, any suggestions on what to add?

00 birdo
02 boomerang bro
03 boomerang
04 para beetle
05 electricity
06 frost cannonball
07 bomb bro
08 bomb
09 lightning2
0A bullet bro
C4 diag bill
C5 laser

blackhole89
Posted on 05-18-08 01:51 AM Link | Quote | ID: 83830


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 123

Posts: 1652/4196
EXP: 21164632
Next: 66634

Since: 02-19-07
From: Ithaca, NY, US

Last post: 258 days
Last view: 15 days



Works for now. I deemed the retard goomba code to be too messy for addition at the moment.

As long as the large boo circle works, I'm fine with those sprites being dropped.

____________________



smwedit
Posted on 05-18-08 07:00 AM (rev. 4 of 05-18-08 07:12 AM) Link | Quote | ID: 83867


Goomba
Level: 14

Posts: 26/27
EXP: 10802
Next: 2269

Since: 07-03-07

Last post: 5608 days
Last view: 4819 days
Posted by Sukasa
EDIT: scratch that, I open up the README and about 10 sprites (some of which are nice ones to use) aren't supported. Instead, I'll ask if we can happily do without these sprites
That patch only disallows them if you use sprite header 10, which enables the patch for that level. Also, you must go into the bowser battle levels (I believe they are 19B and 1C7) and change the sprite header settings to 00, because 10 is an exact clone of 00 as far as I know (before the patch is applied). You can also use the normal sprite header settings (the ones they were meant to use) for those sprites. I use that patch on my hack and I have lakitus/etc. in levels that don't have big custom sprites, thus not requiring sprite header 10.

Sukasa
Posted on 05-18-08 07:01 AM Link | Quote | ID: 83868


Red Birdo
Level: 92

Posts: 762/2112
EXP: 7557842
Next: 199095

Since: 02-19-07

Last post: 4235 days
Last view: 3006 days
I don't care about the koopas, they were never going to be used. Are you saying that if we use index 00, it'll work with those sprite? Odd, I thought there was some problem with using 00

Sukasa
Posted on 05-18-08 09:08 AM (rev. 2 of 05-18-08 08:05 PM) Link | Quote | ID: 83870


Red Birdo
Level: 92

Posts: 764/2112
EXP: 7557842
Next: 199095

Since: 02-19-07

Last post: 4235 days
Last view: 3006 days
..Also, what custom blocks do we want in this baserom?

Tyty
Posted on 05-18-08 11:12 AM Link | Quote | ID: 83875


Vire
Jizz Danmaku
Level: 76

Posts: 460/1381
EXP: 3976130
Next: 29930

Since: 04-20-07
From: Canada

Last post: 4234 days
Last view: 3506 days
I'm fine with most of those, I can do graphics and change things.
Also, I'll try to finish those graphics you guys want... and work on my level.

____________________

Sukasa
Posted on 05-18-08 08:06 PM (rev. 2 of 05-18-08 10:26 PM) Link | Quote | ID: 83905


Red Birdo
Level: 92

Posts: 767/2112
EXP: 7557842
Next: 199095

Since: 02-19-07

Last post: 4235 days
Last view: 3006 days
Here's baserom v2, with the following:

Custom blocks from before
Custom sprites:
00 birdo
02 boomerang bro
03 boomerang
04 para beetle
05 electricity
06 frost cannonball
07 bomb bro
08 bomb
09 lightning2
0A bullet bro
C4 diag bill
C5 laser
Sprite tiles asm patch by smwedit

http://sukasa.kicks-ass.org/ToS-Base2.ips

smwedit
Posted on 05-19-08 06:43 AM Link | Quote | ID: 83919


Goomba
Level: 14

Posts: 27/27
EXP: 10802
Next: 2269

Since: 07-03-07

Last post: 5608 days
Last view: 4819 days
blackhole89 wanted me to do this earlier, but I didn't get around to it, and I just recently remembered...

I map16ified the Cave Story Outer Wall BG that he uploaded. I uploaded the GFX to the ToS section, here's a link: Cave Story BG.

blackhole89
Posted on 05-20-08 05:00 PM Link | Quote | ID: 83972


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 123

Posts: 1666/4196
EXP: 21164632
Next: 66634

Since: 02-19-07
From: Ithaca, NY, US

Last post: 258 days
Last view: 15 days



Posted by smwedit
blackhole89 wanted me to do this earlier, but I didn't get around to it, and I just recently remembered...

I map16ified the Cave Story Outer Wall BG that he uploaded. I uploaded the GFX to the ToS section, here's a link: Cave Story BG.

Many thanks; well done. This helps a lot.

____________________



Sukasa
Posted on 05-20-08 07:14 PM (rev. 3 of 05-20-08 07:35 PM) Link | Quote | ID: 83975


Red Birdo
Level: 92

Posts: 771/2112
EXP: 7557842
Next: 199095

Since: 02-19-07

Last post: 4235 days
Last view: 3006 days
Hm, when converting a level from normal GFX to custom GFX, it seems I've found some odd behaviour with the line-guided platform sprite- if the MAP16 tiles directly below the horizontal line guide tiles is not 025 (or maybe just page 0), the sprite treats it as an end-of-line tile and reverses direction. Not even 'Act As' changes this behaviour

I'm looking into this more.

EDIT: Looking into this more, I've determined that anything from page zero works fine- and tile 0FF works great as a background tile.

Lyner102
Posted on 06-11-08 08:23 PM Link | Quote | ID: 84952


Red Goomba
Level: 16

Posts: 13/37
EXP: 16819
Next: 3437

Since: 06-11-08

Last post: 5012 days
Last view: 4990 days
I may be late, but since I have plenty of spare time, If there's anything I can contribute with, just say the word. Perhaps I'll let you guys have my super-secret Kirby "Guide" sign gfx. Or something. I dunno.

____________________
oh hey look I'm back.

Sukasa
Posted on 06-16-08 09:38 PM Link | Quote | ID: 85218


Red Birdo
Level: 92

Posts: 782/2112
EXP: 7557842
Next: 199095

Since: 02-19-07

Last post: 4235 days
Last view: 3006 days
Sure, just add yourself to the Wiki, and insert a couple levels.

Arbe
Posted on 06-16-08 10:02 PM Link | Quote | ID: 85228

go away
Level: 85

Posts: 905/1788
EXP: 5884850
Next: 13690

Since: 02-23-07

Last post: 4756 days
Last view: 1325 days
Is there any chance of an actual update on this? I'd play it if there was a patch available with all the levels accumulated.

The13thProdigy
Posted on 07-14-08 03:48 PM Link | Quote | ID: 87454


Red Paragoomba
Level: 20

Posts: 60/64
EXP: 39851
Next: 2588

Since: 02-24-07
From: Playing Super Metroid. AAAAAA nostalgia

Last post: 5237 days
Last view: 1705 days
Idk if I'm too late for this, but I pride myself on Overworld and Level design, and would love to contribute to either.

Levesque
Posted on 07-15-08 07:37 PM Link | Quote | ID: 87494


Red Cheep-cheep
Account taken over, please contact admins to reclaim
Level: 34

Posts: 4/217
EXP: 238180
Next: 15471

Since: 07-14-08

Last post: 2817 days
Last view: 2817 days
Looks promising

smrpgftw22
Posted on 07-27-08 05:04 AM Link | Quote | ID: 88047


Micro-Goomba
Level: 11

Posts: 8/16
EXP: 4763
Next: 1222

Since: 07-26-08

Last post: 5538 days
Last view: 5503 days
I'm willing to make levels for this hack because I've always wanted to have my levels in a real hack and I'm with lots of people.

____________________
My banner art thread, come and view





Geno can pwn you now HAHAHAHAHAHAHAHAH!!


Xeruss
Posted on 08-12-08 09:44 AM Link | Quote | ID: 88829


Sledge Brother
Compromised account.
Level: 86

Posts: 426/1815
EXP: 6020997
Next: 121110

Since: 02-19-07
From: Oregon

Last post: 1600 days
Last view: 1599 days
Alright, I'm joining on this.

____________________
Design © 2009 Stark
Once for the Super Dave TV show I was the stuntman that fell down the entire wtc stairwell. ~ jargon

Mantis Assassin
Posted on 08-18-08 03:48 AM (rev. 2 of 08-18-08 03:59 AM) Link | Quote | ID: 89093

Newcomer
Level: 8

Posts: 1/9
EXP: 2005
Next: 182

Since: 08-18-08

Last post: 5514 days
Last view: 5514 days
Is it too late to join? If it's not too late is it Ok if I do levels?

EDIT: Grammar, do you understand it?
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