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Main - SMW Hacking - Mario's Lost World | New thread | New reply |
icegoom |
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Cheep-cheep Level: 33 Posts: 6/195 EXP: 215660 Next: 13519 Since: 02-25-07 From: United States Last post: 6049 days Last view: 6050 days |
New Acmlm's Board, new Mario's Lost World thread. Let's hope I don't let it languish like the old one) First off, some new shots of previously completed areas:
Doing graphics for an ocean liner in a side-scrolling view is difficult. This is one of the first levels I started on, and I'm still not done with all the graphics for it. Just showing the new border and text... A variety of SMB2 enemies in the yellow switch palace. Layer 3 water has priority now, basically. Not that anyone will have anything to compare to, but I've recently made a lot of efforts to tone down the difficulty on this level. The wonders of remapping your sprites. Not much has changed here. Still lotsa stuff for Yoshi to eat. This castle is now completed. I redesigned a lot of it to fit my design philosophy of a castle being a comprehensive test of the world you've just played through. Can you find your way out of the Sumos' forest? (I'm hard up for captions here...) I've added a few Venus Fire Traps here, but otherwise it's the same as in the video. Here's some clear shots of this level instead of a blurry video. It's still the same. A bit more enemy variety here than previously revealed, plus my newly completed wooden trestles and stakes. I'm aware the background is glitched in the first shot. I've been too lazy to fix that. The second shot is an underwater bonus area. The third shot is, like, a super secret area. With Splunkins. OK, and here are some shots of the two new areas I've been working on this week. First up, Tribal Towers, the first vertical level: A couple of original sprites here: Gabon and Grey Snifit, as well as my first use of Bomb Koopas and some snazzy red Rexes. And here's my new jungley castle set: Again, my castles are meant to include elements of all the levels from the world you've just gone through. All castle shots subject to change before the final release. All right, so what do I have to do before I can release a three world demo? Finish the ocean liner set, finish my very rudimentary swamp tileset, and finish the level design for castle number two. I'm smelling an end... |
Sgraff87 |
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Panser Level: 42 Posts: 17/345 EXP: 507721 Next: 13641 Since: 02-19-07 Last post: 5991 days Last view: 5666 days |
Liking the look of the peach cruiser stage man. |
dirtbag |
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Red Koopa Level: 27 Posts: 3/128 EXP: 114697 Next: 1462 Since: 02-24-07 Last post: 3189 days Last view: 3103 days |
Once again Icegoom that's looking really professional Sir. It puts me to shame that I've only done 4 (and a bit) of drivers in SMK. I'm really looking forward to playing this hack. It looks like a new Mario game on the SMW engine rather than a hack. |
Phoenix Yoshi |
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Red Cheep-cheep Level: 34 Posts: 43/216 EXP: 251522 Next: 2129 Since: 02-19-07 From: Georgia Last post: 5568 days Last view: 5540 days |
Well, so much for me making your castle for you. XD I figured this would happen eventually if I didn't hurry up and make it.
Glad to see you finally finished the first castle. The looks for the second one are nice, too, though, I'd like to see a few vines going around the bricks and stuff. Good luck with your hack.... |
Ice Man |
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Cheep-cheep Level: 33 Posts: 14/197 EXP: 219063 Next: 10116 Since: 02-20-07 From: Germany Last post: 2384 days Last view: 934 days |
Holy Shit! Too damn beautiful man. Love the graphics you've made and I hope to love the levels too, once you release a demo or the full version. Keep up the great work. |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 45/505 EXP: 898929 Next: 48388 Since: 02-23-07 Last post: 5522 days Last view: 5505 days |
These screen are awesome Icegoom! I can't wait for you do release a demo or full version. And that's pretty sweet how you remapped the sprites. ____________________ |
Juggling Joker |
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Paragoomba Level: 21 Posts: 6/72 EXP: 48396 Next: 1547 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Icegoom, you are easily my favorite SMW Hacker. I look forward to playing your hack on the big screen like I've never looked forward to a hack before (except maybe some of DD's hacks).
Do you plan to update the graphics of the chainsaw, or are you going to leave it as is? Come to think of it, it does look like you've done some work on it, but it's been so long since I've seen the original chainsaw I can't really tell. ____________________ Not The Only Starfish |
Katelyn |
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beh Level: 86 Posts: 194/1816 EXP: 6130933 Next: 11174 Since: 02-21-07 Last post: 6148 days Last view: 6148 days |
Wow, this hack looks amazing, can't wait to download it! |
Higsby |
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Pokey Level: 57 Posts: 54/681 EXP: 1408054 Next: 77874 Since: 02-19-07 From: Canada Last post: 6121 days Last view: 5916 days |
I didn't think it was possible for graphics like that to be in SMW. It looks really good so far and I can't wait for a demo. |
tt87 |
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Leever Level: 33 Posts: 24/194 EXP: 214072 Next: 15107 Since: 02-21-07 Last post: 5253 days Last view: 5051 days |
Demo, finally! I've been waiting for this a long, long time.
Loving your graphics and those new sprites! |
Nicole |
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Mole Level: 43 Posts: 182/363 EXP: 547980 Next: 17066 Since: 02-19-07 From: Massachusetts/Virginia Last post: 4352 days Last view: 3330 days |
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Apophis |
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Koopa Level: 26 Posts: 15/118 EXP: 101565 Next: 710 Since: 02-19-07 From: Richmond, VA Last post: 6081 days Last view: 4932 days |
The sheer level of detail in the graphics reminds me of the MMX series. Did you modify the game engine? |
icegoom |
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Cheep-cheep Level: 33 Posts: 7/195 EXP: 215660 Next: 13519 Since: 02-25-07 From: United States Last post: 6049 days Last view: 6050 days |
Posted by pikaguy900 Well, if you got anything done on the castle at all, go ahead and send it my way. I'm sure I could use it in one way or another. I actually do have vine-covered brick graphics done, I just haven't done the map16 for them yet: Posted by Juggling Joker I just recolored it to make use of my 15 color palettes. That line-guided machine sprite is so strange I really am at a loss as to how I could redraw it. What is it even supposed to be? It's a blue box that changes shape with weird circles attached. I don't even understand how such a device is supposed to function. Yeah, I've never really liked that thing, but I'm not mechanically-minded enough to make a decent-looking replacement. Posted by Imajin DKC2 remains a huge inspiration for me, but it is hard to follow its level design philosophy with SMW's engine. Posted by Apophis Nah, I'm no programmer. If there's a patch for something, like classic fireballs or SMB3 bricks, I apply it, but have no ability to make such changes myself. The only data I'm really capable of finding is enemy tilemaps, but I've done extensive changes there to allow enemy combinations that would be impossible in the original game. |
Phoenix Yoshi |
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Red Cheep-cheep Level: 34 Posts: 44/216 EXP: 251522 Next: 2129 Since: 02-19-07 From: Georgia Last post: 5568 days Last view: 5540 days |
Posted by icegoomPosted by pikaguy900 Eh, I only got like, two levels done (first room and optional "bonus" room to make the trek across to a block easier. ), so I don't think you could use them. I'll send them to you, anyways. How would you like them? The same way you sent it to me, or as .mwl files? |
icegoom |
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Cheep-cheep Level: 33 Posts: 12/195 EXP: 215660 Next: 13519 Since: 02-25-07 From: United States Last post: 6049 days Last view: 6050 days |
.mwl's should be fine. I've got plenty of back-ups if I want to see the rest of the hack as it was three months ago. |
Phoenix Yoshi |
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Red Cheep-cheep Level: 34 Posts: 45/216 EXP: 251522 Next: 2129 Since: 02-19-07 From: Georgia Last post: 5568 days Last view: 5540 days |
Okay. I'll send them to you via e-mail....
Oh yeah, good luck with the hack. |
xineohPK |
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Paragoomba Level: 21 Posts: 9/67 EXP: 43450 Next: 6493 Since: 02-20-07 From: Wisconsin, U.S. Last post: 5758 days Last view: 5561 days |
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Rich |
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Snifit Level: 39 Posts: 15/296 EXP: 403508 Next: 1263 Since: 02-19-07 From: UK Last post: 6078 days Last view: 6078 days |
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icegoom |
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Cheep-cheep Level: 33 Posts: 14/195 EXP: 215660 Next: 13519 Since: 02-25-07 From: United States Last post: 6049 days Last view: 6050 days |
Those red circles are pulley wheels? That sort of makes sense, but the machine's not really centered correctly on the line for it to look like the rope's actually going through the wheels. And that totally wouldn't work on a vertical line unless the machine was turned on its side.
I've spent tonight integrating some areas pikaguy made for me into the jungle castle. I've also come up with an idea for how I might create a level with pseudo working Chain Chomps, but it's going to be a little tricky to implement... |
Tweaker |
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Red Koopa Level: 28 Posts: 47/139 EXP: 129849 Next: 1489 Since: 02-19-07 From: Rochester, NY Last post: 5797 days Last view: 5703 days |
Jesus, those graphics are fucking brilliant. Excellent work! ____________________
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Main - SMW Hacking - Mario's Lost World | New thread | New reply |
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