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Main - SMW Hacking - My Unamed Hack. [SS] | New thread | New reply |
Sparx |
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Cheep-cheep Level: 33 Posts: 9/198 EXP: 220765 Next: 8414 Since: 02-24-07 From: San Diego, CA Last post: 6105 days Last view: 670 days |
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Tweaker |
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Red Koopa Level: 28 Posts: 42/139 EXP: 129907 Next: 1431 Since: 02-19-07 From: Rochester, NY Last post: 5802 days Last view: 5709 days |
Those look excellent! I'm aware the Mario/enhanced original graphics are premade (I forget who made them - was it Googie? Bad memory ftw!), but the personal touched you've made to the other levels look excellent! I'm quite fond of the level design and color scheme as well, nice job. ____________________
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Stifu |
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Cobrat Level: 56 Posts: 16/666 EXP: 1362130 Next: 36046 Since: 02-22-07 Last post: 693 days Last view: 315 days |
Posted by Tweaker It was icegoom (who hasn't found the way to this forum yet, btw). |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 37/505 EXP: 899330 Next: 47987 Since: 02-23-07 Last post: 5527 days Last view: 5510 days |
Posted by Tweaker It was Icegoom that did the graphics. (Go bad memory!) Those screens look very good. I've never seen that Yoshi's Island background used in a SMW hack before. It also looks like you got the coloring of the BG down real well too. Question: What does the Normalizer block do? ____________________ |
Sparx |
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Cheep-cheep Level: 33 Posts: 22/198 EXP: 220765 Next: 8414 Since: 02-24-07 From: San Diego, CA Last post: 6105 days Last view: 670 days |
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icegoom |
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Cheep-cheep Level: 33 Posts: 2/195 EXP: 215756 Next: 13423 Since: 02-25-07 From: United States Last post: 6055 days Last view: 6056 days |
Here now. I really ought to update SMWRedrawn so that people don't have to use the old cave and castle foregrounds anymore. Here are a couple of .bin files if you're interested.
Cave graphics Castle graphics (brick floor still unchanged) This hack looks decent. The Yoshi's Island background is well-used, and it always warms my heart to see Birdos. Mushrooms replacing goombas might get confusing, though... |
Sparx |
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Cheep-cheep Level: 33 Posts: 24/198 EXP: 220765 Next: 8414 Since: 02-24-07 From: San Diego, CA Last post: 6105 days Last view: 670 days |
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89metallicA |
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Koopa Level: 26 Posts: 6/113 EXP: 95193 Next: 7082 Since: 02-22-07 From: Ohio Last post: 6000 days Last view: 5926 days |
Those graphics are looking amazing. How long have you been working on them? |
icegoom |
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Cheep-cheep Level: 33 Posts: 10/195 EXP: 215756 Next: 13423 Since: 02-25-07 From: United States Last post: 6055 days Last view: 6056 days |
Posted by Sparx All right, glad you could use something. Have you ever released a demo of this before? I remember those red and blue Koopa descriptions, but I could have just read them from screenshots. |
Sparx |
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Cheep-cheep Level: 33 Posts: 53/198 EXP: 220765 Next: 8414 Since: 02-24-07 From: San Diego, CA Last post: 6105 days Last view: 670 days |
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xineohPK |
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Paragoomba Level: 21 Posts: 3/67 EXP: 43470 Next: 6473 Since: 02-20-07 From: Wisconsin, U.S. Last post: 5764 days Last view: 5567 days |
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Doritokiller |
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Spike Level: 58 Posts: 2/709 EXP: 1495357 Next: 82189 Since: 03-01-07 From: California Last post: 6012 days Last view: 3038 days |
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Kles |
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Level: 75 Posts: 372/1301 EXP: 3719718 Next: 107186 Since: 02-19-07 From: Canada |
Looks great! The text font is a bit odd to read though. |
Ice Penguin |
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Popo Level: 51 Posts: 251/539 EXP: 991851 Next: 22087 Since: 02-20-07 From: Kasuto Last post: 4796 days Last view: 4796 days |
Posted by Sparx Haha, I like the red Koopa's description. This hack looks really cool. |
Sparx |
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Cheep-cheep Level: 33 Posts: 65/198 EXP: 220765 Next: 8414 Since: 02-24-07 From: San Diego, CA Last post: 6105 days Last view: 670 days |
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Ice Penguin |
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Popo Level: 51 Posts: 256/539 EXP: 991851 Next: 22087 Since: 02-20-07 From: Kasuto Last post: 4796 days Last view: 4796 days |
Posted by Sparx Is there a reason behind the mushrooms? Posted by Sparx COOL! |
Sparx |
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Cheep-cheep Level: 33 Posts: 66/198 EXP: 220765 Next: 8414 Since: 02-24-07 From: San Diego, CA Last post: 6105 days Last view: 670 days |
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Ice Penguin |
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Popo Level: 51 Posts: 258/539 EXP: 991851 Next: 22087 Since: 02-20-07 From: Kasuto Last post: 4796 days Last view: 4796 days |
It would be cool to see another enemy as pokey.
Make it like they are balancing on top of eachother. That would be cool. Try the beetles in this screen. |
Sparx |
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Cheep-cheep Level: 33 Posts: 67/198 EXP: 220765 Next: 8414 Since: 02-24-07 From: San Diego, CA Last post: 6105 days Last view: 670 days |
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Ice Penguin |
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Popo Level: 51 Posts: 259/539 EXP: 991851 Next: 22087 Since: 02-20-07 From: Kasuto Last post: 4796 days Last view: 4796 days |
You could draw new sprites so the beetles are facing the screen. Hehe, just an idea. |
Main - SMW Hacking - My Unamed Hack. [SS] | New thread | New reply |
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