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Main - SMW Hacking - My Unamed Hack. [SS] | New thread | New reply |
Sparx |
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Cheep-cheep Level: 33 Posts: 9/198 EXP: 220703 Next: 8476 Since: 02-24-07 From: San Diego, CA Last post: 6102 days Last view: 666 days |
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Tweaker |
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Red Koopa Level: 28 Posts: 42/139 EXP: 129871 Next: 1467 Since: 02-19-07 From: Rochester, NY Last post: 5799 days Last view: 5705 days |
Those look excellent! I'm aware the Mario/enhanced original graphics are premade (I forget who made them - was it Googie? Bad memory ftw!), but the personal touched you've made to the other levels look excellent! I'm quite fond of the level design and color scheme as well, nice job. ____________________
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Stifu |
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Cobrat Level: 56 Posts: 16/666 EXP: 1361751 Next: 36425 Since: 02-22-07 Last post: 690 days Last view: 311 days |
Posted by Tweaker It was icegoom (who hasn't found the way to this forum yet, btw). |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 37/505 EXP: 899080 Next: 48237 Since: 02-23-07 Last post: 5524 days Last view: 5507 days |
Posted by Tweaker It was Icegoom that did the graphics. (Go bad memory!) Those screens look very good. I've never seen that Yoshi's Island background used in a SMW hack before. It also looks like you got the coloring of the BG down real well too. Question: What does the Normalizer block do? ____________________ |
Sparx |
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Cheep-cheep Level: 33 Posts: 22/198 EXP: 220703 Next: 8476 Since: 02-24-07 From: San Diego, CA Last post: 6102 days Last view: 666 days |
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icegoom |
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Cheep-cheep Level: 33 Posts: 2/195 EXP: 215696 Next: 13483 Since: 02-25-07 From: United States Last post: 6051 days Last view: 6052 days |
Here now. I really ought to update SMWRedrawn so that people don't have to use the old cave and castle foregrounds anymore. Here are a couple of .bin files if you're interested.
Cave graphics Castle graphics (brick floor still unchanged) This hack looks decent. The Yoshi's Island background is well-used, and it always warms my heart to see Birdos. Mushrooms replacing goombas might get confusing, though... |
Sparx |
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Cheep-cheep Level: 33 Posts: 24/198 EXP: 220703 Next: 8476 Since: 02-24-07 From: San Diego, CA Last post: 6102 days Last view: 666 days |
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89metallicA |
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Koopa Level: 26 Posts: 6/113 EXP: 95166 Next: 7109 Since: 02-22-07 From: Ohio Last post: 5996 days Last view: 5922 days |
Those graphics are looking amazing. How long have you been working on them? |
icegoom |
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Cheep-cheep Level: 33 Posts: 10/195 EXP: 215696 Next: 13483 Since: 02-25-07 From: United States Last post: 6051 days Last view: 6052 days |
Posted by Sparx All right, glad you could use something. Have you ever released a demo of this before? I remember those red and blue Koopa descriptions, but I could have just read them from screenshots. |
Sparx |
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Cheep-cheep Level: 33 Posts: 53/198 EXP: 220703 Next: 8476 Since: 02-24-07 From: San Diego, CA Last post: 6102 days Last view: 666 days |
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xineohPK |
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Paragoomba Level: 21 Posts: 3/67 EXP: 43458 Next: 6485 Since: 02-20-07 From: Wisconsin, U.S. Last post: 5760 days Last view: 5563 days |
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Doritokiller |
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Spike Level: 58 Posts: 2/709 EXP: 1494941 Next: 82605 Since: 03-01-07 From: California Last post: 6008 days Last view: 3034 days |
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Kles |
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Level: 75 Posts: 372/1301 EXP: 3718684 Next: 108220 Since: 02-19-07 From: Canada |
Looks great! The text font is a bit odd to read though. |
Ice Penguin |
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Popo Level: 51 Posts: 251/539 EXP: 991575 Next: 22363 Since: 02-20-07 From: Kasuto Last post: 4793 days Last view: 4793 days |
Posted by Sparx Haha, I like the red Koopa's description. This hack looks really cool. |
Sparx |
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Cheep-cheep Level: 33 Posts: 65/198 EXP: 220703 Next: 8476 Since: 02-24-07 From: San Diego, CA Last post: 6102 days Last view: 666 days |
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Ice Penguin |
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Popo Level: 51 Posts: 256/539 EXP: 991575 Next: 22363 Since: 02-20-07 From: Kasuto Last post: 4793 days Last view: 4793 days |
Posted by Sparx Is there a reason behind the mushrooms? Posted by Sparx COOL! |
Sparx |
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Cheep-cheep Level: 33 Posts: 66/198 EXP: 220703 Next: 8476 Since: 02-24-07 From: San Diego, CA Last post: 6102 days Last view: 666 days |
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Ice Penguin |
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Popo Level: 51 Posts: 258/539 EXP: 991575 Next: 22363 Since: 02-20-07 From: Kasuto Last post: 4793 days Last view: 4793 days |
It would be cool to see another enemy as pokey.
Make it like they are balancing on top of eachother. That would be cool. Try the beetles in this screen. |
Sparx |
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Cheep-cheep Level: 33 Posts: 67/198 EXP: 220703 Next: 8476 Since: 02-24-07 From: San Diego, CA Last post: 6102 days Last view: 666 days |
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Ice Penguin |
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Popo Level: 51 Posts: 259/539 EXP: 991575 Next: 22363 Since: 02-20-07 From: Kasuto Last post: 4793 days Last view: 4793 days |
You could draw new sprites so the beetles are facing the screen. Hehe, just an idea. |
Main - SMW Hacking - My Unamed Hack. [SS] | New thread | New reply |
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