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Main - SMW Hacking - Other SMB Control Engines in SMW | New thread | New reply |
KP9000 |
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Boomboom Level: 90 Posts: 106/1975 EXP: 6955014 Next: 233595 Since: 02-19-07 Last post: 3583 days Last view: 3207 days |
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metroid hunter |
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Newcomer Level: 7 Posts: 3/6 EXP: 1149 Next: 299 Since: 08-03-07 Last post: 6086 days Last view: 6100 days |
no thanx, SMW is better in my opinion |
xineohPK |
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Paragoomba Level: 21 Posts: 51/67 EXP: 43453 Next: 6490 Since: 02-20-07 From: Wisconsin, U.S. Last post: 5759 days Last view: 5562 days |
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theclaw |
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Panser Level: 42 Posts: 289/348 EXP: 512978 Next: 8384 Since: 03-26-07 Last post: 4164 days Last view: 2115 days |
The SMB1 physics have been rather difficult to recreate, historically. Even SMAS wasn't pixel-accurate when it came to Mario's movement. And the countless fanmade clones or remakes haven't gotten that 100% either. ____________________ |
3.14+ |
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Goomba Level: 13 Posts: 4/22 EXP: 8071 Next: 2196 Since: 07-29-07 From: China Last post: 5657 days Last view: 5657 days |
I don't think it is necessary to edit SMW's physics. And that may take a LONG time. If you have time, what about creating a Layer 2 Vertical movement or pause menu? ____________________ Busy with chem and osu! |
Erika |
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Paratroopa Level: 29 Posts: 93/150 EXP: 145575 Next: 2310 Since: 02-19-07 From: Shibuya Last post: 5929 days Last view: 5540 days |
I thought SMAS did use SMB physics ._. was it not just the NES game with a little bit of new code here and there? If you look at that code then you can be okay, I think.. |
Main - SMW Hacking - Other SMB Control Engines in SMW | New thread | New reply |
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