Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,504,352
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-30-24 12:56 PM
Guest: Register | Login

0 users currently in SMW Hacking | 1 guest

Main - SMW Hacking - JAMH: New Board, Old Content [Screenshots] New thread | New reply


Juggling Joker
Posted on 02-22-07 05:13 AM Link | Quote | ID: 4201


Paragoomba
Level: 21

Posts: 1/72
EXP: 48404
Next: 1539

Since: 02-22-07

Last post: 5920 days
Last view: 5161 days
JAMH is the off touted, never completed hack I've been working on for quite some time now (a couple of years at least). Eventually it will be finished, probably sooner if someone good at designing levels ever joins the team. In the interest of preserving my old work without having to retype everything, here are some old posts I made on the old board. Old old old. I hope I don't get shot for contributing absolutely nothing new.

Posted by JJ
I figure it's been a while since I've shown any progress on JAMH (that's Just Another Mario Hack for everyone who's new to the area). So here's some status shots of the current work to date, and little descriptions for each. Keep in mind that every graphic you see is custom designed from scratch or editted from the originals. No rips for me.


First off, the title screen. You can see that I've obviously changed the demo (who doesn't these days, right?), plus the title graphics. Also, if you're observant, you can see that the font was also changed. Not too many people touch the font (yet), but it's something that can add some style to your hack.


Here you can see some lollipops I drew. They've come a long way from the old crappy monotone ones with the bright white sticks I drew up so long ago. I think they're fairly perfect at this point (or at least I'm not going to edit them). Also you can see my custom background.


The chocolate interior set can be seen here. I find it useful for bonus areas (it just has that tone) and also for another level you'll see later. The background here is also custom drawn by me.


The dreaded Candy Warehouse. Here Bowser is storing candy for some nefarious reason (to be honest, I haven't exactly thought one up yet). Unlike the other sets, this one is drawn from a perspective to give the place a unique depth. The boxes seen here have since been improved, but I haven't taken a screenshot yet.


Iggy's (New) Castle. This time his lair is made entirely out of candy, just like the rest of the land. The fences are, obviously, climbable for you and the koopas. Note the custom background. Oh, one thing I forgot to mention earlier is that I editted all the sprites I've used so far to give them a newer feel. I've eliminated most interior lines and drawn black outlines onto all of them. This fits the newer Mario style better, I think. Mario is no exception from this.


My personal favorite tileset. The Heart Palace is the new replacement for the Yellow Swith Palace. Each of the Palace's has a card suit replacement, with poker chips (custom animated!) instead of coins. Hazards are, of course, in abundance.


The in-progress Cake set. I've still yet to complete the finishing touches on this one, but I think it's been rounding out nicely over the last couple months. Each level is perfectly customizable in terms of frosting and cake type. This makes for some nice diversity in the same vein as the original SMW.


And finally, the Candycane Maze. This level and tileset are reminiscent of that one stage in World 7 of SMB3 (I can't recall the exact number) where you gotta find your way through that pipe maze. Tons of dead ends, one way paths, and invsibile coin blocks make this level a headache, but hopefully you enjoy the ambience on the way.

Well, that about sums up the work I've completed on JAMH... or at least the stuff I've shown publicly so far. I've been meaning to put out a new demo to show off the newest stuff, but I'm not sure you guys would like to play the same basic game as my last demo with updated tilesets only. Maybe Ice Man and I will have some more levels done sometime soon. Questions, comments, and concerns are always welcomed. I don't do this work exclusively for myself, after all.


Posted by JJ
Some better shots of the new enemies.


Koopas with Shells. Notice that the different versions have different shaded of purple instead of all being uniform. This helps more easily identify the difference between them. Of course, their feet will retain their original shades.


Koopas without Shells. I've been working on these guys shading a little bit more, I think the end result is getting better. Also, notice how the Blue version has thicker eyebrows. This gives him a sullen look that I really like. He is the meanest of the bunch, after all.


That pesky Blue koopa again, this time kicking a shell. This screenshot serves two purposes. One, to show off what I think is the cutest animation of the bunch (look at his booties!). Two, to show the new Shell replacement. I'm still working on the animation frames of the shell, but it's getting better.


I've been eliminating interior black lines in all of my sprites, but it's really obvious on the tomatos. The shading, especially at the top, has greatly improved. This is the furthest along of all of the new sprites.


Posted by JJ
Some new screenshots to whet your appetite. First, the new sprites.


Killer Carrots! These guys replace the original rexes. I can't seem to get enough of that droopy eyed look for these sprites, for some reason. It fits the theme I'm going for, so it's all good (in my mind at least). And this time I decided to ditch the booties I've been using too much and just go with a sort of hopping animation. It's hard to imagine unless you see it in motion, but it works well.


Killer peas! (okay, I think I've overdone the Killer [vegetable] thing by now). Finally, an enemy that isn't completely out of it, at least regarding the eyes. I figure, if there's one enemy that's gotta be at the top of his game at all times, it's the Bullet Bill. The shading got screwed up somehow on the eyes, it will be fixed, have no fear. I've been working on a sort of blur animation (thanks ExAnim!), but I haven't gotten it to look right yet so I've disabled it for now.

That's it for the new sprites. Expect replacements for all enemies that will be used in my hack. Now, the touchups.


Not much has changed here, other than I took Glyph's advice and thinned out the tops a bit and made all the eggplants the same shade. I think the effect works better this way, but I would be willing to change it back if anyone has a good reason why I should.


God I love that little kicking sprite. Anyhow, what I changed here was how the Eggplant-Shell looks. Notice how it's sorta grooved on the bottom. I added that groove so it's more obvious when the shell is spinning (the groove rotates around, of course). It looks pretty neat when animated.


____________________
Not The Only Starfish

Kles
Posted on 02-22-07 06:20 AM Link | Quote | ID: 4294


Level: 75

Posts: 142/1301
EXP: 3718642
Next: 108262

Since: 02-19-07
From: Canada

Last post: 5486 days
Last view: 5481 days
OH GOD IT'S ALL SO BRIGHT.

I love it. Looks really different - which is what SMW needs.

OoBurns
Posted on 02-22-07 06:26 AM Link | Quote | ID: 4299


Boo
Level: 68

Posts: 100/1036
EXP: 2642427
Next: 86373

Since: 02-19-07
From: It is a mystery.

Last post: 5726 days
Last view: 5726 days
No, I won't shoot you. The screenshots are way too good.

Nice ExGFX - A very welcome change from SMB3 or normal graphics. These screenshots show tremendous creativity, from the unique foregrounds and backgrounds to the new enemies like Killer Peas.

Sorry I can't be any help with level design, but BooUrns.creativity = 0. I hope you finish soon. Good luck!

____________________

roxahris
Posted on 02-22-07 06:53 AM Link | Quote | ID: 4327


Level: 52

Posts: 36/568
EXP: 1072778
Next: 11062

Since: 02-19-07
From: Here?

Last post: 3927 days
Last view: 3890 days
Whoa! Amazing! That looks great! So good, that I feel like eating it... maybe not.
But I gotta admit, those graphics/exgfx looks tasty. I cant wait to see more!


____________________
Love your lawn.

Omega
Posted on 02-22-07 07:24 AM Link | Quote | ID: 4351


Red Goomba
Level: 16

Posts: 8/35
EXP: 16408
Next: 3848

Since: 02-19-07

Last post: 6216 days
Last view: 6169 days
Say J.J, you wouldn't happen to have a copy of you're last demo of JAMH, would ya? I started playing it, but I somehow erased it .....

Raccoon Sam
Posted on 02-22-07 12:07 PM Link | Quote | ID: 4442


Cobrat
Level: 56

Posts: 25/672
EXP: 1380475
Next: 17701

Since: 02-19-07
From: Hi

Last post: 3472 days
Last view: 2703 days
Durrr for the love of god turn EPX/2xSal mode off.
But otherwise, excellent. I love your candy/food implementations.

____________________


Ailure
Posted on 02-22-07 12:09 PM Link | Quote | ID: 4443

Hats
Steam Board2 group
Level: 121

Posts: 185/3965
EXP: 19785547
Next: 271149

Since: 02-19-07
From: Sweden, Skåne

Last post: 3305 days
Last view: 2056 days
Can you retake some screenshots? They're using that ugly filter.



I like the new enemies alot though. Hehe.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Kyargu
Posted on 02-22-07 12:11 PM Link | Quote | ID: 4445

between a rock and a hard place
Level: 26

Posts: 39/115
EXP: 97732
Next: 4543

Since: 02-19-07

Last post: 4451 days
Last view: 2329 days
Funny how I just kind of noticed the old forum about this hack on the reallllllly old Zcf archives from years ago.

Anyway, this looks awesome. Lots of candy and wee happiness I want to play it ;___;

Posted by Juggling Joker
The in-progress Cake set. I've still yet to complete the finishing touches on this one, but I think it's been rounding out nicely over the last couple months. Each level is perfectly customizable in terms of frosting and cake type. This makes for some nice diversity in the same vein as the original SMW.


...The funny thing is, I've always likened the original SMW's ground tiles to cake in my head. I honestly don't know if that was intentional or what

Ailure
Posted on 02-22-07 12:13 PM Link | Quote | ID: 4447

Hats
Steam Board2 group
Level: 121

Posts: 187/3965
EXP: 19785547
Next: 271149

Since: 02-19-07
From: Sweden, Skåne

Last post: 3305 days
Last view: 2056 days
Well, apart from the obvious chocolate island, there were parts that actually reminded me about cake too. Such as the various underground areas.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Raccoon Sam
Posted on 02-22-07 12:50 PM Link | Quote | ID: 4457


Cobrat
Level: 56

Posts: 26/672
EXP: 1380475
Next: 17701

Since: 02-19-07
From: Hi

Last post: 3472 days
Last view: 2703 days
I used to think that the Brown lava was chocolate porridge.

____________________


Juggling Joker
Posted on 02-22-07 02:49 PM Link | Quote | ID: 4507


Paragoomba
Level: 21

Posts: 3/72
EXP: 48404
Next: 1539

Since: 02-22-07

Last post: 5920 days
Last view: 5161 days
I promise that I will not use filters in my screenshots anymore, but you have to realize that these were taken a very long time ago. Also, notice the enemy screenshots actually are completely unfiltered (though they are expanded to make the detail easier to see).

On the note of level design, is anyone seriously interested in joining the project? I haven't had much interest in making levels, I have more fun designing and implementing my graphics (even if they don't hold a candle to the more serious graphic designers). Maybe I'll make a new thread, but historically that's proven itself useless. Woe is me!

Demo, demo. Where did I put that demo? I've been considering just rereleasing the demo anyway with the improved graphics, but it wouldn't have any more levels than the last demo. I don't want to release anything without adding anything more than graphics, but the old demo is hardly even a good indication of where the hack is at anymore. Thoughts?

____________________
Not The Only Starfish

Sukasa
Posted on 02-22-07 05:40 PM Link | Quote | ID: 4558


Red Birdo
Level: 92

Posts: 40/2112
EXP: 7691867
Next: 65070

Since: 02-19-07

Last post: 4452 days
Last view: 3223 days
I'd be willing to make some levels for you JJ. I'm fairly good at them.

Nicole
Posted on 02-22-07 06:20 PM Link | Quote | ID: 4565


Mole
Level: 43

Posts: 129/363
EXP: 548066
Next: 16980

Since: 02-19-07
From: Massachusetts/Virginia

Last post: 4354 days
Last view: 3332 days
I've been following this hack since you posted it first... The screenshots still look good, you're very talented with custom graphics.

____________________

Luigi-San
Posted on 02-22-07 09:09 PM Link | Quote | ID: 4736


Melon Bug
Level: 58

Posts: 23/732
EXP: 1569368
Next: 8178

Since: 02-20-07

Last post: 4257 days
Last view: 3516 days
Best custom graphics artist I've seen. <3

Xenesis
Posted on 02-23-07 01:20 AM Link | Quote | ID: 5028


Level: 46

Posts: 11/416
EXP: 672334
Next: 39440

Since: 02-20-07

Last post: 4389 days
Last view: 3097 days
This thread is making me hungry.

I have to say, they're very pretty though. One way to turn kids off veggies forever!

Higsby
Posted on 02-23-07 01:30 AM Link | Quote | ID: 5043


Pokey
Level: 57

Posts: 42/681
EXP: 1408275
Next: 77653

Since: 02-19-07
From: Canada

Last post: 6123 days
Last view: 5918 days
This is something I haven't seen before. I am really really impressed and amazed. All of the graphics look very nice and the outlines on the sprites make them look a lot better.

Good job!

BounderTower
Posted on 02-23-07 07:43 PM Link | Quote | ID: 5877


Red Koopa
Level: 28

Posts: 64/131
EXP: 118819
Next: 12519

Since: 02-19-07
From: Texxshuss

Last post: 6058 days
Last view: 6043 days
Lookin good!

My only suggestion is to change the lava/podoboo to match the candy theme you've got. Like maybe to liquid chocolate or taffy, with the fireballs being.. hmm.. bubbles of that stuff popping out, but somehow obviously not something the player would want to attempt stomping.

Or perhaps the lava could stay red, but be interpreted as candy-apple coating and have apples-on-sticks in it

Now I'm hungry

icegoom
Posted on 02-25-07 02:21 AM Link | Quote | ID: 6905


Cheep-cheep
Level: 33

Posts: 4/195
EXP: 215694
Next: 13485

Since: 02-25-07
From: United States

Last post: 6051 days
Last view: 6052 days


You made transition tiles between the walls and lava/fences. Nice attention to detail!

I remember seeing this hack way back. Good luck finding help with your levels and finally getting something released.

Sparx
Posted on 02-25-07 03:23 AM Link | Quote | ID: 6967


Cheep-cheep
Level: 33

Posts: 27/198
EXP: 220701
Next: 8478

Since: 02-24-07
From: San Diego, CA

Last post: 6102 days
Last view: 666 days



I'd be happy to join the team, if it's OK with you. It would be really fun to make levels working with your graphics. I can get really creative with cake and candy

____________________
Don't even think about it!
Think about what?
*Shoves iPod in mouth*

Current SMW Hack Level[Redrawn Hack]: Sandy Shoreline 2




xineohPK
Posted on 02-26-07 03:11 AM Link | Quote | ID: 7713


Paragoomba
Level: 21

Posts: 2/67
EXP: 43457
Next: 6486

Since: 02-20-07
From: Wisconsin, U.S.

Last post: 5760 days
Last view: 5563 days



Wow! Those graphics are pretty colorful. This looks like a hack I'd look foreward too. But I thought this hack was already finished. How old is it?




____________________
LINKS
KPhoenix SMW ROMHacking
KPhoenix
Send Message
Show Posts

Main - SMW Hacking - JAMH: New Board, Old Content [Screenshots] New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.026 seconds. (347KB of memory used)
MySQL - queries: 97, rows: 136/137, time: 0.017 seconds.