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Acmlm's Board - I3 Archive - - Posts by Leo D. |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Originally posted by jp Hmm... if that can make your sprites change in the beggining of a level, then someone could edit this block so it only changes if you're Luigi. That way, we'd have different graphics for each brother The only problem will be in the map screen, where the "walking Luigi" in the top-left corner will be still like Mario... Except if there's a way of removing that Mario via ASM or hex... (P.S.: Sorry for any mistakes in my not-the-best English) EDIT: I'll post this is the ASM/Custom Block request thread before someone tells me to do so (edited by Leo D. on 02-21-06 09:08 PM) |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Originally posted by jp What I mean is, when you start a new 2 player game, both Mario and Luigi will be the same until Luigi enters a level. But if they're really never updated once the ROM is loaded, then making a block that changes Luigi's graphics even if you're Mario and putting it in the opening screen level would work, or am I wrong? EDIT: Another possible way to do this might be using this patch and this program together with the program you made. In my opinion, that might work better and require less coding... (edited by Leo D. on 02-22-06 01:10 PM) |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Originally posted by ghettoyouth Interesting, but Mario's and the level's bright colors and black lines clash with the background. It's not BAD, but it looks like Mario and the levels aren't really there. |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Originally posted by Bio That can work too, but you'd need to use the other method in order to make it compatible with the character changing block. |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Oh, ot looks like SMWPTE won't work for this, since you can only use specific tiles... you can't go to the end of the .bin and use the new tiles you add. | |||
Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Originally posted by peter_ac It says it does, but when I played it, I noticed the boat got weird, and the fact that Iggy only throws lava bubbles made the game pretty hard. But that's a good fix. |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Originally posted by Bio Uh... are we supposed to apply the .ips to a ROM where the first patch had been already applied? Because when I try to apply it to a ROM without the first patch, the game gets all messed up. |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Suggestion:
A good idea would be the ability to select one or more palletes for the star... that, together with certain block I found on Blocktool, could create a Metal Mario power. |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Originally posted by Link2006Originally posted by Sickness |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Not exactly a "bug", but this patch doesn't work together with the Raccoon Mario patch. Which is sad because in the hack I plan to do, I was going to replace that power with a jetpack, and using the cape might result in bad placement (specially when floating). | |||
Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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The farthest I've traveled... unfortunately, it's still inside my country. But it's a big country, the trip was by car and it took 12 hours.
But if everything goes all right, I'm probably going to Europe next year I want to see some snow. |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Originally posted by HyperMackerel What? Baby Yoshi? Boo? Explosion? I tried that and it didn't work... EDIT: Oh, it only works for Big Boo Boss. Looks like EVERYTHING you throw at him explodes. By the way, I would like to give somme advice to sprite comic artists too. 1) A single line for a speech bubble's tail gets hard to see. Like in the comic KATW posted... Pink and Green were a bad choice. How are we supposed to see a green line in a green background? 2) Sometimes people mix styles so badly. If you use 8-bit graphics in your comics, don't just add 16-bit shaded sprites in it. And if you want to use 8-bit sprites in your 16-bit comics, at least shade them. Also, one thing I've seen a lot is mixing Super Mario RPG and Donkey Kong Country sprites with 2D sprites... the result is ugly 2) If a character or plot is overused, better not use them. I think there's already too many Sonic and Megaman sprite comics scattered around the web, and we don't need another one. Try a different game/franchise. Like Bomberman. I've never seen a Bomberman sprite comic in my whole life. 3) Only because it's sprited, doesn't mean you can't make it like a drawn comic. Try using different angles, close-ups, etc. Play around and see what looks better. 4) Swearing and blood don't make a comic funny. I think I only used blood once in my comics, and it was in a very small quantity. 5) These guidelines aren't "laws" you need to follow at all costs. They're only for helping Uh... I think that's all I have to say for now. Oh, and Shadic, Link's eye changes color in the last panel. I don't see a reason for that, since he doesn't look angry. (edited by Leo D. on 03-01-06 10:45 AM) |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Nice art. I like the way those pictures look 3d-ish, but still looking like the original sprites. My favorites are Bullet Bill and Pokey. | |||
Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Originally posted by HyperMackerel Only the Toads? What about Luigi? I actually saw that before in TMK, and I have to say that looking at it, the american cartoon looks good... even the MOVIE does! (right, I'm exaggerating now) Oh, and look at the Mario Bros. They're carrying money bags! |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Yea, I saw that game. Jumping was hard.
BTW, has anyone heard about a pirate named "Super Mario 8"? I used to play it when I had a NES. Mario had to save Luigi from a witch's spell, he had a hammer, and the first world's boss was... a clown-looking guy, from what I remember. Or maybe it wasn't, I played it LONG ago. (edited by Leo D. on 03-01-06 11:23 AM) |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Originally posted by Yoster Luigi is at the end of the ROM, mario is above him. There's some blank space between the two. Also, Luigi is thinner and some of his poses (like the victory pose) are different. Isn't that enough? |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Look back at comic 123, panel 4... the speech bubbles have colored tails. | |||
Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Super Mario World Entrance Level Repointer.
Its readme says Smallhacker thinks it's determined by the level number, but is not sure. |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Since I saw this page's screenshots, from an early development stage of Kirby 64, I've been wondering if the code for the other playable characters is still hidden somewhere in the ROM. So, I've been trying to hack it since them. I downloaded Disassemblers, Emulators, tried hacking a savestate... But I got nothing. I don't have enough knowledge in programming, and my Google searches for offset lists and tutorials resulted in nothing.
If any of you could give me advice in trying to find these codes, hacking this game in general, please tell. Thanks in advance. |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6620 days Last view: 6620 days |
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Interesting, but can't you fix the palletes? They look kinda wrong. |
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Acmlm's Board - I3 Archive - - Posts by Leo D. |