(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-15-24 05:29 AM
Acmlm's Board - I3 Archive - - Posts by Stephan Reiken
Pages: 1 2 3 4 5 6 7 8 9 10
User Post
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 11-19-06 01:46 AM, in Mario's Lost World, first screens Link
Originally posted by icegoom

Let's see... Of the 21 levels I'd been planning to include in my first demo release, eight are completed to my satisfaction. I'm just too slow-working and perfectionistic for my own good. I keep going back and tweaking my old levels instead of generating new areas like I need to. Right now, for instance, I should be making a hilly area full of Birdos, but when a whole blank level is staring me in the face, I freeze up. I dunno, maybe I should collaborate with someone to do skeletal levels for me that I can then flesh out on my own. Anyone interested?



I'd like to add... I think it is better that you are a perfectionist and are always going back to tweak old areas. That is the way to make a game... just don't go overboard and overcorrect.
When you freeze like that... just relax. Think of something funny or listen to music. Read a couple of Webcomics, or play a different plaformer, Metroid or Contra and note the level design. It helps you think in parallel thoughts. Do so if you really want to get it done instead of get sidetracked into tweaking old levels.


(edited by Stephan Reiken on 11-19-06 12:47 AM)
(edited by Stephan Reiken on 11-19-06 12:48 AM)
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 11-24-06 01:51 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Does anyone have a list of SFX and Music played in SMW, organized by their hex?

And a question...

JSL $028008

What does that do? Particularly, the 02?


(edited by Stephan Reiken on 11-24-06 01:13 PM)
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 11-27-06 09:47 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Thank you, now I got JSLs down. Next question.. something more important.

$00/F606 LDA #$90
$00/F608 STA $7D [$00:007D]
$00/F60A LDA #$09
$00/F60C STA $1DFB[$01:1DFB]
$00/F60F LDA #$FF
$00/F611 STA $0DDA [$01:0DDA]
$00/F614 LDA #$09
$00/F616 STA $71 [$00:0071]
$00/F618 STZ $140D [$01:140D]


Where is the memory these instructions are Storing to, and is there a map similar to the RAM map at SMW Central for them? I do know one thing, skipping them stops little mario from dieing from a casual collision. (Haven't checked other methods of death.)


(edited by Stephan Reiken on 11-28-06 04:50 AM)
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 11-29-06 04:32 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Woo, I am full of ASM questions. I slowly get the Mario Hurt routine.

LDA $14C8,x[$02:14D1]

What does that do... the ,x ?

Also, A right now is 0C
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 12-02-06 09:40 PM, in A new idea for creating SMW hacks Link

ASM code is limited, as is every other programming language.

If you can code something, you can code it in ASM. If you can somehow manage to add, subtract, multiply, divide, and do If Then statements, you can program anything. It may prove difficult to program in in ASM, and you have to get the right version of ASM for you platform, but if a program is possible on a certain machine, you can create it with ASM.

And... personally I do not consider this a SMW Hacking topic, while it does involve SMW hackers. But, also personally, I believe you have this in the right forum. Self-conflict .

Well, you should consider using C++. You'd have to know it of course, but if you plan on having it just like SMW then C++ is the best way to modify every conceivable aspect of your new engine, and some that you could not conceive.
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 12-02-06 10:54 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Thanks for the help, and I have yet another question.

I need somewhere in the RAM that is not being used by SMW, and is never overwritten.

The RAM map at SMWcentral is inaccurate, those values are not all empty, in fact I was translating the assembly for the Mushroom Sprite and it was constantly refering to 'Empty' RAM. It rarely refered to the normal sprite tables. I could not understand what it was trying to do, even if I understood what it actually did.

Can someone tell me one such RAM byte?

If anyone happens to be interested, I have gone as far as interperting the Mario Hurt Routine Code, Modified the Dissassembled version, and JSLed the old Mario Hurt Routine to it. One problem I have is that I don't think the RAM byte I am attempting to use is actually empty. Once I have that guanteed, I can see if the rest works...

Actually, I just realized something... when Mario 'dies instantly' it would probably directly refer to the death part of the code... woo, I just found out why Mario isn't dieing when time runs out or he falls. Now I just program the original Code.. yea, I could branch always to the end at the beginning after the first JSL, and JSL to the New Code's Death routine at the old Code's Death Routine.

Now that I have mentally Debuged my code, I just need that RAM byte, and my work there is finished.

Well, let me summerize my now list of requests... because I just added two.. and they are ordered in need, 1 being the request I need most.

1. I need somewhere in the RAM that is not being used by SMW, and is never overwritten.

2. I need to know how to write to the Status Bar and make an HP counter, I need code that will check to see if the HP Byte has changed and if so write a number to the Status Bar. ASM with comments preferred..

3. I need a Custom Sprite that acts like a Mushroom but instead of granting a PowerUp, Checks the HP byte to see if it is 2 or less (00 counts as 1) and adds 1 HP to Mario, preferably pausing the game for a second and making a sound, with room for a JSL to the 'Write current HP to Status Bar' Routine. Again, ASM with comments preferred..

These things would facilitate my progress and make Mario have visible HP sooner. 3 HP is the limit for me too . With this system, I plan on keeping Mario above his Little Mario state forever, though he loses Fire and Cape when struck.


(edited by Stephan Reiken on 12-02-06 09:59 PM)
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 12-02-06 11:06 PM, in User Rating? Link
User rating: 8.63 (1028/1190, 2 votes)

How did I get User Rating, and who can give out User Rating? And why do I have 1028/1190 from two votes, while someone else has 650/650 from 1 vote?
I get why my number is 8.63 and theirs is ten, but why does said other person have 650 points from 1 vote, while I could only have gotten 595 points at most per vote?
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 12-03-06 02:26 AM, in User Rating? Link
One more question, if you level changes, do your old votes gain more weight?
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 12-11-06 11:31 PM, in Stephan's Words of Wisdom: Where to Start when you first start Hacking SMW. Link
First off, you should get the hang of Lunar Magic and any other tool that happens to peak your interest. Tinker around, design a few levels, throw in some ExGraphics, whatever you desire to do. I also suggest learning some basic ASM, so you can more intelligently ask for things if nothing else. If you are having trouble with the basics, head over to SMWCentral and politely ask there.

Once you know what you are doing and feel confident about your ability to change SMW, you come to step 2.

You should spend at least 20 hours Designing your Hack before you start programming or modifing anything. You should then decide a) What you want the Game to be, b) What features it will have that no other game has, and most importantly c) What the Plot is going to be like.

a) You can spend less or more, the more you spend the better off you will be. But do not be counter-productive, if you do not think you can pull off 20 hours, do less.

b) is perhaps the most important part of designing at this era of hacking because it is the most noticable, but c) should take priority.

While this is the way it should be, you cannot do a whole lot with Plot in SMW. Just do something interesting.


And this ends Stephan's Words of Wisdom, hope you got something out of that.
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 12-27-06 04:44 PM, in RELEASE: Block Tool Slowdown Fix (take 2) Link
Is that range the Map16 Hex?

And out of interest, how does this, in simple terms, change the Code to eliminate the problem?
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 12-29-06 07:59 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
You can use Blocktools Locked Door Key and Locked Block to use keys like what you want, just don't forget to use the Locked Door Init Block as well.

If you force your players forward, never come back, then you could use the 4 sets of keys infinately.

These work like switches, hit the corresponding Key, the Corresponding blocks change into the next block in the map (Block of air for you). Use the Locked Door Init to reset the values and relock everything.
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 01-02-07 04:22 AM, in Snes9x 1.50 Link
I always use Snes9x 1.43 instead of the popular ZSNES. Unfortunatly, Snes9x has decided to ignore the fact that most people use windows. Check it out on their site.. http://snes9x.ipherswipsite.com/

Their latest verison is excluvise to not windows, though they would like it if someone made a windows verious of 1.5 for windows.

::sigh:: I'll still use Snes9x 1.43, it doesn't slow down on my computer unlike ZSNES.
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 01-06-07 05:51 AM, in ExGFX insertion hiccups Link
Could you show an example to show what you are talking about? Perhaps a screenshot or two?

Also, if you inserted the ExGFX as 4bbp, the normal GFX need to be extracted and inserted as 4bbp


(edited by Stephan Reiken on 01-05-07 11:51 PM)
(edited by Stephan Reiken on 01-05-07 11:52 PM)
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 01-07-07 05:20 PM, in [Original FF FMA] The Burning Blade Alchemist Stories Link
Original, because this is a story about my character, Stephan Reiken: The Burning Blade Alchemist with no involvement from any Canon characters other then being mentioned.


The Burning Blade Alchemist

Burning Blade Alchemist: Origins
Stephan Reiken was born to the proud parents, Cedric and Marin Reiken in the small, remote town known as Merth. As a child, Stephan had an intense interest in the legendary Fullmetal Alchemist. He admired his fight for the people and his courage to stand up to the state’s corrupt branches. Cedric and Marin taught Stephan about alchemists, the bad and the good, and especially the Fullmetal Alchemist and his brother that stood by his side. Encouraged by his parents, he went to the local alchemist to learn the laws of alchemy and how to use alchemy. She was known to Merth as Yunea, and she always lent a helping hand to those in need. She started with the law of equivalent exchange, and various other laws of science that dictated how alchemy could be used, and how it could not be used. Slowly, Stephan learned the ways of the alchemist, and started performing his own alchemy. He stumbled along with lots of enthusiasm, and made many mistakes on his way to proficiency with alchemy. Of course, with skill comes the responsibility to use it in the right fashion, and Yunea taught Stephan just that. No one is really religious in the town, but Yunea taught Stephan of the teachings that religions have, and their united stand against alchemy, as if it was forbidden by the gods. Stephan was puzzled by this, and thought to stop those who use alchemy for the wrong reasons.
Years passed by, and Stephan grew into a comfortable, carefree lifestyle. He helped around town as his master does, fixing that which breaks, and otherwise just trying to be helpful. Stephan still thirsted for the adventures of legends, but he was content here, helping people he knew, and having freedom to do what he choose. Stephan slowly began working on more complex alchemy, fixing small electrical devices and repairing works of art to their original form. Stephan even started making things of his own out of whatever he could find, often transmuting wood into small toys for the younger children. He also created a few tools for the local engineer, and whatever else people seemed to need. He turned into a teenager, and discovered how great girls really were, and he made presents for them. Before he knew it, he was 15 years old. He decided here that he should become a little more serious and trustworthy, and he struggled to become a better person. Time flowed by him as he took in that which most get his age. Except for the fact that he was an alchemist, he was your average teen.
One day, rumors started floating into town about strange monsters roaming the countryside created with alchemy. These monsters had started attacking anyone that got in their way. Few got away from them. Hearing about this. Stephan went to Yunea and asked here what was this all about. She told him that such monsters were combinations of many animals and often went mad. However, some of them are trained and even tamed. It takes a sick minded alchemist to ever create such a creature, and only an Alchemist of the state would be able to get away with them. Once, a large incident involving innumerable monsters was dealt with by Fullmetal, Flame, and Strong Arm. However, this town is remote and there is little of value here. There shouldn’t be any danger.
One month after that, the alarm caused subsided and the town lived in peace. However, there was truth to the impossible-seeming story. That day, Stephan had gone into the woods to try to finish an alchemic project he had been working on. A chemical that would burn for a time when lit and not be put out by water. He had succeeded at creating a small fire that would burn in the rain, but the fire would go out if it rained too hard. Stephan collected the various ingredients needed. These were certain weeds containing large amounts of various, otherwise rare, elements, wood, gasoline, and gunpowder. These hardly unusual items that could be found just about anywhere could be transmuted into the compound that Stephan looked for. Stephan collected a few ingredients and wrote down notes that he might find useful in his next attempt. Better yet, it started raining. Stephan hurried back home to try again before the rain stopped. As Stephan came within sight of the town, he could see that something, something terrible, had happened. Most of the buildings Stephan could see were burning or already burnt to the ground. As he got closer, Stephan recognized bodies that were torn to pieces on the ground. Terror quickly filled Stephan’s mind as he raced to his own home. The images before him he could hardly cope with, but his mind forced him home to find his parents. He saw his house, and walked towards it. A strange, winged and scaled catlike monster emerged from his own home, chewing savagely on something and splattered with blood. It swallowed and looked at Stephan with demonic eyes. With rage, anger, and complete despair, Stephan grabbed a long piece of wood he was carrying and charged at the demon. As he swung, the monster swung its large paw and its claws tore through Stephan’s hand. Stephan clutched what remained of his hand and fell to the ground in disbelief. The monster quickly lashed at Stephan with a tail that he hadn’t seen and knocked him backward and unconscious...



Stephan Reiken: The State Alchemy Exam
The alarm went off. I reached over with my automail, right hand and pushed the button on top. I sat up in the simple bed and stretched my arms and legs a bit. I got up and sleepily took a shower, waking me up. I dressed in the one and only outfit I own, my samurai training kimono. The State Alchemy Exam is today and I am the third youngest to be allowed to apply for the State Alchemist position. I’ll become a Major right away if I succeed and become a State Alchemist. As long as I follow The State, I can follow those pursuits of mine, but I shouldn’t think about that right now. That will just give me a bad mood. I need to head out and take the written portion of the exam now, or I’ll be late.
I sheathed my sword on my back and placed my alchemic reagents on my belt, and then I left the middle-class Lion Inn I was staying in into the busy streets of Central City. Even now, at 7 am, people are busy at work, doing whatever they do with their life. People glance at my clothes, and I know what they are thinking. A foreigner? Then they look at my face to see that I am not from Xing and they continue their business. I make my way through the shop-filled streets and finally arrive at the fortified Central HQ. Soldiers keep watch as a few, mostly military, people move through the area. I slowly walk through the open gate in front of me and make my way to the front door of the large building. The large double-door is rather plain, but the huge banner above it with the symbol of Central makes the building a bit more noticeable. I entered the building to find a large, high-ceiling white walled room with a couple tables scattered in the room. A few soldiers sit in chairs and talk while a couple State Alchemists seem to be reviewing a case file. A female secretary behind a large, half-circular desk against the far wall just finishes talking to a short, broad, and muscular man who walks to a door indicated by the secretary and disappears up some stairs. The secretary makes a mark on a list, then looks up and notices me. I walk calmly across the room to her.
Stephan: “I am here for the State Alchemy Exam.”
People always find me older than I am, so people don’t question me when I do things that 16 year-olds normally wouldn’t do. I’m not sure why, but I think my height has something to do with it.
Secretary: “Name?”
Stephan: “Reiken, Stephan Reiken.”
The secretary shuffles through some papers and pulls out a paper with a picture of myself attached by paperclip. She looks at the picture, than at me.
Secretary: “Go through that door and up to the next floor. Then go down the hall until you find Room 1C on your right. You know the rest.”
I nod and go through the door. I walk up the circling metal steps until I reach the next floor and go through the slightly different door labeled with a number 2 on it. I come out to a plain, white hallway with a few doors spaced far apart. I walk down the hallway until I find Room 1C on my right.
Stephan: “This must be the room.”
I walk into the room which looks like an advanced school room. In front of me was the bottom floor, with a teacher’s desk and a blackboard with ‘State Alchemy Exam Part 1’ written across it in big letters. There are desks on a handful of stair-like platforms. People fill the desks as I climb up to an empty one in the back. After a few minutes, a State Alchemist walks into the room and sits at the teacher’s desk. Following her, two soldiers come in with stacks of papers and start giving them to everyone.
State Alchemist: “Quiet down, quiet down. All of you here know why you are here, so no cheating. You have 1 hour.”
Everyone quiets down, as the two soldiers finish handing out papers and leave. I pull out my own Pen and look at the first question. What is the fundamental law of Alchemy that governs all Alchemy? Wow, they really put a hard one in first.
State Alchemist: “Begin.”
I quickly write ‘The Law of Equivalent Exchange is the fundamental law of all alchemy. It states that to gain, something of equal value must be lost.’ This test is in the bag. I quickly start to write down the answers to the questions, and finish the test 1 minute before the hour was up.
Stephan: “That wasn’t so bad.”
Some of the others seem to be struggling with a question or two as they try to put the finishing touches on their papers. The State Alchemist is drawing a pretty complex array on her desk.
State Alchemist: “Time’s up.”
She places both hands on her circle, which activates the Alchemic process. White Alchemic light floods the room and consumes the test papers one by one. The Alchemy then recreates them back, stacked on the desk. Some people swear as they had not finished the test.
State Alchemist: “Be back here at noon to get your results.”
I leave and go back to my Inn, wasting my time until I could see how I did on the Exam itself. I wonder how that State Alchemist did a Transportation Alchemy...



(edited by Stephan Reiken on 01-07-07 11:20 AM)
(edited by Stephan Reiken on 01-07-07 11:21 AM)
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 01-21-07 05:32 AM, in Who wants the re-re-re-remake of FFI and FFII? Not me. Link
Just so you all know, I do support the FF remakes. But, re-remakes... on the PSP no less, it is just ridiculas

But, did you know that FF6 is finally getting remade, to the GBA? With a new, redone Translation to fix the problems the last one had? Can't wait for that, personally. Less than a Month away for the US release if I remember correctly . Saw some boxes of the game at EBGames the other day, which is how I found out.


(edited by Stephan Reiken on 01-20-07 11:33 PM)
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 01-30-07 04:07 AM, in How well would this fit in SMW? Link
The game remembers if you have collected the Yoshi Coins I think, if memory serves, so you could just work off of those.
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 02-10-07 06:45 PM, in SMW style Spriting Tutorial Link
http://www.spriters-resource.com/resources/tut/smwpage.png

Tired of seeing the same old SMB3 graphics? Well then, try to make your own SMW sprites with this tutorial!

I thought it was rather intersting, and it would be interesting to see more hacks with SMW graphics instead of the same old SMB3.


(edited by Stephan Reiken on 02-10-07 01:09 PM)
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6302 days
Last view: 6296 days
Posted on 02-11-07 05:20 AM, in SMW style Spriting Tutorial Link
I do not see why Super Mario World has the worst graphics in the series. It, just makes sense. SMW has graphics that just flow to me. Graphics that go with eachother. Unifying art design, I do not see any instance where the design of any single tile or sprite contradicts the design of another in SMW. They all work with eachother and Mario.


Bomb-omb isn't shiny, therefore has no shine marks.. it is simple. Doesn't make it wrong.

Mario's hand is oulined with brown... never noticed, looks fine. Close up maybe not, but it isn't close up. But the Transparent thing in the tutorial... not everything can be perfect,

Four Legged creature, they move forward but the body doesn't turn. It could, but then it would be moving its entire left/right side, both legs at the same time. Doesn't make sense, unnatural. A two Legged creature moves its left leg, and the body goes with it. It doesn't have to, but it is more interesting.


I happen to like SMW graphics, they have more personality then SMB3, All-Stars edition or the rest of the All-Stars.
Pages: 1 2 3 4 5 6 7 8 9 10
Acmlm's Board - I3 Archive - - Posts by Stephan Reiken


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.024 seconds; used 455.84 kB (max 588.27 kB)