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04-29-24 03:23 PM
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Acmlm's Board - I3 Archive - SMW Hacking - SMW style Spriting Tutorial New poll | |
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Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6287 days
Last view: 6280 days
Posted on 02-10-07 06:45 PM Link | Quote
http://www.spriters-resource.com/resources/tut/smwpage.png

Tired of seeing the same old SMB3 graphics? Well then, try to make your own SMW sprites with this tutorial!

I thought it was rather intersting, and it would be interesting to see more hacks with SMW graphics instead of the same old SMB3.


(edited by Stephan Reiken on 02-10-07 01:09 PM)
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6287 days
Last view: 6287 days
Posted on 02-10-07 08:10 PM Link | Quote
I fully support people making their own sprites, but I wouldn't recommend following that tutorial.

I don't even believe there's such a thing as "Super Mario World style." The sprites in SMW look to have been done by a bunch of different people under heavy time constraints with no unifying art design. This is not something that needs to be emulated. (SMW's got pretty much the ugliest sprites in the entire Mario series, beaten only by the original SMB. Seems like when Nintendo's artists got a new system to play with, they had no idea how to fully utilize its graphical features)
Originally posted by AJ Nitro's Tutorial
The Outlining: As you can see, Mario's and Koopa Troopa's outline is in Colour, while the Monty Mole is in Black. That is because the sprites have more walking poses than others, but the Mole only has two.

Huh? No, it's because there's no dark brown in Mario's palette with which to outline the Mole.

The coloured outline's colours always depend on what's being outlined. For example, Mario's hat is red, so it has to be outlined in a darker red. But Koopa's shell design is black which is because it makes the red line look soild and part of the shell.

If they could have outlined Koopa's shell in a darker red, they would have. Koopas have seven colors while Mario has fifteen. Black was the outline color they had available. It doesn't make it any less ugly.

See Mario's hand that's not outlined in another shade of white? That's because outlining it in another shade of white would make it transparent. Since it's a solid object, you outline it in a dark colour such as brown or black.

No, it's because Nintendo was so bad at picking the colors for Mario's palette that they couldn't be bothered to include a medium grey tone and had to use an ugly brown instead.

But Koopa's eye isn't outlined at all because it's not a completely solid object. Get it?

Um, no, I don't get it at all. Koopa's eye is less substantive than Monty Mole's belly or Mario's hand? Also, why do shelless Koopas have no outlines at all?

The objects such as these have no outlining what so ever. The reason is either because the object isn't solid or because they're transparent. Objects that are hard to see such as the Ghost Lakitu's cloud can be seen easier in a darker background. See the difference?

There's pretty much no consistency in how fire is drawn in SMW. Podobo has an outline, Lil' Sparky doesn't. Again, it's different artists working under time constraints. Fishin' Boo's cloud, like Lakitu's cloud, is created from four dust clouds. If the dust clouds were outlined, they'd have ugly lines running through the middle of the cloud.

The Shading: If you notice these sprites, the shaded part is at the bottom of the sprite's objects while the brightest shade is at the top of the sprite's objects. But the white parts of every sprite has no shading, so you don't have to worry about shading the white colours. Look at the white part of Yoshi's nose. That mean it is a smooth object. The smooth objects are shiny which are the closest to the top of the sprite.

SMW's shading is completely inconsistent. For example:

But if you look at the Bob-omb, you'll see that it's completely black with no shading or outlines what so ever.

Because SMW's Bob-omb is pretty much the laziest sprite I've ever seen. It's less detailed than his NES sprite! If ever there was a sprite that should be shiny, it's Bob-omb.

The Banzai Bill is black too, but it's a very smooth object, so make some brighter shades as you get to the top. Just imagine that the Spark is a light. It's at the north east corner, so the light comes from that direction.

Banzai Bill is also lit from the bottom, because the top tiles are mirrored to make make the bottom of the sprite. It's a tile saving shortcut, but it completely kills the light source.

The Movements: Most of the enemies have two walking poses. Unlike the Koopa Troopas that have three as they turn their bodies around.

It's laziness on Nintendo's part that they didn't give turning frames to Shelless Koopas, Goombas, Spinies, and Buzzy Beetles. The programming's there, but they couldn't spare the graphics space, I guess.

When an enemy walks, they move their bodies left and right if they have two feet. Take a look at the Goombas and how they move their bodies. See? That's what I mean. But enemies such as the Buzzy Beetle have four feet. They don't tilt their bodies left and right, so it just sits still while their legs move.

The Goombas were obviously drawn by a better spriter than the Buzzy Beetles and Spinies. There's no reason four-legged creatures shouldn't tilt their bodies towards and away from the camera.

Same goes with the fishes. They only move their fins or their mouths.

Blurps tilt their whole heads up and down...

But the Wigglers have eight feet so they only move their middle body pieces up and down, one by one. When animating, just line up the feet or the lowest part of the body.

This is really dictated by the programming and not the spriting. I don't suppose it looks bad, though.

The Colours: The sprite you make won't be Super Mario World styled unless you use the correct colors. So here's a pallet to help you out.

His palette's all wrong. He took all the available colors and jumbled them together with no rhyme or reason. I'm guessing he's just spriting based on screenshots and not seeing if they'll work in the actual game.

Notice that there are some different shades of white. I said earlier that white doeesn't need to be shaded unless you're spriting Boo or Fire Mario because they have more white on their body. Eyes and the bellies have no shading remember that.

The sprites don't have shading on their bellies because there weren't grey shades available in most palettes. You can add greys with custom palettes, so there's no excuse not to use them.

When you use this method, you should come up with your own Super Mario World styled sprties like my Shy Guys here.

And his Shy Guy uses Mario's palette, so it would change color if Mario got a fire flower. It's also too big. That's all well and good for sprite comics or flash games, but this tutorial is of no use to anyone spriting for an actual SMW hack.

Whew, that probably all came across as a little harsh... Oh well. Go ahead and do your own spriting. Just don't use SMW's original sprites as your inspiration, because there's no real consistency there.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6280 days
Last view: 6279 days
Posted on 02-10-07 08:16 PM Link | Quote
That is so true. I've even contacted the author and noted that there are holes in his theory of this "Super Mario World Style", but it didn't get anywhere. I'm surprised the tutorial got to the site itself.
Truly horrible.
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6287 days
Last view: 6280 days
Posted on 02-11-07 05:20 AM Link | Quote
I do not see why Super Mario World has the worst graphics in the series. It, just makes sense. SMW has graphics that just flow to me. Graphics that go with eachother. Unifying art design, I do not see any instance where the design of any single tile or sprite contradicts the design of another in SMW. They all work with eachother and Mario.


Bomb-omb isn't shiny, therefore has no shine marks.. it is simple. Doesn't make it wrong.

Mario's hand is oulined with brown... never noticed, looks fine. Close up maybe not, but it isn't close up. But the Transparent thing in the tutorial... not everything can be perfect,

Four Legged creature, they move forward but the body doesn't turn. It could, but then it would be moving its entire left/right side, both legs at the same time. Doesn't make sense, unnatural. A two Legged creature moves its left leg, and the body goes with it. It doesn't have to, but it is more interesting.


I happen to like SMW graphics, they have more personality then SMB3, All-Stars edition or the rest of the All-Stars.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6280 days
Last view: 6279 days
Posted on 02-11-07 08:33 AM Link | Quote
Well, that was 5 minutes of my life I'll never get back. Babelfish tends to make more sense than that guy.

And his Shyguy is ugly.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
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Posted on 02-11-07 09:31 AM Link | Quote
He just seems to have made up random rules to fit the graphics (this has a black outline but this doesn't because it's not solid and this has none for some reason etc etc).

And yes, the Shy Guy is ugly.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6279 days
Last view: 6279 days
Posted on 02-11-07 09:41 AM Link | Quote
Not only is the tutorial pretty dumb, why is it just a large PNG file? It's a pretty ugly font on it, too.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6280 days
Last view: 6279 days
Posted on 02-11-07 12:02 PM Link | Quote
Originally posted by FreeDOS +
Not only is the tutorial pretty dumb, why is it just a large PNG file?
Bahahahahaha...why did I not notice that before?

(failure++)
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6287 days
Last view: 6287 days
Posted on 02-11-07 02:17 PM Link | Quote
Originally posted by Stephan Reiken
I do not see why Super Mario World has the worst graphics in the series. It, just makes sense. SMW has graphics that just flow to me. Graphics that go with eachother. Unifying art design, I do not see any instance where the design of any single tile or sprite contradicts the design of another in SMW. They all work with eachother and Mario.

"Worst graphics in the series" is an entirely subjective matter, but I think a good case can be made against unifying art design. Take the Koopas:



Shelled Koopa has outlines around all its limbs but none on its eye. Shelless has no outlines around its arms, but has an outline around the back of its eye. Shelless's nose is all flat in front and it has nostrils, while Shelled has more of a sloping beak and no nostrils. Blue Shelless is all hunchbacked with bigger feet and an entirely different head shape.

And what exactly is a Shelless Koopa wearing? Is it an undershirt, or a unitard? In some frames, its legs are visible, while in others, they appear to be covered by the same white fabric covering the torso. I wouldn't be surprised if the three different kinds of Koopas were each drawn by a different artist.

Now, look at Buzzy Beetle and Spiketop:



These are assumedly different varieties of the same species, what with them both being fireproof and living underground. And yet, Buzzy Beetle has four legs, while Spiketop has six. I'm thinking the guy who drew Spiketop was simply told, "It's a beetle with a single spike on its back that climbs walls." Maybe he was new to the team and didn't realize that in the context of the Mario universe, "beetle" means a primitive turtle creature with a hard shell instead of an actual six-legged insect.

There are numerous other examples throughout the game: The shading on Dino Rhinos is like nothing else in the game. Cheep Cheep loses a fin when it's flopping. Big Boo looks completely different from the Boo Buddies. Most of the Koopalings are fairly nicely done, but Morton, Ludwig, and Roy are hideous blobs of pixels that look nothing like the rest of the family. The Peach that throws a Mushroom out of the Clown Car looks nothing like the Peach that falls out when Bowser is defeated. And so on...

Bomb-omb isn't shiny, therefore has no shine marks.. it is simple. Doesn't make it wrong.

Bob-omb's made of the same black metal as Bullet Bill and Banzai Bill. They're shiny, Bob-omb's not. Nintendo goofed.

Mario's hand is oulined with brown... never noticed, looks fine. Close up maybe not, but it isn't close up. But the Transparent thing in the tutorial... not everything can be perfect,

The bright yellow tone in Mario's palette is pretty worthless. They could have colored the cape and his overalls' buttons with the lightest tan shade instead and put a grey in the open slot. Mario's palette was poorly chosen.

I don't blame Nintendo. They'd never worked with 16 bit graphics before and didn't know what they were doing. They've learned since then, but their first effort is pretty inept all around. It's your prerogative to like it, but that doesn't change the fact that it's all very amateurishly done.

Four Legged creature, they move forward but the body doesn't turn. It could, but then it would be moving its entire left/right side, both legs at the same time. Doesn't make sense, unnatural. A two Legged creature moves its left leg, and the body goes with it. It doesn't have to, but it is more interesting.

I suppose a four-legged creature can keep its head fairly level as it walks, but it would still give them more personality if they swayed around a bit.

I happen to like SMW graphics, they have more personality then SMB3, All-Stars edition or the rest of the All-Stars.

I agree that SMB3's enemies are rather lifeless-looking. SMB2's are just oozing personality, so don't lump them in with the rest of All-Stars. A lot of SMW's enemies do have a lot of personality, I'll give you that. (I particularly like Dolphins, Mega Mole, Torpedo Ted, and all the Boos) They could just be done a lot better technically is all.
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6280 days
Last view: 6279 days
Posted on 02-12-07 12:37 PM Link | Quote
Originally posted by FreeDOS +
Not only is the tutorial pretty dumb, why is it just a large PNG file? It's a pretty ugly font on it, too.
And even worse, most of it would be easily done with simple HTML.

Personally, I never thought too deeply about SMW sprites clashing in graphical style. Some games manage to clash styles fairly well (such as SSBM), while others fails horrible (saw some hilarious cutscene from a recent Sonic game for X-box 360).

In the mario series, only thing that seems to stand out is how mario looks in the SMB game of the Super mario allstars collection, small mario looks ok but super... looks out of place :/.

Also, icegoom is right about early Nintendo artwork being somewhat poor for each generation. Look at Super mario 64. Super mario 64 probably would be able to run full speed on a weaker consoler than the 64.
Sparks

Goomba








Since: 07-22-06

Last post: 6279 days
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Posted on 02-12-07 11:23 PM Link | Quote
Originally posted by Raccoon Sam
That is so true. I've even contacted the author and noted that there are holes in his theory of this "Super Mario World Style", but it didn't get anywhere. I'm surprised the tutorial got to the site itself.
Truly horrible.
The guy hangs around the Pixeltendo forums, TSRs forum. Personally I don't like the guy much. I told the guy his Shy Guy sucks, but he didn't listen. And that was a long time ago.
Mr. Saturn

Bronto Burt








Since: 03-28-06

Last post: 6284 days
Last view: 6279 days
Posted on 02-13-07 10:28 PM Link | Quote
I'm not going to lie. This really reminds me of those "Learn to draw..." books, usually relating to manga and the like. You know the books, the ones that give you very basic step-by-step instructions, but only teach you how to draw that one character in that one position. The funny part is that everyone I know who ever had those books simply traced the last picture rather than actually going through the dumb steps.

If you want to redo sprites, you need basic art knowledge. There's no "quick fix" to not knowing things like proportion, color usage, depth, etc.

I am going to be the first to admit: I am absolutely horrible when it comes to spriting. That's why I draw an idea on a piece of paper first (as it would appear in the game) and try and translate it into a sprite.
DarkPhoenix

Red Goomba


 





Since: 12-27-05

Last post: 6284 days
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Posted on 02-14-07 04:33 AM Link | Quote
I personally preferred Mario World's bright and cheery palette and generally simple, cartoonish design to the Mario All Stars graphics, which always seemed to me to suffer more than they needed to, in an attempt to maintain the original feel.

I wouldn't venture to claim the graphics are consistent...the backgrounds in the ghost houses don't even seem to belong in the same game.
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 6284 days
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Skype
Posted on 02-14-07 05:14 AM Link | Quote
Geez. That tutorial is stupid. I bet I could make something better. For example, when I drew my Laser Suit, I used Solid colors as if it were for NES, then I shaded. This tutorial just skips around, and doesn't even show you how to actually draw the sprites.
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